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(5.24 PBP) Vault Redux (OOC) Fitz's Refresher
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9706707" data-attributes="member: 7023840"><p>That's not a bad assumption either, but I was working with the idea that the bluff group wouldn't be dealing with combat much, or at least a lot less, than the group going into the caves. Admittedly, I am a traditionalist and have that old school brain so when I hear "Kobold caves," I tend to default to some hazy vision of B2 which means less "We come in peace" and more "Shoot to kill."</p><p></p><p>I do think the caves group is better that is melee heavy, and the bluff group should be prepared with an exit strategy if the bluffing isn't working.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9706707, member: 7023840"] That's not a bad assumption either, but I was working with the idea that the bluff group wouldn't be dealing with combat much, or at least a lot less, than the group going into the caves. Admittedly, I am a traditionalist and have that old school brain so when I hear "Kobold caves," I tend to default to some hazy vision of B2 which means less "We come in peace" and more "Shoot to kill." I do think the caves group is better that is melee heavy, and the bluff group should be prepared with an exit strategy if the bluffing isn't working. [/QUOTE]
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(5.24 PBP) Vault Redux (OOC) Fitz's Refresher
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