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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="FitzTheRuke" data-source="post: 9765604" data-attributes="member: 59816"><p><strong><span style="font-size: 22px">Team Caves</span></strong></p><p></p><p>Merick knocked the held houndsman down and moved to cover the corner of the tunnel, lest the mercenary with the crossbow came forward once more, but Shamal, acting strangely since they had rested, would have none of it. He severed the unconscious man's head in a grizzly gesture and he flung it at the tunnel's entrance.</p><p></p><p>Both the mercenary and the wizard there gasped audibly, and as Urgan and Torhak rushed to engage them, they fought with frantic, terrified expressions. Valendra steeled her will against Urgan's magic, before she cast a spell, hoping to slow her enemies down in case she could find a moment to flee. The mercenary dropped his crossbow next to his torch and pulled a battle axe, which he nervously swung at Torhak while in obvious distress.</p><p></p><p>In the greater part of the cavern, the glowing crystals began to dull, and the kobolds, terrified of the entire event, fled eastward, as Pikki, the kobold guide braved coming into the space to call them toward her. Scamp and Ironthorn came forward, but maintained their distance from the fray.</p><p></p><p>By this time the only light sources (other than some softly glowing crystals) were torches at both ends, sputtering on the ground and threatening to go out.</p><p></p><p>[ooc]I had my wife roll Intimidation for Shamal, with Advantage, and she rolled TWO NAT 20's. Both Valendra and the currently surviving Merc are Frightened. Valendra casts SLOW which will target all 4 PCs plus Scamp. Everyone roll a dc14 WIS Save! Merc2 will miss Torhak with his Axe, unless Torhak fails the Slow Save, in which case he'll do 5 Slashing.</p><p><strong>Slow (C).</strong> Transmutation (VSM) L3 Slot: Up to 6 creatures you choose in a 40ft Cube within 120ft must make a dc14 WIS Save or be Slowed for 1 minute (C). Their Speed is 1/2, they have -2 to AC & DEX Saves & they can’t take Reactions. On their turn, they can take an Action or a Bonus Action (not both) & they can make only 1 attack with the Attack Action. If they cast a spell with an S component, there is a 25% chance it fails. They repeat the Save at the end of each of their turns.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9765604, member: 59816"] [B][SIZE=6]Team Caves[/SIZE][/B] Merick knocked the held houndsman down and moved to cover the corner of the tunnel, lest the mercenary with the crossbow came forward once more, but Shamal, acting strangely since they had rested, would have none of it. He severed the unconscious man's head in a grizzly gesture and he flung it at the tunnel's entrance. Both the mercenary and the wizard there gasped audibly, and as Urgan and Torhak rushed to engage them, they fought with frantic, terrified expressions. Valendra steeled her will against Urgan's magic, before she cast a spell, hoping to slow her enemies down in case she could find a moment to flee. The mercenary dropped his crossbow next to his torch and pulled a battle axe, which he nervously swung at Torhak while in obvious distress. In the greater part of the cavern, the glowing crystals began to dull, and the kobolds, terrified of the entire event, fled eastward, as Pikki, the kobold guide braved coming into the space to call them toward her. Scamp and Ironthorn came forward, but maintained their distance from the fray. By this time the only light sources (other than some softly glowing crystals) were torches at both ends, sputtering on the ground and threatening to go out. [ooc]I had my wife roll Intimidation for Shamal, with Advantage, and she rolled TWO NAT 20's. Both Valendra and the currently surviving Merc are Frightened. Valendra casts SLOW which will target all 4 PCs plus Scamp. Everyone roll a dc14 WIS Save! Merc2 will miss Torhak with his Axe, unless Torhak fails the Slow Save, in which case he'll do 5 Slashing. [B]Slow (C).[/B] Transmutation (VSM) L3 Slot: Up to 6 creatures you choose in a 40ft Cube within 120ft must make a dc14 WIS Save or be Slowed for 1 minute (C). Their Speed is 1/2, they have -2 to AC & DEX Saves & they can’t take Reactions. On their turn, they can take an Action or a Bonus Action (not both) & they can make only 1 attack with the Attack Action. If they cast a spell with an S component, there is a 25% chance it fails. They repeat the Save at the end of each of their turns. [/ooc] [/QUOTE]
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