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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9762871" data-attributes="member: 15882"><p>[SPOILER="Merrick- Team CAVES!"]</p><table style='width: 707.333px'><tr><td style='width: 313.479px'><span style="font-size: 9px"><a href="https://www.dndbeyond.com/characters/35337983" target="_blank">Merrick Thorburn</a><br /> <strong>Race: </strong>Human</span></td><td style='width: 192.26px'><span style="font-size: 9px"><strong>HP: 17/53<br /> AC: 15/17(</strong>with shield)</span></td><td><span style="font-size: 9px"><strong><u>Buffs:<br /> Inspiration:</u> 1</strong></span></td></tr><tr><td style='width: 313.479px'><span style="font-size: 9px"><strong>Rage:</strong> 1/3</span></td><td style='width: 192.26px'><span style="font-size: 9px"><strong>Inner Healing:1</strong>/4</span></td><td><span style="font-size: 9px"><strong>HD: 1</strong>/4</span></td></tr><tr><td style='width: 313.479px'>[SPOILER="Stats(saves)"]<br /> <span style="font-size: 9px"><strong>STR: </strong>16+3(+5)<br /> <strong>DEX:</strong> 14+1<strong>(+2)<br /> CON: </strong>16+3(+5)<br /> <strong>INT: 8-1</strong>(<strong>+-1)<br /> WIS: 10</strong>+0(+0)<br /> <strong>CHA:</strong>11 +0(+0)</span><br /> [/SPOILER]</td><td style='width: 192.26px'><span style="font-size: 9px">[SPOILER="Skills"]<br /> <strong>Athletics+5<br /> Intimidate: 2/5<br /> Perception: 2<br /> Performance 2<br /> Stealth: 4<br /> Survival: 2</strong>[/SPOILER]</span></td><td>[spoiler=Spells]<br /> <span style="font-size: 10px"><strong>Daily:</strong></span><br /> <span style="font-size: 9px"><strong>JUMP: </strong>1/1</span><br /> <strong><u><span style="font-size: 10px">At will</span></u></strong><br /> <span style="font-size: 9px">Thaumaturgy<br /> Message</span><br /> [/spoiler]</td></tr></table><p>[/SPOILER]</p><p>[HR][/HR]</p><p>Merrick grunts as the acid hits him and burns through his clothes. He'd always gone without armour for better mobility. Besides, who needs armour when Fate is your shield? Perhaps, today, would be the day he died. Only the Priests of the dragon had the means to undo whatever blanket of protection he had surrounding him. There wasn't much he could do about it. He'd spent his life avoiding this fate and, despite that, it had brought him here.</p><p></p><p>He forged ahead despite the danger, swinging his polearm in huge circles.</p><p></p><p>He moves down low behind the cover of the cavern wall (AT8 or 7), hoping to ambush the archer if he pops out again.</p><p></p><p>[HR][/HR]</p><p></p><p>[SPOILER="Ooc"]</p><p>Okay, lots of stuff in OOC:</p><p></p><p>1. I <strong>am</strong> raging. It's why I didn't take the mercenary out in the first round because I couldn't attack him twice. I had to use my bonus action to rage. I still take the full 20 acid damage, though.</p><p></p><p>2. Did I need my inspiration to make the mercenary fail his save? If not, can I use it to get her to re-roll her attack against me??? I'd love to try to avoid that hit.</p><p></p><p>3. Merrick's actions:</p><p></p><p>3a Move to AT 8 if it won't impede any attacks (or, otherwise, AT 7)</p><p></p><p>3b <a href="http://roll.coyotecode.net/lookup.php?rollid=299814" target="_blank">Attack on houndsman: 2D20.HIGH(1)+5 = Attack: [17, 17]+5 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299814" target="_blank">Damage: 2D10+5+2D6 = [5, 7]+5+[1, 1] = 19</a></p><p></p><p>3c <a href="http://roll.coyotecode.net/lookup.php?rollid=299815" target="_blank">Polearm Master Attack on houndsman:</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299815" target="_blank">Attack: 2D20.HIGH(1)+5 = [9, 15]+5 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299815" target="_blank">Damage: 2D4+5 = [2, 4]+5 = 11</a></p><p></p><p><strong>30+2 </strong>damage total (I forgot that my extra d6 is d6+2 damage - so it takes him out!</p><p></p><p>Using subdual to knock him unconscious. <s> I think he still has 2hp left.