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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="FitzTheRuke" data-source="post: 9693024" data-attributes="member: 59816"><p><strong><span style="font-size: 22px">Team Ambush</span></strong></p><p></p><p>Copper and Corrah had found themselves a ledge above the road, where two trees grew out of the cliffside. They took a tree each, from which to lay covering fire, as Shamal, Merrick, Torhak, and Scamp continued down the road, working their way forward. Urgan, Lorent, and Terrin held back among some trees, a level above the others.</p><p></p><p>As the sound of the wagon grew closer, Shamal and Scamp took cover behind some bushes that were under a few trees, while Torhak stepped behind a large boulder. Merrik, however, stayed in the open as two mercenaries, who were far in front of the wagon, came around a bend in the road. When they saw him, they shouted a warning to the wagon and drew their weapons.</p><p></p><p>[GM]TEAM AMBUSH <strong>Encounter:</strong> Switchback</p><p><strong>Time:</strong> ~14:10 on 4 Tarsakh 1483DR</p><p>[/gm][spoiler="Map"]</p><p>[ATTACH=full]409928[/ATTACH]</p><p>(General Features) </p><p><strong>Difficult Terrain</strong> Trees. Everything if you're moving "upward".</p><p><strong>Cover</strong> Trees & Rocks. (Also, the "ledge". For example, Torhak as shown here has cover from the Mercs, but the Wagon also has cover from him. That cover goes away if he moves up to the ledge above them.)</p><p><strong>Hazards</strong> Cliffs (Each level is about 30ft above the next, give or take. They can be 'slid down' using movement & a dc15 STR Athletics or DEX Acrobatics Check. Failure does 2d6 Bludgeoning and leaves you prone on the nearest "road" space. Please roll damage for yourself if you try it & fail.</p><p>Visibility[/b] Bright (Daylight).</p><p>[/spoiler][spoiler="Allies"]</p><p>(PCs - Team AMBUSH)</p><p><strong>Copper</strong> AC:14 HP:24/24 HD:3/3 PP:14 CloudJ:2/2</p><p><strong>Lorent</strong> AC:14 HP:21/21 HD:3/3 PP:12.DV60 SSdc13 2/2</p><p><strong>Merrick</strong> AC:19* HP:41/41 HD:3/3 PP:12 Rg 3/3 Heal:4/4</p><p><strong>Shamal</strong> AC:17 HP:31/31 HD:3/3 PP:14 SSdc13 3/3 CD:2/2 HI:1/1 DS:1/1 LoH:15/15</p><p><strong>Terrin</strong> AC:15* HP:24/24 HD:3/3 PP:13 SSdc13 4/4 2/2 CD:2/2 Slp:1/1</p><p><strong>Torhak</strong> AC:15 HP:31/31 HD:3/3 PP:16.DV180 SSdc12 2/2 </p><p><strong>Urgan</strong> AC:15(12) HP:20/20 HD:3/3 PP:11.DV120 SSdc13 3/3 2/2 AdrR:2/2</p><p>(NPCs)</p><p><strong>Corrah</strong> AC:15 HP:27/27 PP:15</p><p><strong>Saphirion</strong> AC:13 HP:24/24 PP:11.DV60 DM:1/1 BoI: 2/2</p><p><strong>Scamp</strong> AC:11 HP:5/5 PP:13.DV60 Spd.50'</p><p>[/spoiler][spoiler="Enemies"]</p><p>(BGs)</p><p><strong>Cultists</strong> AC:13 HP:12ea PP:12</p><p>-<strong>C1</strong> 12/12 <strong>C2</strong> 12/12</p><p><strong>Driver</strong> AC:15 HP:52/52 PP:13</p><p><strong>Dwarf Merc</strong> AC:13 HP:36/36 