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<blockquote data-quote="Lidgar" data-source="post: 9684312" data-attributes="member: 28334"><p><strong>Bjorn Ursal</strong></p><p>Level 4 Lawful Neutral Dwarf Male Moon Druid</p><p></p><p>[ATTACH=full]408398[/ATTACH] [ATTACH=full]408399[/ATTACH]</p><p></p><p>AC 17 (Chain Shirt, Wooden Shield)</p><p>HP 43 (4D8 HD)</p><p>Init +2</p><p>Speed 30'</p><p>Size: M</p><p>Proficiency Bonus: +2</p><p></p><p>[SPOILER="Stats"]</p><p><u><strong>Stats</strong></u></p><p>Str 12 (+1)</p><p>Dex 14 (+2)</p><p>Con 14 (+2)</p><p>Int 10 (+0) (+2 Saves)</p><p>Wis 18 (+4) (+6 Saves)</p><p>Cha 10 (+0)</p><p></p><p>Passive Perception 16</p><p>Passive Investigation 10</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Attacks"]</p><p><u><strong>Attack Actions</strong></u></p><p><strong><em>Quarterstaff</em></strong> +3, 1d6+1 bludgeoning (one handed) (Druidic Focus)</p><p><strong><em><strong><em>Shillelagh</em> </strong></em></strong>+6, 1d8+4 force or bludgeoning (cast on quarterstaff)</p><p><strong><em>Sling </em></strong>+4, 1d4+2 bludgeoning, Range 30/120, 20 sling bullets</p><p><strong><em>Sickle</em></strong> +3, 1d4+1 slashing</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Class Features"]</p><p><strong><u>Class Features</u></strong></p><p>Spellcasting</p><p>Druidic (<em>Speak with Animals</em> always prepared)</p><p>Primal Order (Warden - proficient with medium armor and martial weapons)</p><p>Wild Shape (2); Known Forms: <strong>Brown Bear, Venomous Snake, Giant Goat, Giant Frog, Mountain Lion, Giant Spider</strong></p><p>Wild Companion (<em>Find Familiar</em> with no material costs): Bill, a black-tailed <strong>Weasel</strong></p><p>Circle Forms (CR 1, AC 17, +12 HP)</p><p>Circle of Moon Spells (<em>Cure Wounds, Moonbeam, Starry Wisp</em>)</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Spells and Proficiencies"]</p><p><strong><u>Spells (Wis)</u></strong></p><p>Spell Save DC 14</p><p>Spell Attack +6</p><p>Slots 4/3</p><p><u>Spells Prepared</u></p><p>0 - Starry Wisp</p><p>0 - Shillelagh</p><p>0 - Guidance</p><p>1 - Speak with Animals</p><p>1 - Find Familiar</p><p>1 - Cure Wounds</p><p>1 - Detect Magic (R)</p><p>1- Healing Word</p><p>1 - Faerie Fire</p><p>1 - Goodberry</p><p>2 - Flameblade</p><p>2 - Moonbeam</p><p>2 - Spike Growth</p><p>2 - Lesser Restoration</p><p></p><p><u><strong>Feats</strong></u></p><p>Tough (+2 hp/level)</p><p>4th: ASI (wisdom +2)</p><p></p><p><strong><u>Species Traits</u></strong></p><p>Darkvision 120'</p><p>Dwarven Resilience (Poison Resistance)</p><p>Dwarven Toughness (+1 hp/level)</p><p>Stoncunning (2x/day, 10'radius)</p><p></p><p><u><strong>Proficiencies</strong></u></p><p><u>Skills</u></p><p>Animal Handling +6</p><p>Nature +2</p><p>Perception +6</p><p>Survival +6</p><p></p><p>Simple & Martial Weapons, Light & Medium Armor, Shields</p><p>Carpenter's Tools, Herbalism Kit</p><p></p><p><u><strong>Languages</strong></u></p><p>Common, Dwarfish, Goblin, Druidic</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p><u>Magic Items</u></p><p><em>Potion of Healing x3</em></p><p></p><p><u>Mundane Equipment</u></p><p>Explorer's Pack</p><p>Carpenter's Tools</p><p>Herbalism Kit</p><p>Healer's Kit</p><p>Iron Pot</p><p>Shovel</p><p>Traveler's Clothes</p><p></p><p><u>Treasure</u></p><p>19 gp</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Description and Background"]</p><p><u>Description</u></p><p>Age 78; Height 4'9"; Weight 165 lbs</p><p>Brown hair, blue eyes</p><p></p><p><u>Background</u></p><p>Bjorn Ursal was born in the sheltered valley of Harthgar’s Hollow, nestled between golden meadows and jagged foothills in the Ironshield dwarven lands. Though known far and wide for its mithral veins and stonework, the Ironshield Clan prized something else above all: <em>honey</em>. Rich, fragrant, and rare in the northern highlands, the Ironshield bees were as sacred as gold.