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(5.24 PBP) Vault Redux (RG) Greenpeak Basecamp
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<blockquote data-quote="Steve Gorak" data-source="post: 9683207" data-attributes="member: 15132"><p>Aywin of the temple</p><p>[ATTACH=full]408554[/ATTACH]</p><p>Species: air genasi</p><p>Class: Paladin 1/warlock 3 celestial patron</p><p></p><p>Str 15 (13+2)</p><p>Dex 10</p><p>Con 14</p><p>Int 8</p><p>Wis 12</p><p>Cha 16 (15+1)</p><p></p><p>array used: 15/14/13/12/10/8</p><p></p><p>Feats: magic initiate wizard: get 2 cantrips true strike, prestigiditation), can get 1 level 1 spell (Shield), can cast once/long rest without using a spell slot</p><p></p><p>Proficient Wisdom and Charisma saves</p><p></p><p>AC: 17 (splint armor)</p><p>HP: 33+5 from aid + 12 thp from fiendish vigor (hp calc: 10 from level 1 paladin + 3*5 warlock + 8 con)</p><p>Speed: 35 (note jump normally active, which is an effective +20 to speed)</p><p></p><p><strong>Spells and magic</strong></p><p></p><p>Abilities:</p><p>Lay on hands (paladin 1): have a pool of 5xpal level of hp (5). replenishes on a long rest. bonus action touch to use. can expend 5hp to remove poisoned condition + hp.</p><p></p><p>cantrips (1 from species, 2 from magic initiate, 2 warlock): Shocking grasp, True strike, prestigiditation, minor illusion, eldritch blast</p><p></p><p>prepared spells:</p><p>Paladin (2) (can change on long rest): bless, wrathful smite</p><p>Warlock (4): speak with animals(1), hex(1), misty step (2) invisibility (2)</p><p>from patron: Aid (2), Cure Wounds(1), Guiding Bolt(1), Lesser Restoration(2), Light(c), Sacred Flame(c)</p><p>Species: Feather fall (1), levitate(2)</p><p>feat: shield(1)</p><p></p><p>slots:</p><p>1 for shield, refreshes on a long rest (feat)</p><p>2 level 2 from warlock 2, refresh on short rest</p><p>2 level 1 from paladin 1, refreshed on long rest</p><p>Can cast feather fall or levitate without material components once per long rest</p><p></p><p>Evocations</p><p>Pact of the chain</p><p>Otherworldly Leap - cast jump without using a spell slot</p><p>fiendish vigor - cast false life without expending a spell slot, and get max hp (12)</p><p></p><p>[SPOILER=Proficiencies]</p><p></p><p>Tool Proficiency: calligrapher's supplies</p><p>Languages: Elven, Common</p><p></p><p>SKILLS Proficiencies in bold:</p><p>+2 (dex) Acrobatics</p><p>+3 (wis) Animal Handling - from background</p><p>-1 (int) Arcana</p><p>+4 (str) Athletics - from paladin</p><p>+3 (cha) Deception</p><p>-1 (int) History</p><p>+1 (wis) Insight</p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>-1 (int) Nature</p><p>+3 (wis) Perception - from background (persuasion redundancy)</p><p>+3 (cha) Performance</p><p>+5 (cha) Persuasion - From paladin</p><p>-1 (int) Religion</p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth</p><p>+1 (wis) Survival</p><p></p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER=Species_traits]</p><p>Creature Type. You are a Humanoid.</p><p>Size. You are Medium or Small. You choose the size when you select this race.</p><p>Speed. Your walking speed is 35 feet.</p><p>Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.</p><p>Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.</p><p>Lightning Resistance. You have resistance to lightning damage.</p><p>Mingle with the Wind. You know the Shocking Grasp cantrip. Starting at 3rd level, you can cast the Feather Fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Levitate spell with this trait, without requiring a material component. Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.</p><p>Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).</p><p>Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.</p><p></p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER=Background_Modified_noble]</p><p>My intent is to make a noble holy warrior</p><p></p><p>Strength, constitution, Charisma</p><p>feat: magic initiate (wizard)</p><p>abilities: Animal handling and Persuasion</p><p>tools: calligrapher's supplies</p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER=Paladin1_Class]</p><p>Level 1: Lay on Hands</p><p>Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.