PP:13.DV</p><p><strong>Mercs</strong> AC:15 HP:27ea</p><p>-<strong>M1</strong> 27/27 <strong>M2</strong> 25/25</p><p><strong>Orc Merc<strong> AC:14 HP:32 PP:12.DV</strong></strong></p><p><strong><strong></strong></strong>[/spoiler]<strong><strong>[GM]<strong>Begin Round One</strong>[/gm]</strong></strong></p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9693024, member: 59816"] [B][SIZE=6]Team Ambush[/SIZE][/B] Copper and Corrah had found themselves a ledge above the road, where two trees grew out of the cliffside. They took a tree each, from which to lay covering fire, as Shamal, Merrick, Torhak, and Scamp continued down the road, working their way forward. Urgan, Lorent, and Terrin held back among some trees, a level above the others. As the sound of the wagon grew closer, Shamal and Scamp took cover behind some bushes that were under a few trees, while Torhak stepped behind a large boulder. Merrik, however, stayed in the open as two mercenaries, who were far in front of the wagon, came around a bend in the road. When they saw him, they shouted a warning to the wagon and drew their weapons. [GM]TEAM AMBUSH [B]Encounter:[/b] Switchback [b]Time:[/b] ~14:10 on 4 Tarsakh 1483DR [/gm][spoiler="Map"] [ATTACH type="full" size="1258x795"]409928[/ATTACH] (General Features) [b]Difficult Terrain[/b] Trees. Everything if you're moving "upward". [b]Cover[/b] Trees & Rocks. (Also, the "ledge". For example, Torhak as shown here has cover from the Mercs, but the Wagon also has cover from him. That cover goes away if he moves up to the ledge above them.) [b]Hazards[/b] Cliffs (Each level is about 30ft above the next, give or take. They can be 'slid down' using movement & a dc15 STR Athletics or DEX Acrobatics Check. Failure does 2d6 Bludgeoning and leaves you prone on the nearest "road" space. Please roll damage for yourself if you try it & fail. Visibility[/b] Bright (Daylight). [/spoiler][spoiler="Allies"] (PCs - Team AMBUSH) [B]Copper[/b] AC:14 HP:24/24 HD:3/3 PP:14 CloudJ:2/2 [B]Lorent[/b] AC:14 HP:21/21 HD:3/3 PP:12.DV60 SSdc13 2/2 [B]Merrick[/b] AC:19* HP:41/41 HD:3/3 PP:12 Rg 3/3 Heal:4/4 [B]Shamal[/b] AC:17 HP:31/31 HD:3/3 PP:14 SSdc13 3/3 CD:2/2 HI:1/1 DS:1/1 LoH:15/15 [B]Terrin[/b] AC:15* HP:24/24 HD:3/3 PP:13 SSdc13 4/4 2/2 CD:2/2 Slp:1/1 [B]Torhak[/b] AC:15 HP:31/31 HD:3/3 PP:16.DV180 SSdc12 2/2 [B]Urgan[/b] AC:15(12) HP:20/20 HD:3/3 PP:11.DV120 SSdc13 3/3 2/2 AdrR:2/2 (NPCs) [B]Corrah[/b] AC:15 HP:27/27 PP:15 [B]Saphirion[/b] AC:13 HP:24/24 PP:11.DV60 DM:1/1 BoI: 2/2 [B]Scamp[/b] AC:11 HP:5/5 PP:13.DV60 Spd.50' [/spoiler][spoiler="Enemies"] (BGs) [B]Cultists[/b] AC:13 HP:12ea PP:12 -[b]C1[/b] 12/12 [b]C2[/b] 12/12 [B]Driver[/b] AC:15 HP:52/52 PP:13 [B]Dwarf Merc[/b] AC:13 HP:36/36 PP:13.DV [B]Mercs[/b] AC:15 HP:27ea -[b]M1[/b] 27/27 [b]M2[/b] 25/25 [B]Orc Merc[b] AC:14 HP:32 PP:12.DV [/b][/B][/spoiler][B][b][GM][B]Begin Round One[/b][/gm][/b][/b] [/QUOTE]
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