</p><p></p><p>Bjorn was raised in the Ursal Hearth, a minor branch family of the Ironshield Clan long tasked with the care of the valley’s legendary beehives. His mother, Kaeli Ursal, was the Matron of the Hiveguard — a quiet order of druids and shifters entrusted with the sacred duty of tending the bees and guarding the blooming lifeblood of the valley.</p><p></p><p>The Ursals carry an ancient blessing — one they call the <strong>Honeybear’s Gift</strong>. Long ago, when dire beasts threatened their holdings, a druid ancestor bargained with the spirits of the wild, binding their bloodline with the primal totems of the earth. Since then, Ursals have been able to take the forms of bears and other beasts — not through magic alone, but through instinct and ancestral memory.</p><p></p><p>Bjorn’s first shift came unexpectedly during his teenage years, when a rogue owlbear raided the edge hives. In a desperate attempt to protect the bees, he took on the form of a black bear, driving the creature off with roars that echoed through the hills. Afterward, covered in honey and stings, he was hailed by the clan as the “Cubsworn,” a druid reborn.</p><p></p><p>Though a humble soul, Bjorn took his duty seriously. He spent decades learning the rhythms of the natural world: the flowering cycles, the speech of birds, and the secrets of wild transformation. He walked the glens and hills as bear, fox, and boar, watching over the hives as his ancestors once did.</p><p></p><p>But threats grew darker with time. Mining guilds from the lowlands sought to strip the Ironshield lands of timber and stone, poisoning streams and trampling the meadows. One fateful season, a corrupted treant — twisted by a blight from the deep earth — ravaged the sacred apiary groves. Bjorn rallied his kin, leading the Hiveguard in a battle of claw and fang, aided by swarms of angry bees that answered his call like soldiers to a banner. From that day, he was no longer just beekeeper or shifter — he became <strong>Bjorn Bearmantle</strong>, protector of the Hollow, guardian of balance.</p><p></p><p>Now, Bjorn wanders far beyond the Hollow, following omens whispered in the wind and pollen trails left by mysterious bees that glow with golden light. He believes a greater threat stirs — one that endangers not just dwarves, but the wilds themselves. With staff in hand and his companion Bill (a black-tailed weasel) in tow, he brings the fury of the wild and the patience of the hive wherever he goes.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Wild Shape Stats"]</p><p><strong>Wild Shape Stats</strong></p><p>Your game statistics are replaced by the statistics of the Beast's stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast's stat block is higher than yours, use the one in the stat block.</p><p></p><p><strong>Brown Bear</strong></p><p>Size: Large; Actual HP +12 Temp HP; AC 17; Speed 40 ft., Climb 30 ft.; Str 17, Dex 12, Con 15, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15;</p><p><em><strong>Multiattack</strong></em>. The bear makes one Bite attack and one Claw attack.</p><p><em><strong>Bite</strong></em><strong>.</strong> <em>Melee Attack Roll</em>: +5, reach 5 ft. <em>Hit</em>: 7 (1d8 + 3) Piercing damage.</p><p><em><strong>Claw</strong></em>. <em>Melee Attack Roll</em>: +5, reach 5 ft. <em>Hit</em>: 5 (1d4 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.</p><p></p><p><strong>Venomous Snake</strong></p><p>Size: Tiny; Actual HP +12 Temp HP; AC 17; Speed 30 ft., Swim 30 ft.; Str 2, Dex 15, Con 11, Int 10, Wis 16, Int 10; Senses Blindsight 10ft., Passive Perception 15;</p><p><strong>Atk </strong>Bite +4, 1d4+2 piercing plus 1d6 poison</p><p></p><p><strong>Giant Goat</strong></p><p>Size: Large; Actual HP +12 Temp HP; AC 17; Speed 40 ft., Climb 30 ft.; Str 17, Dex 13, Con 12, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15;</p><p><strong><em>Ram</em></strong><em>.</em> Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.