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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="FitzTheRuke" data-source="post: 9710474" data-attributes="member: 59816"><p><strong><span style="font-size: 22px">Team Infiltrate</span></strong></p><p></p><p>The oxen were able to navigate the low-rise, wide-stepped stairs, and the cultists helped to get the wagon wheels into the staircase's grooves. With the chain used to keep the wagon from running into the oxen's rears, the wagon was driven downstairs into a large room, where two mercenaries joined to help navigate it around a table occupied by four cultists, who, like Copper's "friend" had said, were playing Three-Dragon-Ante. The cultists were in the middle of a game, and they were annoyed by the interruption, but not in any particularly hostile way: They moved the table, the wagon went past, and they moved the table back, while grumbling.</p><p></p><p>Once past them, the wagon was moved toward an iron portcullis that separated this room from the next. The first room, aside from the card table, held four large cast-iron prison cages. Tables at the south end held implements of torture, and the south wall had sets of manacles hanging from bolts. All were empty, except for the cage in the furthest north corner, which held a scar-faced drow, who sat on a stool, eyeing them with keen disdain.</p><p>[ATTACH=full]411976[/ATTACH]</p><p></p><p></p><p>A veteran mercenary cranked open the portcullis, while complaining about them being late and short-handed. He asked after a few people by name, but accepted the idea that they were dead. If any of the cultists were likely to see through Lorent's disguise as the driver, they missed their chance, being more interested in their game. The old mercenary, who seemed to be in charge of the stores, either didn't know him, or didn't care.</p><p></p><p>The Wagon was brought through the portcullis, which was left open, and the cultists went back to their game. Copper's 'friend' complained that they were playing without him, but he needed to return to the gatehouse. The wagon was stopped in the large storeroom, where a mercenary unhitched the oxen and brought them to the corner of the room over a grate, which had water flowing under it (for ease of cleanup).</p><p></p><p>For the moment, they were left to their own devices, with the apparent expectation that they would either unload the wagons themselves, or find someone else to order to do it. Only one mercenary remained in the room with them, and he was busy with the oxen.</p><p></p><p>[Spoiler="Map of Prison & Storeroom"]</p><p>[ATTACH=full]411975[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9710474, member: 59816"] [B][SIZE=6]Team Infiltrate[/SIZE][/B] The oxen were able to navigate the low-rise, wide-stepped stairs, and the cultists helped to get the wagon wheels into the staircase's grooves. With the chain used to keep the wagon from running into the oxen's rears, the wagon was driven downstairs into a large room, where two mercenaries joined to help navigate it around a table occupied by four cultists, who, like Copper's "friend" had said, were playing Three-Dragon-Ante. The cultists were in the middle of a game, and they were annoyed by the interruption, but not in any particularly hostile way: They moved the table, the wagon went past, and they moved the table back, while grumbling. Once past them, the wagon was moved toward an iron portcullis that separated this room from the next. The first room, aside from the card table, held four large cast-iron prison cages. Tables at the south end held implements of torture, and the south wall had sets of manacles hanging from bolts. All were empty, except for the cage in the furthest north corner, which held a scar-faced drow, who sat on a stool, eyeing them with keen disdain. [ATTACH type="full" alt="1753141216713.png"]411976[/ATTACH] A veteran mercenary cranked open the portcullis, while complaining about them being late and short-handed. He asked after a few people by name, but accepted the idea that they were dead. If any of the cultists were likely to see through Lorent's disguise as the driver, they missed their chance, being more interested in their game. The old mercenary, who seemed to be in charge of the stores, either didn't know him, or didn't care. The Wagon was brought through the portcullis, which was left open, and the cultists went back to their game. Copper's 'friend' complained that they were playing without him, but he needed to return to the gatehouse. The wagon was stopped in the large storeroom, where a mercenary unhitched the oxen and brought them to the corner of the room over a grate, which had water flowing under it (for ease of cleanup). For the moment, they were left to their own devices, with the apparent expectation that they would either unload the wagons themselves, or find someone else to order to do it. Only one mercenary remained in the room with them, and he was busy with the oxen. [Spoiler="Map of Prison & Storeroom"] [ATTACH type="full" alt="1753141199415.png"]411975[/ATTACH] [/spoiler] [/QUOTE]
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