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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="Tonguez" data-source="post: 9719280" data-attributes="member: 1125"><p><strong><span style="color: rgb(226, 80, 65)">TEAM LAKE - SUBJECT:SHADE-9 - Beast Boys : In Your Face!</span></strong></p><p></p><p>"<em>I will help you</em>" Shade-9 fixed his gaze directly upon Guldred, noting the Lizardfolks agitation "<em>Mission Objectives have been updated,</em> <em>but all parameters must be considered.</em>"</p><p></p><p>Aywin had suggested direct pre-emptive use of the teleporters via Svetlana's intel, but Shade-9 did not agree. He had logged and assessed the data and there were too many unknown variables, the enemy was alert, they had arcane capability and better understanding of the unmapped teleportation network.</p><p></p><p>[spoiler="SYSTEM ANALYSIS: TRANSPORTER NETWORK"]</p><p></p><p><strong>[</strong><span style="color: rgb(226, 80, 65)">=> Input Logged (SVETLANA): [/B]Transporter activation triggers detected at two Node sites.</span></p><p><span style="color: rgb(226, 80, 65)"><strong>Flag!:</strong> Increase Target Alertness - enemy <em>personnel deployed</em> in response</span><span style="color: rgb(0, 0, 0)"><strong>]</strong></span></p><p><span style="color: rgb(0, 0, 0)"><strong></strong></span></p><p><span style="color: rgb(0, 0, 0)"><strong>[</strong></span><span style="color: rgb(226, 80, 65)"><strong>VECTOR MAPPING: TELEPORTATION NODES</strong></span></p><p><span style="color: rgb(226, 80, 65)">Reported non-linear linkage in Teleportation nodes.</span></p><p><span style="color: rgb(226, 80, 65)"><strong>Node A ➜ Node B</strong> Excavation Chamber: Cultist ordering Kobold labour (unarmed), Mercenary Support</span></p><p><span style="color: rgb(226, 80, 65)"><strong>Node B ➜ Node C</strong> Built chamber arcane pool: 6 Cultist engaged in lesson or ritual</span></p><p><span style="color: rgb(226, 80, 65)"><strong>Node C ➜ Unknown</strong> Risk of Unpredictable Routing to high-hostility zones</span><strong>]</strong></p><p>[/Spoiler]</p><p></p><p>Shade-9 was about to disagree with Aywins suggestion, the risk of using the teleporters too high - but his objection was cut off when the Teleporter triggered again</p><p></p><p style="text-align: center">[<span style="color: rgb(226, 80, 65)"><strong>COMBAT PROTOCOLS ENGAGED</strong></span>]</p><p></p><p>"<em>take cover</em>" Shade-9 to Guldred as he turned to the 'pop' of the spatial distrotion and the two mercenaries emerged. Panels slid on the warforged' limbs deploying his long bow and quiver as he moved into position, instinctively seeking shadows.</p><p></p><p>He honed in on the Beast Boy wielding a crossbow, and silently shot directly at the Beast Boys face</p><p></p><p>[ooc]</p><p></p><p>Archery att<a href="http://roll.coyotecode.net/lookup.php?rollid=299020" target="_blank">_: 1D20+8 = [4]+8 = 12</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299021" target="_blank">Longbow: 1d8 +3 +2 (Archery) +Dread Ambusher +2d6: 1D8+5+2D6 = [2]+5+[2, 5] = 14</a></p><p></p><p><u>Dread Ambusher 2024</u>: At the start of your first turn of each combat, your</p><ul> <li data-xf-list-type="ul">Speed increases by 10 feet</li> <li data-xf-list-type="ul">Initiative roll bonus +3 (Wis) = +8</li> <li data-xf-list-type="ul">+ 2d6 Psychic damage. 1/turn, 3/LR<br /> <br /> <span style="color: rgb(243, 121, 52)"><strong>Quick Stats</strong></span><br /> <table style='width: 774px'><tr><td style='width: 12.6733%'><span style="color: rgb(226, 80, 65)"><strong>AC 16</strong></span></td><td style='width: 13.5541%'><strong><span style="color: rgb(226, 80, 65)">HP 38</span></strong></td><td style='width: 17.0433%'><strong><span style="color: rgb(226, 80, 65)">Prof +2</span></strong></td><td style='width: 9.8653%'><span style="color: rgb(209, 72, 65)"><strong>Lk 2/2</strong></span></td><td style='width: 24.452%'><strong><span style="color: rgb(226, 80, 65)">Spells 3/3 DC 12</span></strong></td><td style='width: 20.8872%'><strong><span style="color: rgb(226, 80, 65)">Luck 2</span></strong></td></tr><tr><td