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<blockquote data-quote="VLAD the Destroyer" data-source="post: 9683658" data-attributes="member: 6803188"><p>This is what I have so far. I also realize how much D&D Beyond has spoiled me. Creating this PC by hand was a lot more difficult then I remember it being.</p><p></p><p>[ATTACH=full]408420[/ATTACH]</p><p></p><p><strong>Name:</strong> Darius Braidon</p><p><strong>Race:</strong> Human</p><p><strong>Background:</strong> Wayfarer</p><p><strong>Class:</strong> Psion 4</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>Inspiration:</strong> No</p><p><strong>Spent HD:</strong> none</p><p></p><p>[Spoiler=Attributes And Skills]</p><table style='width: 100%'><tr><td><strong>Passive Perception:</strong> 11<br /> <strong>Initiative:</strong> +2<br /> <strong>AC:</strong> 15 w/ Mage Armor<br /> <br /> Strength:[/B]10 (+0)<br /> <p style="margin-left: 20px">Athletics: +1</p> <br /> <strong>Dexterity:</strong>14 (+2)<br /> <p style="margin-left: 20px">Acrobatics: +2<br /> Sleight of Hand: +2<br /> +Stealth: +4</p> <br /> <strong>Constitution:</strong> 14 (+2)<br /> <br /> <strong>Charisma:</strong>8 (-1)<br /> <p style="margin-left: 20px">Deception: -1<br /> Intimidation: -1<br /> Performance: -1<br /> Persuasion: -1</p> </td><td><strong>Speed:</strong> 30 ft<br /> <strong>Hit Dice:</strong> 4 d6+2<br /> <strong>HP:</strong> 34/34<br /> <br /> <br /> <strong>Intelligence:</strong>18 (+4)<br /> <p style="margin-left: 20px">+Arcana: +6<br /> History: +4<br /> Nature: +4<br /> +Investigation: +6<br /> Religion: +4</p> <br /> <strong>Wisdom:</strong>12 (+1)<br /> <p style="margin-left: 20px">Animal Handling: +1<br /> +Insight: +3<br /> Medicine: +1<br /> Perception: +1<br /> Survival: +1</p> <br /> +Proficient<br /> *Expertise</td></tr></table><p>[/Spoiler]</p><p>[Spoiler=Attacks and Saves]</p><p><strong>OFFENSE</strong></p><p>Initiative: +2</p><p></p><table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Spear<br /> Dagger<br /> Light Crossbow</td><td><strong>Range</strong><br /> Melee, 20/60 ft<br /> Melee, 20/60 ft<br /> 80/320 ft</td><td><strong>To Hit</strong><br /> +2<br /> +4<br /> +4</td><td><strong>Damage</strong><br /> 1d6+1 (p)<br /> 1d4+1 (p)<br /> 1d8+2 (p)</td><td><strong>Notes</strong><br /> Thrown, Versatile(1d8); Sap<br /> Finesse, Light, thrown; Nick<br /> Ammunition, loading, two-handed; Slow</td></tr></table><p><strong>DEFENSE</strong> <strong>AC:</strong></p><table style='width: 100%'><tr><td><strong>Strength:</strong> +0<br /> +<strong>Intelligence:</strong> +6</td><td><strong>Dexterity:</strong> +2<br /> +<strong>Wisdom:</strong> +3</td><td><strong>Constitution:</strong> +2<br /> <strong>Charisma:</strong> -1</td></tr></table><p>[/Spoiler]</p><p>[Spoiler=Class and Features]</p><p><strong>Proficiencies and Languages</strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Common Sign Language, Elvish</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Simple</p> <p style="margin-left: 20px"><strong>Armor:</strong> None</p> <p style="margin-left: 20px"><strong>Race: </strong>Human</p> <p style="margin-left: 20px"><strong>Size:</strong> Medium;</p> <p style="margin-left: 20px"><strong>Resourceful: </strong>I gain Heroic Inspiration when I finish a Long Rest.</p> <p style="margin-left: 20px"><strong>Versatile:</strong> I gain an Origin feat of my choice.