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(5.24 PBP) Vault Redux (OOC) Fitz's Refresher
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9704167" data-attributes="member: 15882"><p>I’m not sure what the advantage of us going to the caves now or later. Maybe only that they don’t wonder where everyone went? Or maybe that it would be harder to sneak off so close to the watch tower</p><p></p><p></p><p>So our group composition is</p><p></p><p>Shamal (warrior, melee, healing, persuasion )</p><p>Urgan (wizard ranged)</p><p>Merrick( warrior melee tank, intimidation )</p><p>Torhak (Ranged stealth)</p><p>Lorent (Bluff and healing ranged?)</p><p>Terrin (melee healing)</p><p>Copper? (Ranged, skills)</p><p></p><p>I know we already did this but now I forget how we split things.</p><p></p><p>I think Terrin and Lorent should be separated. Then we have a healer in both groups. They also have overlapping skills. Terrin doesn’t seem like someone who would pretend to be a bad person very well (especially wielding that holy symbol) so he might work better in the caves.</p><p></p><p>Copper and Torhak play the same role. They are both useful in different ways. I’m leaning towards having Copper in Kobold cave because of potential traps. But maybe we can use diplomacy and skip all the traps.</p><p></p><p>We may have to split the two warriors. Shamal and Merrick play a similar role. Shamal is better at persuading which could be used in either group. Merrick speaks draconic which will be useful in both areas I think. Merrick has advantage to dodging traps.</p><p></p><p>Urgan can go either place. But caves are best with his +8 in investigation. He can find the traps and Cooper can disable them.</p><p>Unless finding traps is perception. Idk</p><p></p><p>Is Corrah coming with us? What is her skill set?</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9704167, member: 15882"] I’m not sure what the advantage of us going to the caves now or later. Maybe only that they don’t wonder where everyone went? Or maybe that it would be harder to sneak off so close to the watch tower So our group composition is Shamal (warrior, melee, healing, persuasion ) Urgan (wizard ranged) Merrick( warrior melee tank, intimidation ) Torhak (Ranged stealth) Lorent (Bluff and healing ranged?) Terrin (melee healing) Copper? (Ranged, skills) I know we already did this but now I forget how we split things. I think Terrin and Lorent should be separated. Then we have a healer in both groups. They also have overlapping skills. Terrin doesn’t seem like someone who would pretend to be a bad person very well (especially wielding that holy symbol) so he might work better in the caves. Copper and Torhak play the same role. They are both useful in different ways. I’m leaning towards having Copper in Kobold cave because of potential traps. But maybe we can use diplomacy and skip all the traps. We may have to split the two warriors. Shamal and Merrick play a similar role. Shamal is better at persuading which could be used in either group. Merrick speaks draconic which will be useful in both areas I think. Merrick has advantage to dodging traps. Urgan can go either place. But caves are best with his +8 in investigation. He can find the traps and Cooper can disable them. Unless finding traps is perception. Idk Is Corrah coming with us? What is her skill set? [/QUOTE]
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