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(5.24 PBP) Vault Redux (OOC) Fitz's Refresher
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9761785" data-attributes="member: 15882"><p>I feel like a post-summer-synopsis of what's gone on is in order:</p><p>(feel free to add anything I missed)</p><p></p><p><strong>Team Infiltrate:</strong></p><p>Gained some info about the headquarters of the cultists: Learned about a Hydra.</p><p></p><p>Escaped into the sewers and just missed Team<strong> Lake</strong> by a few moments.</p><p></p><p>The sewers are the lake complex where Team Lake are currently exploring.</p><p></p><p>They are being pursued by a tenacious Cultist: Terrin set up a decoy dancing lights to lead him astray and copper and drow are going to ambush him? Lorent is taunting him.</p><p></p><p><strong>Team Lake</strong></p><p>Svetlana has seen several places through the teleporter:</p><p></p><p>1. A place where they are teaching/indoctrinating cultists</p><p>2. The place where team <strong>Caves</strong> is currently fighting hounds and wizards and mercenaries.</p><p></p><p>Going to both places activated the teleporter, which caused guards to go through the teleporter and investigate. A fight ensued.</p><p></p><p>After the fight, they heard team Infiltrate's combat but decided to follow Guldred instead of investigate.</p><p></p><p>Found the hydra, guarding a door? presumably accessible from the higher levels</p><p></p><p>Guldred is an outcast. His tribe has been usurped by a lizard folk warrior who killed the tribe's chief and is currently working for the cultists. Team Lake has agreed to help Guldred free his tribe? or help Guldred in some way.</p><p></p><p><strong>Team Caves</strong></p><p></p><p>Made a deal with the kobolds</p><p>Have one statue</p><p>Touching it seemed to conjure a 'fake' dragon - or an aspect of the dragon? Which we defeated</p><p>Shamal is cursed.</p><p>Have found the location of the treasure vault (but haven't explored it)</p><p>Green stones are 'super dangerous' somehow.</p><p></p><p>Shamal sent everyone [USER=15132]@Steve Gorak[/USER] Alwyn and [USER=24380]@Neurotic[/USER] Lorent a sending:</p><p></p><p><strong>Dead Dragon Defeated by Delvers. Deeper into Dungeon.</strong></p><p></p><p>For the record, [USER=7023840]@Snarf Zagyg[/USER], I think you missed it but, right when we discovered Shamal was cursed, Merrick advised that you give the sending stones to Urgan in case something happened to you. Not sure if you caught that or if Shamal would be up for that.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9761785, member: 15882"] I feel like a post-summer-synopsis of what's gone on is in order: (feel free to add anything I missed) [B]Team Infiltrate:[/B] Gained some info about the headquarters of the cultists: Learned about a Hydra. Escaped into the sewers and just missed Team[B] Lake[/B] by a few moments. The sewers are the lake complex where Team Lake are currently exploring. They are being pursued by a tenacious Cultist: Terrin set up a decoy dancing lights to lead him astray and copper and drow are going to ambush him? Lorent is taunting him. [B]Team Lake[/B] Svetlana has seen several places through the teleporter: 1. A place where they are teaching/indoctrinating cultists 2. The place where team [B]Caves[/B] is currently fighting hounds and wizards and mercenaries. Going to both places activated the teleporter, which caused guards to go through the teleporter and investigate. A fight ensued. After the fight, they heard team Infiltrate's combat but decided to follow Guldred instead of investigate. Found the hydra, guarding a door? presumably accessible from the higher levels Guldred is an outcast. His tribe has been usurped by a lizard folk warrior who killed the tribe's chief and is currently working for the cultists. Team Lake has agreed to help Guldred free his tribe? or help Guldred in some way. [B]Team Caves[/B] Made a deal with the kobolds Have one statue Touching it seemed to conjure a 'fake' dragon - or an aspect of the dragon? Which we defeated Shamal is cursed. Have found the location of the treasure vault (but haven't explored it) Green stones are 'super dangerous' somehow. Shamal sent everyone [USER=15132]@Steve Gorak[/USER] Alwyn and [USER=24380]@Neurotic[/USER] Lorent a sending: [B]Dead Dragon Defeated by Delvers. Deeper into Dungeon.[/B] For the record, [USER=7023840]@Snarf Zagyg[/USER], I think you missed it but, right when we discovered Shamal was cursed, Merrick advised that you give the sending stones to Urgan in case something happened to you. Not sure if you caught that or if Shamal would be up for that. [/QUOTE]
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(5.24 PBP) Vault Redux (OOC) Fitz's Refresher
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