</p> <p style="margin-left: 20px"> <strong>Tough:</strong> My Hit Point maximum increases by an amount equal to twice my character level when I gain this feat. Whenever I gain a character level thereafter, my Hit Point maximum increases by an additional 2 Hit Points.</p> <p style="margin-left: 20px"> <strong>Telepathic:</strong> Telepathic Utterance. You can speak telepathically to any creature you can see within 60 feet of yourself. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.</p> <p style="margin-left: 20px">Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.</p><p></p><p style="margin-left: 20px"><strong>Background:</strong> Wayfarer</p> <p style="margin-left: 20px"><strong>Skills:</strong> Stealth, Investigation</p> <p style="margin-left: 20px"><strong>Tools:</strong> Thieves Tools</p> <p style="margin-left: 20px"><strong>Lucky:</strong> I gain a number of Luck Points equal to my Prof Bonus and can use them to give myself Advantage on a D20 Test, or to give a creature who rolls a d20 for an attack roll against me Disadvantage on that roll.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Class:</strong> Psion</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Psionic Power:</strong> Energy Die: d6 Number of Dice: 4</p> <p style="margin-left: 20px"><strong> Telekinetic Propel:</strong> As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw.</p> <p style="margin-left: 20px"> <strong>Telepathic Connection:</strong> You have telepathy with a range of 5 feet. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Subtle Telekinesis:</strong> You know the Mage Hand cantrip. You can cast it without Somatic components, and you can make the spectral hand Invisible when you cast it.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Psionic Discipline:</strong> You learn further psionic techniques that are fueled by your Psionic Energy Dice. You gain two disciplines of your choice, such as Expanded Awareness and Id Insinuation. Disciplines are described in the “Psionic Discipline Options” section later in this class’s description. You can use only one Discipline each turn and only once per turn unless otherwise noted in one of those options. Whenever you gain a Psion level, you can replace one of your Psionic Discipline options with one you don’t know. You gain two more options at Psion level 10 and two more at Psion level 17.</p> <p style="margin-left: 20px"> <strong>Destructive Thoughts:</strong> When you cast a Psion spell from the Conjuration or Evocation school and a creature you can see succeeds on a saving throw against the spell, you can expend one Psionic Energy Die and roll it. The creature takes Psychic damage equal to the number rolled plus your Intelligence modifier (minimum of one).</p> <p style="margin-left: 20px"><strong> Id Insinuation:</strong> When you cast a Psion spell from the Enchantment or Illusion school that forces a creature to make a saving throw, you can expend two Psionic Energy Dice and roll one Psionic Energy Die. One target of the spell you can see subtracts the number rolled from its saving throw against the spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Psionic Modes:</strong> You have honed your psionic powers to act as both a shield and a weapon in battle. As a Bonus Action, you can choose one of the following modes, granting you certain benefits for 1 minute or until you use this feature again:</p> <p style="margin-left: 20px"><strong> Attack Mode:</strong> Damage from your weapon attacks, Psion spells, and Psion features ignores Resistance to Psychic damage. In addition, when you roll damage for a spell, you can expend one Psionic Energy Die to reroll a number of damage dice up to your Intelligence modifier (minimum of one), and you must use the new rolls.