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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="FitzTheRuke" data-source="post: 9758250" data-attributes="member: 59816"><p><strong><span style="font-size: 22px">Team Caves</span></strong></p><p></p><p>Shamal and Urgan both targeted the Houndsman with their particular magic, which seemed to cause the crystals around them to glow increasingly brighter.</p><p></p><p><strong>"Those crystals are unstable, you fools!"</strong> called the wizard Valendra as she moved further away from them and cast a spell of her own that caused illusory duplicates of her to pop into existence.</p><p></p><p>The mercenary at the far end of the chamber fired his crossbow, striking Merrick with a quarrel, before taking cover by moving down a tunnel leading southward. With the other mercenary guard's torch lying on the ground, sputtering, the mid-part of the chamber grew dark with shadows.</p><p></p><p>Torhak came to help Merrick, but by the time the dwarf arrived, Merrick had killed the first of the two dogs. Torhak threw a knife, but the dog jumped over it as it leaped on Merrick's chest. Merrick stumbled while trying to fend-off the dog with his polearm.</p><p></p><p>A cultist used the dog's distraction to get past Merrick, and he lunged at Shamal with a serrated dagger.</p><p></p><p>With the sound of barking, snarling, shouting, and spellcasting, the kobolds all moved away from doing their dig-work and filled the darkest part of the chamber with a mass of them, their high-pitched shrieks added to the din.</p><p></p><p>[ooc]Houndsman is Held, AND surrounded by illusory snakes. Merc2 shot Merrick for 7. Then the Dog jumped on him for 6 & if he fails a dc12 STR Save, he falls Prone. Cultist2 did 8 to Shamal, who I guess should roll Concentration for Hold Person.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9758250, member: 59816"] [B][SIZE=6]Team Caves[/SIZE][/B] Shamal and Urgan both targeted the Houndsman with their particular magic, which seemed to cause the crystals around them to glow increasingly brighter. [B]"Those crystals are unstable, you fools!"[/B] called the wizard Valendra as she moved further away from them and cast a spell of her own that caused illusory duplicates of her to pop into existence. The mercenary at the far end of the chamber fired his crossbow, striking Merrick with a quarrel, before taking cover by moving down a tunnel leading southward. With the other mercenary guard's torch lying on the ground, sputtering, the mid-part of the chamber grew dark with shadows. Torhak came to help Merrick, but by the time the dwarf arrived, Merrick had killed the first of the two dogs. Torhak threw a knife, but the dog jumped over it as it leaped on Merrick's chest. Merrick stumbled while trying to fend-off the dog with his polearm. A cultist used the dog's distraction to get past Merrick, and he lunged at Shamal with a serrated dagger. With the sound of barking, snarling, shouting, and spellcasting, the kobolds all moved away from doing their dig-work and filled the darkest part of the chamber with a mass of them, their high-pitched shrieks added to the din. [ooc]Houndsman is Held, AND surrounded by illusory snakes. Merc2 shot Merrick for 7. Then the Dog jumped on him for 6 & if he fails a dc12 STR Save, he falls Prone. Cultist2 did 8 to Shamal, who I guess should roll Concentration for Hold Person.[/ooc] [/QUOTE]
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