style='width: 12.6733%'><span style="color: rgb(226, 80, 65)"><strong>PP 14 DV</strong></span></td><td style='width: 13.5541%'><strong><span style="color: rgb(226, 80, 65)">HD 4/4</span></strong></td><td style='width: 17.0433%'><span style="color: rgb(226, 80, 65)"><strong>Archery +7</strong> </span></td><td style='width: 9.8653%'><span style="color: rgb(226, 80, 65)"><strong>DA 2/2</strong></span></td><td style='width: 24.452%'><span style="color: rgb(226, 80, 65)"><strong>HM 2/2</strong></span></td><td style='width: 20.8872%'><strong><span style="color: rgb(226, 80, 65)">PP 14</span></strong></td></tr></table> </li> </ul><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9719280, member: 1125"] [B][COLOR=rgb(226, 80, 65)]TEAM LAKE - SUBJECT:SHADE-9 - Beast Boys : In Your Face![/COLOR][/B] "[I]I will help you[/I]" Shade-9 fixed his gaze directly upon Guldred, noting the Lizardfolks agitation "[I]Mission Objectives have been updated,[/I] [I]but all parameters must be considered.[/I]" Aywin had suggested direct pre-emptive use of the teleporters via Svetlana's intel, but Shade-9 did not agree. He had logged and assessed the data and there were too many unknown variables, the enemy was alert, they had arcane capability and better understanding of the unmapped teleportation network. [spoiler="SYSTEM ANALYSIS: TRANSPORTER NETWORK"] [B][[/B][COLOR=rgb(226, 80, 65)]=> Input Logged (SVETLANA): [/B]Transporter activation triggers detected at two Node sites. [B]Flag!:[/B] Increase Target Alertness - enemy [I]personnel deployed[/I] in response[/COLOR][COLOR=rgb(0, 0, 0)][B]] [[/B][/COLOR][COLOR=rgb(226, 80, 65)][B]VECTOR MAPPING: TELEPORTATION NODES[/B] Reported non-linear linkage in Teleportation nodes. [B]Node A ➜ Node B[/B] Excavation Chamber: Cultist ordering Kobold labour (unarmed), Mercenary Support [B]Node B ➜ Node C[/B] Built chamber arcane pool: 6 Cultist engaged in lesson or ritual [B]Node C ➜ Unknown[/B] Risk of Unpredictable Routing to high-hostility zones[/COLOR][B]][/B] [/Spoiler] Shade-9 was about to disagree with Aywins suggestion, the risk of using the teleporters too high - but his objection was cut off when the Teleporter triggered again [CENTER][[COLOR=rgb(226, 80, 65)][B]COMBAT PROTOCOLS ENGAGED[/B][/COLOR]][/CENTER] "[I]take cover[/I]" Shade-9 to Guldred as he turned to the 'pop' of the spatial distrotion and the two mercenaries emerged. Panels slid on the warforged' limbs deploying his long bow and quiver as he moved into position, instinctively seeking shadows. He honed in on the Beast Boy wielding a crossbow, and silently shot directly at the Beast Boys face [ooc] Archery att[URL='http://roll.coyotecode.net/lookup.php?rollid=299020']_: 1D20+8 = [4]+8 = 12[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299021']Longbow: 1d8 +3 +2 (Archery) +Dread Ambusher +2d6: 1D8+5+2D6 = [2]+5+[2, 5] = 14[/URL] [U]Dread Ambusher 2024[/U]: At the start of your first turn of each combat, your [LIST] [*]Speed increases by 10 feet [*]Initiative roll bonus +3 (Wis) = +8 [*]+ 2d6 Psychic damage. 1/turn, 3/LR [COLOR=rgb(243, 121, 52)][B]Quick Stats[/B][/COLOR] [TABLE width="774px"] [TR] [td width="12.6733%"][COLOR=rgb(226, 80, 65)][B]AC 16[/B][/COLOR][/td][td width="13.5541%"][B][COLOR=rgb(226, 80, 65)]HP 38[/COLOR][/B][/td][td width="17.0433%"][B][COLOR=rgb(226, 80, 65)]Prof +2[/COLOR][/B][/td] [td width="9.8653%"][COLOR=rgb(209, 72, 65)][B]Lk 2/2[/B][/COLOR][/td][td width="24.452%"][B][COLOR=rgb(226, 80, 65)]Spells 3/3 DC 12[/COLOR][/B][/td][td width="20.8872%"][B][COLOR=rgb(226, 80, 65)]Luck 2[/COLOR][/B][/td] [/TR] [TR] [td width="12.6733%"][COLOR=rgb(226, 80, 65)][B]PP 14 DV[/B][/COLOR][/td][td width="13.5541%"][B][COLOR=rgb(226, 80, 65)]HD 4/4[/COLOR][/B][/td][td width="17.0433%"][COLOR=rgb(226, 80, 65)][B]Archery +7[/B] [/COLOR][/td] [td width="9.8653%"][COLOR=rgb(226, 80, 65)][B]DA 2/2[/B][/COLOR][/td][td width="24.452%"][COLOR=rgb(226, 80, 65)][B]HM 2/2[/B][/COLOR][/td][td width="20.8872%"][B][COLOR=rgb(226, 80, 65)]PP 14[/COLOR][/B][/td] [/TR] [/TABLE] [/LIST] [/ooc] [/QUOTE]
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