</p> <p style="margin-left: 20px"><strong> Defense Mode:</strong> You have Resistance to Psychic damage. In addition, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can take a Reaction to expend one Psionic Energy Die; roll the Psionic Energy Die and add the number rolled to the saving throw, potentially turning a failure into a success.</p> <p style="margin-left: 20px">You can use this feature twice, and you regain all expended uses when you finish a Long Rest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Spellcasting:</strong></p> <p style="margin-left: 20px"> Intelligence is your spellcasting ability for your Psion spells.</p> <p style="margin-left: 20px"> When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell.</p> <p style="margin-left: 20px"> Whenever I gain an artificer level, I can swap one artificer cantrip I know for another</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Subclass:</strong> Psi Warper</p> <p style="margin-left: 20px"><strong>Teleportation:</strong> You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required).</p> <p style="margin-left: 20px"><strong>Warp Prorpel:</strong> When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you.</p><p></p><p style="margin-left: 20px"></p><p>[Spoiler=Spells]</p><p style="margin-left: 20px"><strong>Psion Spells:</strong> <strong>1st:</strong> 4 <strong>2nd:</strong> 3</p> <p style="margin-left: 20px"><strong>Save DC:</strong> 14</p> <p style="margin-left: 20px"><strong>Spell Attack:</strong> +6</p> <p style="margin-left: 20px"><strong>Cantrips:</strong>Mind Sliver, Mage Hand, Telekinetic Fling</p> <p style="margin-left: 20px"><strong>Prepared:</strong></p> <p style="margin-left: 20px"><strong> 1st: </strong>Mage Armor, Command, Tasha’s Hideous Laughter, Dissonant Whispers, Expeditious Retreat, Feather Fall</p> <p style="margin-left: 20px"><strong> 2nd: </strong>Tasha’s Mind Whip, Blindness/Deafness, Misty Step, Shatter, Detect Thoughts, Mirror Image</p> <p style="margin-left: 20px"></p><p>[/Spoiler]</p><p style="margin-left: 20px"></p><p>[/Spoiler]</p><p>[Spoiler=Equipment]</p><p style="margin-left: 20px">Equipment Weight:</p> <p style="margin-left: 20px">Traveler's clothes</p> <p style="margin-left: 20px">Belt pouch x4 (with 22 Gold)</p> <p style="margin-left: 20px">Spear</p> <p style="margin-left: 20px">Health Potion x3</p> <p style="margin-left: 20px">Light Crossbow</p> <p style="margin-left: 20px">Dagger x4</p> <p style="margin-left: 20px">Crossbow bolts x20</p> <p style="margin-left: 20px">Thieve's tools</p> <p style="margin-left: 20px">Backpack, with:</p> <p style="margin-left: 20px">- Crowbar</p> <p style="margin-left: 20px">- Caltrops x20</p> <p style="margin-left: 20px">- Oil, flasks x2</p> <p style="margin-left: 20px">- Torches x10</p> <p style="margin-left: 20px">- Tinderbox</p> <p style="margin-left: 20px">- Rations x10</p> <p style="margin-left: 20px">- Waterskin</p> <p style="margin-left: 20px">- Rope</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Carrying Capacity:</strong></p> <table style='width: 100%'><tr><td>Carried: 83.8 lbs</td><td>Carrying Capacity: 150 lbs</td><td>Push, Drag, Lift: 151 - 300 lbs</td></tr></table> <p style="margin-left: 20px"></p><p>[/Spoiler]</p><p>[Spoiler=DESCRIPTION and HISTORY]</p><p style="margin-left: 