</p><p></p><p><strong>Giant Frog</strong></p><p>Size: Medium; Actual HP +12 Temp HP; AC 17; Speed 30 ft., Swim 30 ft.; Str 12, Dex 13, Con 11, Int 10, Wis 16, Int 10; Senses Darkvision 30 ft., Passive Perception 15; Stealth +4</p><p><strong><em>Amphibious</em></strong>. The frog can breathe air and water.</p><p><strong><em>Standing Leap</em></strong>. The frog's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start.</p><p><strong><em>Bite. </em></strong>Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).</p><p><strong><em>Swallow. </em></strong>The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can't use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition. At the end of the frog's next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it, causing it to exit Prone.</p><p></p><p><strong>Dire Mountain Lion</strong></p><p>Size: Large; Actual HP +12 Temp HP; AC 17; Speed 50 ft., Str 17, Dex 15, Con 11, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; Stealth +4</p><p><strong><em>Pack Tactics. </em></strong>The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.</p><p><strong><em>Running Leap. </em></strong>With a 10-foot running start, the lion can Long Jump up to 25 feet.</p><p><strong><em>Multiattack. </em></strong>The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar.</p><p><strong><em>Rend.</em></strong> Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.</p><p><strong><em>Roar.</em></strong> Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.</p><p></p><p><strong>Giant Spider</strong></p><p>Size: Large; Actual HP +12 Temp HP; AC 17; Speed 50 ft., Str 14, Dex 16, Con 12, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; Stealth +7</p><p><strong><em>Spider Climb. </em></strong>The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.</p><p><strong><em>Web Walker. </em></strong>The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.</p><p><strong><em>Bite. </em></strong>Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage.</p><p><strong><em>Web (Recharge 5–6). </em></strong>Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage).</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Bill's Stats"]</p><p><strong>Bill (Weasel Familiar)</strong></p><p><em>Tiny Fey</em></p><p><strong>AC</strong> 13; <strong>HP</strong> 1 (1d4 - 1); <strong>Speed</strong> 30 ft., Climb 30 ft.;</p><p>Str 3, Dex 16, Con 8, Int 2, Wis 12, Cha 3;</p><p><strong>Skills</strong> Acrobatics +5, Perception +3, Stealth +5</p><p><strong>Senses</strong> Darkvision 60 ft., Passive Perception 13</p><p><strong><em>Bite</em></strong>. <em>Melee Attack Roll</em>: +5, reach 5 ft. <em>Hit</em>: 1 Piercing damage.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lidgar, post: 9684312, member: 28334"] [B]Bjorn Ursal[/B] Level 4 Lawful Neutral Dwarf Male Moon Druid [ATTACH type="full" width="270px" alt="BjornUrsal.png"]408398[/ATTACH] [ATTACH type="full" width="269px" alt="BjornBearForm.png"]408399[/ATTACH] AC 17 (Chain Shirt, Wooden Shield) HP 43 (4D8 HD) Init +2 Speed 30' Size: M Proficiency Bonus: +2 [SPOILER="Stats"] [U][B]Stats[/B][/U] Str 12 (+1) Dex 14 (+2) Con 14 (+2) Int 10 (+0) (+2 Saves) Wis 18 (+4) (+6 Saves) Cha 10 (+0) Passive Perception 16 Passive Investigation 10 [/SPOILER] [SPOILER="Attacks"] [U][B]Attack Actions[/B][/U] [B][I]Quarterstaff[/I][/B] +3, 1d6+1 bludgeoning (one handed) (Druidic Focus) [B][I][B][I]Shillelagh[/I] [/B][/I][/B]+6, 1d8+4 force or bludgeoning (cast on quarterstaff) [B][I]Sling [/I][/B]+4, 1d4+2 bludgeoning, Range 30/120, 20 sling bullets [B][I]Sickle[/I][/B] +3, 1d4+1 slashing [/SPOILER] [SPOILER="Class Features"] [B][U]Class Features[/U][/B] Spellcasting Druidic ([I]Speak with Animals[/I] always prepared) Primal Order (Warden - proficient with medium armor and martial weapons) Wild Shape (2); Known Forms: [B]Brown Bear, Venomous Snake, Giant Goat, Giant Frog, Mountain Lion, Giant Spider[/B] Wild Companion ([I]Find Familiar[/I] with no material costs): Bill, a black-tailed [B]Weasel[/B] Circle Forms (CR 1, AC 17, +12 HP) Circle of Moon Spells ([I]Cure Wounds, Moonbeam, Starry