</p><p></p><p>As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.</p><p></p><p>You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature.</p><p></p><p>Level 1: Spellcasting</p><p>You have learned to cast spells through prayer, meditation, and devotion. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Paladin spells.</p><p></p><p>Spell Slots. The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p><p></p><p>Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. Heroism and Searing Smite are recommended.</p><p></p><p>The number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.</p><p></p><p>If another Paladin feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.</p><p></p><p>Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.</p><p></p><p>Spellcasting Ability. Charisma is your spellcasting ability for your Paladin spells.</p><p></p><p>Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.</p><p></p><p>Level 1: Weapon Mastery</p><p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.</p><p></p><p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.</p><p></p><p>[/SPOILER]</p><p></p><p></p><p>[SPOILER=Warlock2_Class]</p><p>Level 1: Eldritch Invocations</p><p></p><p>Level 1: Pact Magic</p><p>Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.</p><p></p><p>Level 2: Magical Cunning</p><p>You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest.</p><p></p><p>[/SPOILER]</p><p></p><p></p><p>[spoiler=Equipment]</p><p>extra 150 to starting gold or three healing potions, if you want to make a quick-build.</p><p>150 gp from paladin</p><p>50 gp from background</p><p></p><p>5 gp pike 1d10 piercing, heavy reach two handed, push, 18lb</p><p>200 gp Splint Armor AC 17 60 lb.</p><p>50gp greatsword 2d6 Slashing Heavy, Two-Handed Graze 6 lb.</p><p></p><p>10 gp Explorer's Pack, 59 lbs Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p></p><p></p><p></p><p>5 gp Holy symbol amulet 1lbs</p><p>10 gp arcane focus-crystal 1lb (worn around neck)</p><p></p><p>3gp 3x20 bolts</p><p>5gp Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb.</p><p>10 gp for casting of find familiar (done)</p><p>50gp for 5x material components to cast find familiar</p><p></p><p>338 gp total, 12 left</p><p></p><p>[/SPOILER]</p><p></p><p></p><p>[spoiler=background]</p><p>Orphaned as a child, he was left at a temple where he became a holy warrior of the faith.</p><p>[/SPOILER]</p><p></p><p>[spoiler=Svetlana_Imp_familiar]</p><p>[ATTACH=full]409762[/ATTACH]</p><p>[URL unfurl="true"]https://www.aidedd.org/monster/imp[/URL]</p><p></p><p>She is a bound spirit and Aywin is helping her redeem her soul, regardless of her demonic origin. She is also a temptress, and Aywin's lover.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 9683207, member: 15132"] Aywin of the temple [ATTACH type="full" alt="output (1).jpg"]408554[/ATTACH] Species: air genasi Class: Paladin 1/warlock 3 celestial patron Str 15 (13+2) Dex 10 Con 14 Int 8 Wis 12 Cha 16 (15+1) array used: 15/14/13/12/10/8 Feats: magic initiate wizard: get 2 cantrips true strike, prestigiditation), can get 1 level 1 spell (Shield), can cast once/long rest without using a spell slot Proficient Wisdom and Charisma saves AC: 17 (splint armor) HP: 33+5 from aid + 12 thp from fiendish vigor (hp calc: 10 from level 1 paladin + 3*5 warlock + 8 con) Speed: 35 (note jump normally active, which is an effective +20 to speed) [B]Spells and magic[/B] Abilities: Lay on hands (paladin 1): have a pool of 5xpal level of hp (5). replenishes on a long rest. bonus action touch to use. can expend 5hp to remove poisoned condition + hp. cantrips (1 from species, 2 from magic initiate, 2 warlock): Shocking grasp, True strike, prestigiditation, minor illusion, eldritch blast prepared spells: Paladin (2) (can change on long rest): bless, wrathful smite Warlock (4): speak with animals(1), hex(1), misty step (2) invisibility (2) from patron: Aid (2), Cure Wounds(1), Guiding Bolt(1), Lesser Restoration(2), Light(c), Sacred Flame(c) Species: Feather fall (1), levitate(2) feat: shield(1) slots: 1 for shield, refreshes on a long rest (feat) 2 level 2 from warlock 2, refresh on short rest 2 level 1 from paladin 1, refreshed on long rest Can cast feather fall or levitate without material components once per long rest Evocations Pact of the chain Otherworldly Leap - cast jump without using a spell slot fiendish vigor - cast false life without expending a spell slot, and get max hp (12) [SPOILER=Proficiencies] Tool Proficiency: calligrapher's supplies Languages: Elven, Common SKILLS Proficiencies in bold: +2 (dex) Acrobatics +3 (wis) Animal Handling - from background -1 (int) Arcana +4 (str) Athletics - from paladin +3 (cha) Deception -1 (int) History +1 (wis) Insight +3 (cha) Intimidation -1 (int) Investigation +1 (wis) Medicine -1 (int) Nature +3 (wis) Perception - from background (persuasion redundancy) +3 (cha) Performance +5 (cha) Persuasion - From paladin -1 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth +1 (wis) Survival [/SPOILER] [SPOILER=Species_traits] Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 35 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Unending Breath. You can hold your breath indefinitely while you’re not incapacitated. Lightning Resistance. You have resistance to lightning damage. Mingle with the Wind. You know the Shocking Grasp cantrip. Starting at 3rd level, you can cast the Feather Fall spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Levitate spell with this trait, without requiring a material component. Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Languages. Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign. [/SPOILER] [SPOILER=Background_Modified_noble] My intent is to make a noble holy warrior Strength, constitution, Charisma feat: magic initiate (wizard) abilities: Animal handling and Persuasion tools: calligrapher's supplies [/SPOILER] [SPOILER=Paladin1_Class] Level 1: Lay on Hands Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level. As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool. You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells through prayer, meditation, and devotion. See the Player’s Handbook for the rules on spellcasting. The information below details how you use those rules with Paladin spells. Spell Slots. The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. Heroism and Searing Smite are recommended. The number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination. If another Paladin feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots. Spellcasting Ability. Charisma is your spellcasting ability for your Paladin spells. Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails. [/SPOILER] [SPOILER=Warlock2_Class] Level 1: Eldritch Invocations Level 1: Pact Magic Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells. Level 2: Magical Cunning You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can’t do so again until you finish a Long Rest. [/SPOILER] [spoiler=Equipment] extra 150 to starting gold or three healing potions, if you want to make a quick-build. 150 gp from paladin 50 gp from background 5 gp pike 1d10 piercing, heavy reach two handed, push, 18lb 200 gp Splint Armor AC 17 60 lb. 50gp greatsword 2d6 Slashing Heavy, Two-Handed Graze 6 lb. 10 gp Explorer's Pack, 59 lbs Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. 5 gp Holy symbol amulet 1lbs 10 gp arcane focus-crystal 1lb (worn around neck) 3gp 3x20 bolts 5gp Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb. 10 gp for casting of find familiar (done) 50gp for 5x material components to cast find familiar 338 gp total, 12 left [/SPOILER] [spoiler=background] Orphaned as a child, he was left at a temple where he became a holy warrior of the faith. [/SPOILER] [spoiler=Svetlana_Imp_familiar] [ATTACH type="full" width="340px" alt="sheimp.jpg"]409762[/ATTACH] [URL unfurl="true"]https://www.aidedd.org/monster/imp[/URL] She is a bound spirit and Aywin is helping her redeem her soul, regardless of her demonic origin. She is also a temptress, and Aywin's lover. [/spoiler] [/QUOTE]
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