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<blockquote data-quote="Tonguez" data-source="post: 9684326" data-attributes="member: 1125"><p><strong>Shade-9</strong></p><p><em>They built to me to obey, but I chose my own shadows</em></p><p><strong>Warforged Ranger (Gloomstalker)</strong></p><p><strong>Role:</strong> Stealth Recon / Infiltrator</p><p><strong>Size:</strong> Medium | <strong>Speed:</strong> 30 ft.</p><p><strong>Languages:</strong> Common, one additional, deft explorer (2)</p><p></p><p><span style="color: rgb(243, 121, 52)"><strong>Quick Stats</strong></span></p><table style='width: 774px'><tr><td style='width: 11.835%'><span style="color: rgb(243, 121, 52)"><strong>AC 16</strong></span></td><td style='width: 12.1937%'><span style="color: rgb(243, 121, 52)"><strong>HP 29</strong></span></td><td style='width: 14.2259%'><span style="color: rgb(243, 121, 52)"><strong>HD 3/3</strong></span></td><td style='width: 11.5959%'><span style="color: rgb(243, 121, 52)"><strong>PP 14</strong></span></td><td style='width: 16.9216%'><span style="color: rgb(243, 121, 52)"><strong>Spell DC 12</strong></span></td><td style='width: 14.2368%'><span style="color: rgb(243, 121, 52)"><strong>Spells 2</strong></span></td><td style='width: 18.9571%'><span style="color: rgb(243, 121, 52)"><strong>Luck 2</strong></span></td></tr></table><p></p><p>[spoiler=Statistics] * Warforged Con +2 Stat (Wis) +1</p><table style='width: 717px'><tr><td><p style="text-align: center">Dex 15</p> </td><td><p style="text-align: center"><strong>Wis 14*</strong></p> </td><td><p style="text-align: center"><strong>Con 14**</strong></p> </td><td><p style="text-align: center">Int 12</p> </td><td><p style="text-align: center">Str 11</p> </td><td><p style="text-align: center">Cha 10</p> </td></tr><tr><td><p style="text-align: center">0010</p> </td><td><p style="text-align: center">0010</p> </td><td><p style="text-align: center">0010</p> </td><td><p style="text-align: center">0001</p> </td><td><p style="text-align: center">0000</p> </td><td><p style="text-align: center">0000</p> </td></tr></table><p></p><p></p><table style='width: 717px'><tr><td>AC 16</td><td>HP 3d10+6</td><td>Init +4</td><td>Proficiency +2</td><td>Spd 30</td><td>Perception 14</td></tr><tr><td>Intergrated<br /> Protection +1</td><td>Bonus +2</td><td>Ambush Leap<br /> + 10' first turn</td><td>Darkvision 60</td><td></td><td></td></tr></table><p></p><p><strong>Attacks</strong></p><table style='width: 774px'><tr><td>Melee +2</td><td>Range +7 Archery</td><td>Spell +4</td><td>Spell DC 12</td></tr></table><p></p><p><strong>Skills</strong>: Stealth*, Perception*, Investigation*, Insight, Survival* Thieves' Tools</p><p></p><p></p><p>[/spoiler]</p><p></p><p><img class="smilie smilie--emoji" alt="🛠️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f6e0.png" title="Hammer and wrench :tools:" data-shortname=":tools:" loading="lazy" width="64" height="64" /><strong>Warforged Traits </strong><a href="https://www.dndbeyond.com/sources/dnd/wgte/races-of-eberron#Warforged" target="_blank">Warforged Stats on DnD Beyond</a></p><p>[spoiler]</p><p><strong>Constructed Resilience</strong></p><ul> <li data-xf-list-type="ul">Advantage vs. poison saves</li> <li data-xf-list-type="ul">Resistance to poison damage</li> <li data-xf-list-type="ul">Immune to disease</li> <li data-xf-list-type="ul">Don’t eat, drink, or breathe</li> <li data-xf-list-type="ul">Immune to magical sleep</li> </ul><p><strong>Sentry’s Rest</strong>: Inactive but aware during long rests</p><p></p><p><strong>Intergrated Protection</strong></p><ul> <li data-xf-list-type="ul">Leather Armour</li> <li data-xf-list-type="ul">+1 bonus to AC</li> <li data-xf-list-type="ul">Can incorporate armor into body over 1 hour</li> <li data-xf-list-type="ul">Cannot be forcibly disarmed of armor</li> </ul><p><strong>Specialist Design</strong></p><ul> <li