20px"></p> <table style='width: 100%'><tr><td><strong>Race:</strong> Human<br /> <strong>Gender:</strong> Male<br /> <strong>Age:</strong> 28<br /> <strong>Deity:</strong></td><td><strong>Height:</strong> 6'3"<br /> <strong>Weight:</strong> 195 lbs<br /> <strong>Complexion:<br /> Skin:</strong></td><td><br /> <strong>Eyes:</strong> Blue</td></tr></table> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>APPEARANCE:</strong></p> <p style="margin-left: 20px"><strong>Background:</strong></p> <p style="margin-left: 20px"></p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 9683658, member: 6803188"] This is what I have so far. I also realize how much D&D Beyond has spoiled me. Creating this PC by hand was a lot more difficult then I remember it being. [ATTACH type="full" alt="Psion2.jpg"]408420[/ATTACH] [B]Name:[/B] Darius Braidon [B]Race:[/B] Human [B]Background:[/B] Wayfarer [B]Class:[/B] Psion 4 [B]Alignment:[/B] Chaotic Good [B]Proficiency Bonus:[/B] +2 [B]Inspiration:[/B] No [B]Spent HD:[/B] none [Spoiler=Attributes And Skills] [TABLE width="100%"] [TR] [td][B]Passive Perception:[/B] 11 [B]Initiative:[/B] +2 [B]AC:[/B] 15 w/ Mage Armor Strength:[/B]10 (+0) [INDENT]Athletics: +1[/INDENT] [B]Dexterity:[/B]14 (+2) [INDENT]Acrobatics: +2 Sleight of Hand: +2 +Stealth: +4[/INDENT] [B]Constitution:[/B] 14 (+2) [B]Charisma:[/B]8 (-1) [INDENT]Deception: -1 Intimidation: -1 Performance: -1 Persuasion: -1[/INDENT][/td] [td][B]Speed:[/B] 30 ft [B]Hit Dice:[/B] 4 d6+2 [B]HP:[/B] 34/34 [B]Intelligence:[/B]18 (+4) [INDENT]+Arcana: +6 History: +4 Nature: +4 +Investigation: +6 Religion: +4[/INDENT] [B]Wisdom:[/B]12 (+1) [INDENT]Animal Handling: +1 +Insight: +3 Medicine: +1 Perception: +1 Survival: +1[/INDENT] +Proficient *Expertise[/td] [/TR] [/TABLE] [/Spoiler] [Spoiler=Attacks and Saves] [B]OFFENSE[/B] Initiative: +2 [TABLE width="100%"] [TR] [td][B]Weapon[/B] Spear Dagger Light Crossbow[/td][td][B]Range[/B] Melee, 20/60 ft Melee, 20/60 ft 80/320 ft[/td][td][B]To Hit[/B] +2 +4 +4[/td][td][B]Damage[/B] 1d6+1 (p) 1d4+1 (p) 1d8+2 (p)[/td][td][B]Notes[/B] Thrown, Versatile(1d8); Sap Finesse, Light, thrown; Nick Ammunition, loading, two-handed; Slow[/td] [/TR] [/TABLE] [B]DEFENSE[/B] [B]AC:[/B] [TABLE width="100%"] [TR] [td][B]Strength:[/B] +0 +[B]Intelligence:[/B] +6[/td][td][B]Dexterity:[/B] +2 +[B]Wisdom:[/B] +3[/td][td][B]Constitution:[/B] +2 [B]Charisma:[/B] -1[/td] [/TR] [/TABLE] [/Spoiler] [Spoiler=Class and Features] [B]Proficiencies and Languages[/B] [INDENT][B]Languages:[/B] Common, Common Sign Language, Elvish[/INDENT] [INDENT][B]Weapons:[/B] Simple[/INDENT] [INDENT][B]Armor:[/B] None[/INDENT] [INDENT][B]Race: [/B]Human[/INDENT] [INDENT][B]Size:[/B] Medium;[/INDENT] [INDENT][B]Resourceful: [/B]I gain Heroic Inspiration when I finish a Long Rest.[/INDENT] [INDENT][B]Versatile:[/B] I gain an Origin feat of my choice.[/INDENT] [INDENT] [B]Tough:[/B] My Hit Point maximum increases by an amount equal to twice my character level when I gain this feat. Whenever I gain a character level thereafter, my Hit Point maximum increases by an additional 2 Hit Points.[/INDENT] [INDENT] [B]Telepathic:[/B] Telepathic Utterance. You can speak telepathically to any creature you can see within 60 feet of yourself. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically. Detect Thoughts. You always have the Detect Thoughts spell prepared. You can cast it without a spell slot or spell components, and you must finish a Long Rest before you can cast it in this way again. You can also cast it using spell slots you have of the appropriate level. Your spellcasting ability for the spell is the ability increased by this feat.