Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
(5.24 PBP) Vault of the Dracolich (IC) Redux
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 9689113" data-attributes="member: 1125"><p>Volyana’s intelligence confirmed four primary ingress points to the Temple of Bhaal and Shade-9 analysed each in turn, reviewing risks and advantages and the observed capability of the assembled party.</p><p></p><p>The Gatehouse was eliminated as too high risk of scrutiny, although potentially a diversion would assist to draw attention away from the primary ingress targets. The Watchtower could be eliminated <em>after</em> the Ingress points were secured. </p><p></p><p>When he was ready, he sort out Volyana and Urgan Magall to make his <em>Recommendation: </em></p><p> <em>"I recommend 3 teams for Split Stealth Infiltration via Ingress Point 1 and Ingress Point 4 <span style="color: rgb(226, 80, 65)">[Lake & Kobold Caves]</span></em>" he stated his summary in his typical direct and unmodulated manner "<em>Nighttime Operations to reduce visibility of Watchtower, and Silence Protocols for Lake Crossing and Ingress. </em></p><p><em></em></p><p><em><u><strong>Western lake access</strong></u> bypasses Watchtower and Gate surveillance, but requires specialist boat handling and swimming aptitudes into unknown subterranean space - Flag: darkness and manoeuvrability hazards.</em></p><p><em></em></p><p><em><u><strong>Eastern caves access</strong></u> may be in line of sight of watch tower or bridge, thus increased stealth protocols required. Flexible route dependent of disposition of inhabitants [Species: Kobold]. If inhabitants are non-aligned then negotiation may provide tactical advantage or heighten conflict risk. Suggest deployment of draconic speaking operative"</em></p><p><em></em></p><p><em><strong><u>Team Three</u></strong> will provide distraction at the gatehouse, perhaps a false envoy or mercenaries seeking employment?</em></p><p><em></em></p><p><em><strong><u>Contingency Plan:</u></strong> If Ingress Point 4 is secured, it may provide fallback position in case of detection. Signal Synchronization Required between teams. Team 3 to handle extraction as required.</em></p><p><em></em></p><p><span style="color: rgb(226, 80, 65)"><strong><em>Risk Profile: Contained within acceptable thresholds - Awaiting confirmation</em>.</strong></span>"</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9689113, member: 1125"] Volyana’s intelligence confirmed four primary ingress points to the Temple of Bhaal and Shade-9 analysed each in turn, reviewing risks and advantages and the observed capability of the assembled party. The Gatehouse was eliminated as too high risk of scrutiny, although potentially a diversion would assist to draw attention away from the primary ingress targets. The Watchtower could be eliminated [I]after[/I] the Ingress points were secured. When he was ready, he sort out Volyana and Urgan Magall to make his [I]Recommendation:[B] [/B] "I recommend 3 teams for Split Stealth Infiltration via Ingress Point 1 and Ingress Point 4 [COLOR=rgb(226, 80, 65)][Lake & Kobold Caves][/COLOR][/I]" he stated his summary in his typical direct and unmodulated manner "[I]Nighttime Operations to reduce visibility of Watchtower, and Silence Protocols for Lake Crossing and Ingress. [U][B]Western lake access[/B][/U] bypasses Watchtower and Gate surveillance, but requires specialist boat handling and swimming aptitudes into unknown subterranean space - Flag: darkness and manoeuvrability hazards. [U][B]Eastern caves access[/B][/U] may be in line of sight of watch tower or bridge, thus increased stealth protocols required. Flexible route dependent of disposition of inhabitants [Species: Kobold]. If inhabitants are non-aligned then negotiation may provide tactical advantage or heighten conflict risk. Suggest deployment of draconic speaking operative" [B][U]Team Three[/U][/B] will provide distraction at the gatehouse, perhaps a false envoy or mercenaries seeking employment? [B][U]Contingency Plan:[/U][/B] If Ingress Point 4 is secured, it may provide fallback position in case of detection. Signal Synchronization Required between teams. Team 3 to handle extraction as required. [/I] [COLOR=rgb(226, 80, 65)][B][I]Risk Profile: Contained within acceptable thresholds - Awaiting confirmation[/I].[/B][/COLOR]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(5.24 PBP) Vault of the Dracolich (IC) Redux
Top