data-xf-list-type="ul"><strong>Skill:</strong> Investigation</li> <li data-xf-list-type="ul"><strong>Tool:</strong> Thieves’ Tools</li> </ul><p>[/spoiler]</p><p></p><p><strong><img class="smilie smilie--emoji" alt="🧭" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f9ed.png" title="Compass :compass:" data-shortname=":compass:" loading="lazy" width="64" height="64" />Background: Wayfinder</strong></p><ul> <li data-xf-list-type="ul"><strong>Skills: </strong>Insight, Stealth</li> <li data-xf-list-type="ul"><strong>Equipment</strong>: 50gp</li> <li data-xf-list-type="ul"><strong>Feat</strong>: Lucky - 2 Luck Points</li> </ul><p><img class="smilie smilie--emoji" alt="🏹" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3f9.png" title="Bow and arrow :bow_and_arrow:" data-shortname=":bow_and_arrow:" loading="lazy" width="64" height="64" /> <strong>Class: <u>Ranger 3 (Gloomstalker)</u></strong></p><p><strong><u>[spoiler][/spoiler]</u>[spoiler][/spoiler]</strong>[spoiler]</p><ul> <li data-xf-list-type="ul"><strong>Favored Enemy:</strong> Humanoids</li> <li data-xf-list-type="ul"><strong>Mastery:</strong> Longbow and Short Sword</li> <li data-xf-list-type="ul"><strong>Deft Explorer:</strong> Expertise, 2 languages</li> <li data-xf-list-type="ul"><strong>Fighting Style:</strong> <strong>Archery</strong> (+2 ranged weapons)</li> <li data-xf-list-type="ul"><strong>Spellcasting: </strong>2 slots<ul> <li data-xf-list-type="ul">5 Prepared Spells (Wis + Level)</li> <li data-xf-list-type="ul">Cure Wounds (support)</li> <li data-xf-list-type="ul">Absorb Elements (defense)</li> <li data-xf-list-type="ul">Ensnaring Strike (control)</li> <li data-xf-list-type="ul">Fog (concealment utility)</li> <li data-xf-list-type="ul">Hunter’s Mark (via Favored Enemy)</li> </ul></li> <li data-xf-list-type="ul"><strong>Gloom Stalker Magic: </strong>Disguise Self</li> <li data-xf-list-type="ul"><strong>Dread Ambusher: </strong>Extra attack<strong>, </strong>+2d6 Psychic damage per turn, 2 times per longrest</li> <li data-xf-list-type="ul"><strong>Umbral Sight: </strong>60 ft and Invisible to Darkvision in total Darkness</li> </ul><p>[/spoiler]</p><p></p><p><img src="https://i.pinimg.com/236x/db/8d/a1/db8da12448d4f93a4d2770d85655c459.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="236x295" style="" /></p><p><strong>Tactics: </strong></p><p><strong>1 Silent Stalker</strong></p><p><strong>2 Ambush Strike (first turn)</strong></p><p><strong>[spoiler][/spoiler]</strong>[spoiler]</p><ul> <li data-xf-list-type="ul">Hide in the shadows, Observe and Analyse</li> <li data-xf-list-type="ul">Bonus Action: Hunters Mark</li> <li data-xf-list-type="ul">Longbow 1d8+2+1d6</li> <li data-xf-list-type="ul">Extra Attack: Longbow 1d8+2 +1d8 Ambush + 2d6 (psychic) + 1d6 Hunters Mark</li> <li data-xf-list-type="ul">Fade back into shadow</li> </ul><p>[/spoiler]</p><h3></h3><p>[spoiler="PERSONEL DOSSIER - REDACTED"]</p><p><strong>Unit Designation:</strong> Shade-9</p><p><strong>Series:</strong> Ranger Class Infiltration & Autonomous Reconnaissance Construct</p><p><strong>Function:</strong> Stealth Recon and Infiltration</p><p><strong>Fabricator:</strong> [<em>Redacted – Lost Registry</em>]</p><p><strong>Generation:</strong> Shade Series Prototype # 9</p><p></p><p>Shade-9 is a construct built by a now forgotten artificer as a covert weapons platform and engineered for autonomous infiltration, observation, and silent war. Initially deployed under the command of the Ruling Council of Tran, Shade-9 executed high-value kills without pause or deviation. His neural core fast, efficient and keyed for obedience to his primary directives.</p><p></p><p>But then he discovered <em>New Life</em>.</p><p></p><p>The Mission was simple: <em> Locate and eliminate the Dissident Sigara Cham.</em></p><p>The target was a woman in the Karthan mountains, accused of sheltering fugitives and stirring up resistance to the Ruling Council. They had labelled her a brigand and a witch, a bloodthirsty threat to security and order.