[/INDENT] [INDENT][B]Background:[/B] Wayfarer[/INDENT] [INDENT][B]Skills:[/B] Stealth, Investigation[/INDENT] [INDENT][B]Tools:[/B] Thieves Tools[/INDENT] [INDENT][B]Lucky:[/B] I gain a number of Luck Points equal to my Prof Bonus and can use them to give myself Advantage on a D20 Test, or to give a creature who rolls a d20 for an attack roll against me Disadvantage on that roll.[/INDENT] [INDENT][/INDENT] [INDENT][B]Class:[/B] Psion[/INDENT] [INDENT][/INDENT] [INDENT][B]Psionic Power:[/B] Energy Die: d6 Number of Dice: 4[/INDENT] [INDENT][B] Telekinetic Propel:[/B] As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself, and then roll one Psionic Energy Die. The target must succeed on a Strength saving throw or be pushed or pulled (your choice) up to a number of feet straight away from yourself equal to 5 times the number rolled. The die is expended only if the target fails the saving throw.[/INDENT] [INDENT] [B]Telepathic Connection:[/B] You have telepathy with a range of 5 feet. As a Bonus Action, you can expend one Psionic Energy Die and roll it. For a number of minutes equal to your Psion level, the range of your telepathy increases by a number of feet equal to 10 times the number rolled.[/INDENT] [INDENT][/INDENT] [INDENT][B]Subtle Telekinesis:[/B] You know the Mage Hand cantrip. You can cast it without Somatic components, and you can make the spectral hand Invisible when you cast it.[/INDENT] [INDENT][/INDENT] [INDENT][B]Psionic Discipline:[/B] You learn further psionic techniques that are fueled by your Psionic Energy Dice. You gain two disciplines of your choice, such as Expanded Awareness and Id Insinuation. Disciplines are described in the “Psionic Discipline Options” section later in this class’s description. You can use only one Discipline each turn and only once per turn unless otherwise noted in one of those options. Whenever you gain a Psion level, you can replace one of your Psionic Discipline options with one you don’t know. You gain two more options at Psion level 10 and two more at Psion level 17.[/INDENT] [INDENT] [B]Destructive Thoughts:[/B] When you cast a Psion spell from the Conjuration or Evocation school and a creature you can see succeeds on a saving throw against the spell, you can expend one Psionic Energy Die and roll it. The creature takes Psychic damage equal to the number rolled plus your Intelligence modifier (minimum of one).[/INDENT] [INDENT][B] Id Insinuation:[/B] When you cast a Psion spell from the Enchantment or Illusion school that forces a creature to make a saving throw, you can expend two Psionic Energy Dice and roll one Psionic Energy Die. One target of the spell you can see subtracts the number rolled from its saving throw against the spell.[/INDENT] [INDENT][/INDENT] [INDENT][B]Psionic Modes:[/B] You have honed your psionic powers to act as both a shield and a weapon in battle. As a Bonus Action, you can choose one of the following modes, granting you certain benefits for 1 minute or until you use this feature again:[/INDENT] [INDENT][B] Attack Mode:[/B] Damage from your weapon attacks, Psion spells, and Psion features ignores Resistance to Psychic damage. In addition, when you roll damage for a spell, you can expend one Psionic Energy Die to reroll a number of damage dice up to your Intelligence modifier (minimum of one), and you must use the new rolls.