Wisp[/I]) [/SPOILER] [SPOILER="Spells and Proficiencies"] [B][U]Spells (Wis)[/U][/B] Spell Save DC 14 Spell Attack +6 Slots 4/3 [U]Spells Prepared[/U] 0 - Starry Wisp 0 - Shillelagh 0 - Guidance 1 - Speak with Animals 1 - Find Familiar 1 - Cure Wounds 1 - Detect Magic (R) 1- Healing Word 1 - Faerie Fire 1 - Goodberry 2 - Flameblade 2 - Moonbeam 2 - Spike Growth 2 - Lesser Restoration [U][B]Feats[/B][/U] Tough (+2 hp/level) 4th: ASI (wisdom +2) [B][U]Species Traits[/U][/B] Darkvision 120' Dwarven Resilience (Poison Resistance) Dwarven Toughness (+1 hp/level) Stoncunning (2x/day, 10'radius) [U][B]Proficiencies[/B] Skills[/U] Animal Handling +6 Nature +2 Perception +6 Survival +6 Simple & Martial Weapons, Light & Medium Armor, Shields Carpenter's Tools, Herbalism Kit [U][B]Languages[/B][/U] Common, Dwarfish, Goblin, Druidic [/SPOILER] [SPOILER="Equipment"] [U]Magic Items[/U] [I]Potion of Healing x3[/I] [U]Mundane Equipment[/U] Explorer's Pack Carpenter's Tools Herbalism Kit Healer's Kit Iron Pot Shovel Traveler's Clothes [U]Treasure[/U] 19 gp [/SPOILER] [SPOILER="Description and Background"] [U]Description[/U] Age 78; Height 4'9"; Weight 165 lbs Brown hair, blue eyes [U]Background[/U] Bjorn Ursal was born in the sheltered valley of Harthgar’s Hollow, nestled between golden meadows and jagged foothills in the Ironshield dwarven lands. Though known far and wide for its mithral veins and stonework, the Ironshield Clan prized something else above all: [I]honey[/I]. Rich, fragrant, and rare in the northern highlands, the Ironshield bees were as sacred as gold. Bjorn was raised in the Ursal Hearth, a minor branch family of the Ironshield Clan long tasked with the care of the valley’s legendary beehives. His mother, Kaeli Ursal, was the Matron of the Hiveguard — a quiet order of druids and shifters entrusted with the sacred duty of tending the bees and guarding the blooming lifeblood of the valley. The Ursals carry an ancient blessing — one they call the [B]Honeybear’s Gift[/B]. Long ago, when dire beasts threatened their holdings, a druid ancestor bargained with the spirits of the wild, binding their bloodline with the primal totems of the earth. Since then, Ursals have been able to take the forms of bears and other beasts — not through magic alone, but through instinct and ancestral memory. Bjorn’s first shift came unexpectedly during his teenage years, when a rogue owlbear raided the edge hives. In a desperate attempt to protect the bees, he took on the form of a black bear, driving the creature off with roars that echoed through the hills. Afterward, covered in honey and stings, he was hailed by the clan as the “Cubsworn,” a druid reborn. Though a humble soul, Bjorn took his duty seriously. He spent decades learning the rhythms of the natural world: the flowering cycles, the speech of birds, and the secrets of wild transformation. He walked the glens and hills as bear, fox, and boar, watching over the hives as his ancestors once did. But threats grew darker with time. Mining guilds from the lowlands sought to strip the Ironshield lands of timber and stone, poisoning streams and trampling the meadows. One fateful season, a corrupted treant — twisted by a blight from the deep earth — ravaged the sacred apiary groves. Bjorn rallied his kin, leading the Hiveguard in a battle of claw and fang, aided by swarms of angry bees that answered his call like soldiers to a banner. From that day, he was no longer just beekeeper or shifter — he became [B]Bjorn Bearmantle[/B], protector of the Hollow, guardian of balance. Now, Bjorn wanders far beyond the Hollow, following omens whispered in the wind and pollen trails left by mysterious bees that glow with golden light. He believes a greater threat stirs — one that endangers not just dwarves, but the wilds themselves. With staff in hand and his companion Bill (a black-tailed weasel) in tow, he brings the fury of the wild and the patience of the hive wherever he goes. [/SPOILER] [SPOILER="Wild Shape Stats"] [B]Wild Shape Stats[/B] Your game statistics are replaced by the statistics of the Beast's stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast's stat block is higher than yours, use the one in the stat block. [B]Brown Bear[/B] Size: Large; Actual HP +12 Temp HP; AC 17; Speed 40 ft., Climb 30 ft.; Str 17, Dex 12, Con 15, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; [I][B]Multiattack[/B][/I]. The bear makes one Bite attack and one Claw attack. [I][B]Bite[/B][/I][B].