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(5.24 PBP) Vault of the Dracolich (IC) Redux
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<blockquote data-quote="Leatherhead" data-source="post: 9778750" data-attributes="member: 53176"><p>[spoiler=Copper: Team infiltrate]<strong>Copper</strong> AC:15 HP:32/31+5 HD:4/4 PP:14 CloudJ:1/2[/spoiler]</p><p></p><p><strong><span style="color: rgb(235, 107, 86)">"He really isn't going to give up, is he?" </span></strong>Copper quips about the persistent pursuer. </p><p></p><p>When the cultist lays flat to avoid incoming arrows, he grins as he leaps into action. Jumping across the gap from shore to shore he draws his twin scimitars and furiously pounces upon the unfortunate elf below him.</p><p></p><p>[ooc]</p><p>Acrobatics to deal with finding footing while in the dark.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=300030" target="_blank">acrobatics : 1D20+6 = [17]+6 = 23</a></p><p>Moving to P-35 then running 10' to R-35' and using Second-Story Work to jump up to 18 '(based on dex) as part of my move action to clear across to T-35, and finally moving down adjacent to the cultist at T-37. </p><p>Copper will draw one scimitar as a bonus action using Fast Hands, and draw his other as part of the attack action.</p><p>Scimitars have the Nick property allowing for an extra attack with an off-hand weapon at no action cost.</p><p>Main hand attack</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=300031" target="_blank">sneak attack with advantage VS prone target: 2D20.HIGH(1)+6 = [3, 9]+6 = 15 3D6+4 = [3, 3, 4]+4 = 14</a></p><p>Off Hand Attack</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=300032" target="_blank">off hand attack with advantage vs prone target: 2D20.HIGH(1)+6 = [8, 2]+6 = 14 1D6 = [3] = 3 </a></p><p>17 damage!</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9778750, member: 53176"] [spoiler=Copper: Team infiltrate][B]Copper[/B] AC:15 HP:32/31+5 HD:4/4 PP:14 CloudJ:1/2[/spoiler] [B][COLOR=rgb(235, 107, 86)]"He really isn't going to give up, is he?" [/COLOR][/B]Copper quips about the persistent pursuer. When the cultist lays flat to avoid incoming arrows, he grins as he leaps into action. Jumping across the gap from shore to shore he draws his twin scimitars and furiously pounces upon the unfortunate elf below him. [ooc] Acrobatics to deal with finding footing while in the dark. [url=http://roll.coyotecode.net/lookup.php?rollid=300030]acrobatics : 1D20+6 = [17]+6 = 23[/url] Moving to P-35 then running 10' to R-35' and using Second-Story Work to jump up to 18 '(based on dex) as part of my move action to clear across to T-35, and finally moving down adjacent to the cultist at T-37. Copper will draw one scimitar as a bonus action using Fast Hands, and draw his other as part of the attack action. Scimitars have the Nick property allowing for an extra attack with an off-hand weapon at no action cost. Main hand attack [url=http://roll.coyotecode.net/lookup.php?rollid=300031]sneak attack with advantage VS prone target: 2D20.HIGH(1)+6 = [3, 9]+6 = 15 3D6+4 = [3, 3, 4]+4 = 14[/url] Off Hand Attack [url=http://roll.coyotecode.net/lookup.php?rollid=300032]off hand attack with advantage vs prone target: 2D20.HIGH(1)+6 = [8, 2]+6 = 14 1D6 = [3] = 3 [/url] 17 damage! [/ooc] [/QUOTE]
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