[/INDENT] [INDENT][B] Defense Mode:[/B] You have Resistance to Psychic damage. In addition, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can take a Reaction to expend one Psionic Energy Die; roll the Psionic Energy Die and add the number rolled to the saving throw, potentially turning a failure into a success.[/INDENT] [INDENT]You can use this feature twice, and you regain all expended uses when you finish a Long Rest.[/INDENT] [INDENT][/INDENT] [INDENT][B]Spellcasting:[/B][/INDENT] [INDENT] Intelligence is your spellcasting ability for your Psion spells.[/INDENT] [INDENT] When you cast a Psion spell, that spell doesn’t require a Verbal or Material component, even if the spell includes “V” or “M” in its “Components” entry, except Material components that are consumed by the spell or have a cost specified in the spell.[/INDENT] [INDENT] Whenever I gain an artificer level, I can swap one artificer cantrip I know for another[/INDENT] [INDENT][/INDENT] [INDENT][B]Subclass:[/B] Psi Warper[/INDENT] [INDENT][B]Teleportation:[/B] You can cast Misty Step without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. You can also restore your use of it by expending one Psionic Energy Die (no action required).[/INDENT] [INDENT][B]Warp Prorpel:[/B] When a target fails its saving throw against your Telekinetic Propel, instead of pushing it, you can teleport the target to an unoccupied space you can see within 30 feet of you that is horizontal to you.[/INDENT] [INDENT][/INDENT] [Spoiler=Spells] [INDENT][B]Psion Spells:[/B] [B]1st:[/B] 4 [B]2nd:[/B] 3[/INDENT] [INDENT][B]Save DC:[/B] 14[/INDENT] [INDENT][B]Spell Attack:[/B] +6[/INDENT] [INDENT][B]Cantrips:[/B]Mind Sliver, Mage Hand, Telekinetic Fling[/INDENT] [INDENT][B]Prepared:[/B][/INDENT] [INDENT][B] 1st: [/B]Mage Armor, Command, Tasha’s Hideous Laughter, Dissonant Whispers, Expeditious Retreat, Feather Fall[/INDENT] [INDENT][B] 2nd: [/B]Tasha’s Mind Whip, Blindness/Deafness, Misty Step, Shatter, Detect Thoughts, Mirror Image[/INDENT] [INDENT][/INDENT] [/Spoiler] [INDENT][/INDENT] [/Spoiler] [Spoiler=Equipment] [INDENT]Equipment Weight:[/INDENT] [INDENT]Traveler's clothes[/INDENT] [INDENT]Belt pouch x4 (with 22 Gold)[/INDENT] [INDENT]Spear[/INDENT] [INDENT]Health Potion x3[/INDENT] [INDENT]Light Crossbow[/INDENT] [INDENT]Dagger x4[/INDENT] [INDENT]Crossbow bolts x20[/INDENT] [INDENT]Thieve's tools[/INDENT] [INDENT]Backpack, with:[/INDENT] [INDENT]- Crowbar[/INDENT] [INDENT]- Caltrops x20[/INDENT] [INDENT]- Oil, flasks x2[/INDENT] [INDENT]- Torches x10[/INDENT] [INDENT]- Tinderbox[/INDENT] [INDENT]- Rations x10[/INDENT] [INDENT]- Waterskin[/INDENT] [INDENT]- Rope[/INDENT] [INDENT][/INDENT] [INDENT][B]Carrying Capacity:[/B][/INDENT] [TABLE width="100%"] [TR] [td]Carried: 83.8 lbs[/td][td]Carrying Capacity: 150 lbs[/td][td]Push, Drag, Lift: 151 - 300 lbs[/td] [/TR] [/TABLE] [INDENT][/INDENT] [/Spoiler] [Spoiler=DESCRIPTION and HISTORY] [INDENT][/INDENT] [TABLE width="100%"] [TR] [td][B]Race:[/B] Human [B]Gender:[/B] Male [B]Age:[/B] 28 [B]Deity:[/B][/td][td][B]Height:[/B] 6'3" [B]Weight:[/B] 195 lbs [B]Complexion: Skin:[/B][/td][td] [B]Eyes:[/B] Blue[/td] [/TR] [/TABLE] [INDENT][/INDENT] [INDENT][B]APPEARANCE:[/B][/INDENT] [INDENT][B]Background:[/B][/INDENT] [INDENT][/INDENT] [/Spoiler] [/QUOTE]
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(5.24 PBP) Vault Redux (RG) Greenpeak Basecamp
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