</s></p><p></p><p>4. If that pesky archer pops out again, he's within reach and Merrick gets a reaction attack on him.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299816" target="_blank">Attack of opportunity: 1D20+5 = [11]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=299816" target="_blank">Damage: 1D10+5 = [5]+5 = 10</a></p><p></p><p>I'm not sure if archer being in reach puts his attack at disadvantage against Merrick? or does he have to be 5 feet away?</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9762871, member: 15882"] [SPOILER="Merrick- Team CAVES!"] [TABLE width="707.333px"] [TR] [td width="313.479px"][SIZE=1][URL='https://www.dndbeyond.com/characters/35337983']Merrick Thorburn[/URL] [B]Race: [/B]Human[/SIZE][/td][td width="192.26px"][SIZE=1][B]HP: 17/53 AC: 15/17([/B]with shield)[/SIZE][/td][td][SIZE=1][B][U]Buffs: Inspiration:[/U] 1[/B][/SIZE][/td] [/TR] [TR] [td width="313.479px"][SIZE=1][B]Rage:[/B] 1/3[/SIZE][/td][td width="192.26px"][SIZE=1][B]Inner Healing:1[/B]/4[/SIZE][/td][td][SIZE=1][B]HD: 1[/B]/4[/SIZE][/td] [/TR] [TR] [td width="313.479px"][SPOILER="Stats(saves)"] [SIZE=1][B]STR: [/B]16+3(+5) [B]DEX:[/B] 14+1[B](+2) CON: [/B]16+3(+5) [B]INT: 8-1[/B]([B]+-1) WIS: 10[/B]+0(+0) [B]CHA:[/B]11 +0(+0)[/SIZE] [/SPOILER][/td][td width="192.26px"][SIZE=1][SPOILER="Skills"] [B]Athletics+5 Intimidate: 2/5 Perception: 2 Performance 2 Stealth: 4 Survival: 2[/B][/SPOILER][/SIZE][/td][td][spoiler=Spells] [SIZE=2][B]Daily:[/B][/SIZE] [SIZE=1][B]JUMP: [/B]1/1[/SIZE] [B][U][SIZE=2]At will[/SIZE][/U][/B] [SIZE=1]Thaumaturgy Message[/SIZE] [/spoiler][/td] [/TR] [/TABLE] [/SPOILER] [HR][/HR] Merrick grunts as the acid hits him and burns through his clothes. He'd always gone without armour for better mobility. Besides, who needs armour when Fate is your shield? Perhaps, today, would be the day he died. Only the Priests of the dragon had the means to undo whatever blanket of protection he had surrounding him. There wasn't much he could do about it. He'd spent his life avoiding this fate and, despite that, it had brought him here. He forged ahead despite the danger, swinging his polearm in huge circles. He moves down low behind the cover of the cavern wall (AT8 or 7), hoping to ambush the archer if he pops out again. [HR][/HR] [SPOILER="Ooc"] Okay, lots of stuff in OOC: 1. I [B]am[/B] raging. It's why I didn't take the mercenary out in the first round because I couldn't attack him twice. I had to use my bonus action to rage. I still take the full 20 acid damage, though. 2. Did I need my inspiration to make the mercenary fail his save? If not, can I use it to get her to re-roll her attack against me??? I'd love to try to avoid that hit. 3. Merrick's actions: 3a Move to AT 8 if it won't impede any attacks (or, otherwise, AT 7) 3b [URL='http://roll.coyotecode.net/lookup.php?rollid=299814']Attack on houndsman: 2D20.HIGH(1)+5 = Attack: [17, 17]+5 = 22[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299814']Damage: 2D10+5+2D6 = [5, 7]+5+[1, 1] = 19[/URL] 3c [URL='http://roll.coyotecode.net/lookup.php?rollid=299815']Polearm Master Attack on houndsman:[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299815']Attack: 2D20.HIGH(1)+5 = [9, 15]+5 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299815']Damage: 2D4+5 = [2, 4]+5 = 11[/URL] [B]30+2 [/B]damage total (I forgot that my extra d6 is d6+2 damage - so it takes him out! Using subdual to knock him unconscious. [S] I think he still has 2hp left.[/S] 4. If that pesky archer pops out again, he's within reach and Merrick gets a reaction attack on him. [URL='http://roll.coyotecode.net/lookup.php?rollid=299816']Attack of opportunity: 1D20+5 = [11]+5 = 16[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=299816']Damage: 1D10+5 = [5]+5 = 10[/URL] I'm not sure if archer being in reach puts his attack at disadvantage against Merrick? or does he have to be 5 feet away? [/SPOILER] [/QUOTE]
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