[/B] [I]Melee Attack Roll[/I]: +5, reach 5 ft. [I]Hit[/I]: 7 (1d8 + 3) Piercing damage. [I][B]Claw[/B][/I]. [I]Melee Attack Roll[/I]: +5, reach 5 ft. [I]Hit[/I]: 5 (1d4 + 3) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition. [B]Venomous Snake[/B] Size: Tiny; Actual HP +12 Temp HP; AC 17; Speed 30 ft., Swim 30 ft.; Str 2, Dex 15, Con 11, Int 10, Wis 16, Int 10; Senses Blindsight 10ft., Passive Perception 15; [B]Atk [/B]Bite +4, 1d4+2 piercing plus 1d6 poison [B]Giant Goat[/B] Size: Large; Actual HP +12 Temp HP; AC 17; Speed 40 ft., Climb 30 ft.; Str 17, Dex 13, Con 12, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; [B][I]Ram[/I][/B][I].[/I] Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition. [B]Giant Frog[/B] Size: Medium; Actual HP +12 Temp HP; AC 17; Speed 30 ft., Swim 30 ft.; Str 12, Dex 13, Con 11, Int 10, Wis 16, Int 10; Senses Darkvision 30 ft., Passive Perception 15; Stealth +4 [B][I]Amphibious[/I][/B]. The frog can breathe air and water. [B][I]Standing Leap[/I][/B]. The frog's Long Jump is up to 20 feet and its High Jump is up to 10 feet with or without a running start. [B][I]Bite. [/I][/B]Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11). [B][I]Swallow. [/I][/B]The frog swallows a Small or smaller target it is grappling. While swallowed, the target isn't Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the frog. While swallowing the target, the frog can't use Bite, and if the frog dies, the swallowed target is no longer Restrained and can escape from the corpse using 5 feet of movement, exiting with the Prone condition. At the end of the frog's next turn, the swallowed target takes 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it, causing it to exit Prone. [B]Dire Mountain Lion[/B] Size: Large; Actual HP +12 Temp HP; AC 17; Speed 50 ft., Str 17, Dex 15, Con 11, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; Stealth +4 [B][I]Pack Tactics. [/I][/B]The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition. [B][I]Running Leap. [/I][/B]With a 10-foot running start, the lion can Long Jump up to 25 feet. [B][I]Multiattack. [/I][/B]The lion makes two Rend attacks. It can replace one of these attacks with a use of Roar. [B][I]Rend.[/I][/B] Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. [B][I]Roar.[/I][/B] Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn. [B]Giant Spider[/B] Size: Large; Actual HP +12 Temp HP; AC 17; Speed 50 ft., Str 14, Dex 16, Con 12, Int 10, Wis 16, Int 10; Senses Darkvision 60 ft., Passive Perception 15; Stealth +7 [B][I]Spider Climb. [/I][/B]The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check. [B][I]Web Walker. [/I][/B]The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web. [B][I]Bite. [/I][/B]Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 7 (2d6) Poison damage. [B][I]Web (Recharge 5–6). [/I][/B]Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Poison and Psychic damage). [/SPOILER] [SPOILER="Bill's Stats"] [B]Bill (Weasel Familiar)[/B] [I]Tiny Fey[/I] [B]AC[/B] 13; [B]HP[/B] 1 (1d4 - 1); [B]Speed[/B] 30 ft., Climb 30 ft.; Str 3, Dex 16, Con 8, Int 2, Wis 12, Cha 3; [B]Skills[/B] Acrobatics +5, Perception +3, Stealth +5 [B]Senses[/B] Darkvision 60 ft., Passive Perception 13 [B][I]Bite[/I][/B]. [I]Melee Attack Roll[/I]: +5, reach 5 ft. [I]Hit[/I]: 1 Piercing damage. [/SPOILER] [/QUOTE]
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(5.24 PBP) Vault Redux (RG) Greenpeak Basecamp
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