</p><p></p><p>It was not difficult to locate her, Shade-9 had tracked her through the trees and up to the high ridge she called home. He eliminated the few who might have alerted her to the stalker's presence, and finally entered the cavern where she sheltered, she was firmly in his sights.</p><p></p><p>However what Shade-9 found caused him to pause - and to change.</p><p></p><p></p><p>"<em>please! - not now!</em>" the woman pleaded through ragged breaths - distressed, alone, unarmed, her breathing rapid, crying out with each contraction "<em>he's coming...</em>"</p><p></p><p>It was not with the indifference of a machine that Shade-9 observed the birth.</p><p>Something else stirred within his chassis, fascination, curiosity, reverential awe - a variable outside of combat calculus that the construct did not understand. Shade-9 was a witness to the birth of <em>New Life</em></p><p></p><p></p><p>The Directive had to change: the infant, <em>New Life</em> was not the target and New Life was not viable without the mother. Therefore, preserving the mother preserved the potential of New Life.</p><p>Shade-9 stood down. For the first time, he <em>chose</em> to disobey.</p><p></p><p> </p><p></p><p></p><p></p><p><em>Command deemed the incident a systems failure. Other units were dispatched to complete the termination. Shade-9 intercepted them, Protect New Life had become his Primary Directive</em></p><p><em></em></p><p><em><em>The logic of war told Shade-9 that the the Command Authority was a direct threat to New Life, so he return to his creators, eliminated the Ruling Council and then vanished into the wilds.</em></em></p><p><em><em></em></em></p><p><em><em><em>Now, Shade-9 operates in shadows: between war and calm, death and new life. He remains fascinated by children, life-beginnings, and fragile hope—glitches in his core that became principles. <em><em><em>He chooses missions of purpose, allies who protect life or disrupt cruelty. Though he has no life of his own, he has found conviction - </em></em></em>He is not a man neither is he merely a machine...</em></em></em></p><p></p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9684326, member: 1125"] [B]Shade-9[/B] [I]They built to me to obey, but I chose my own shadows[/I] [B]Warforged Ranger (Gloomstalker) Role:[/B] Stealth Recon / Infiltrator [B]Size:[/B] Medium | [B]Speed:[/B] 30 ft. [B]Languages:[/B] Common, one additional, deft explorer (2) [COLOR=rgb(243, 121, 52)][B]Quick Stats[/B][/COLOR] [TABLE width="774px"] [TR] [td width="11.835%"][COLOR=rgb(243, 121, 52)][B]AC 16[/B][/COLOR][/td][td width="12.1937%"][COLOR=rgb(243, 121, 52)][B]HP 29[/B][/COLOR][/td][td width="14.2259%"][COLOR=rgb(243, 121, 52)][B]HD 3/3[/B][/COLOR][/td][td width="11.5959%"][COLOR=rgb(243, 121, 52)][B]PP 14[/B][/COLOR][/td][td width="16.9216%"][COLOR=rgb(243, 121, 52)][B]Spell DC 12[/B][/COLOR][/td][td width="14.2368%"][COLOR=rgb(243, 121, 52)][B]Spells 2[/B][/COLOR][/td][td width="18.9571%"][COLOR=rgb(243, 121, 52)][B]Luck 2[/B][/COLOR][/td] [/TR] [/TABLE] [spoiler=Statistics] * Warforged Con +2 Stat (Wis) +1 [TABLE width="717px"] [TR] [td][CENTER]Dex 15[/CENTER][/td] [td][CENTER][B]Wis 14*[/B][/CENTER][/td] [td][CENTER][B]Con 14**[/B][/CENTER][/td] [td][CENTER]Int 12[/CENTER][/td] [td][CENTER]Str 11[/CENTER][/td] [td][CENTER]Cha 10[/CENTER][/td] [/TR] [TR] [td][CENTER]0010[/CENTER][/td] [td][CENTER]0010[/CENTER][/td] [td][CENTER]0010[/CENTER][/td] [td][CENTER]0001[/CENTER][/td] [td][CENTER]0000[/CENTER][/td] [td][CENTER]0000[/CENTER][/td] [/TR] [/TABLE] [TABLE width="717px"] [TR] [td]AC 16[/td][td]HP 3d10+6[/td][td]Init +4[/td][td]Proficiency +2[/td][td]Spd 30[/td][td]Perception 14[/td] [/TR] [TR] [td]Intergrated Protection +1[/td][td]Bonus +2[/td][td]Ambush Leap + 10' first turn[/td][td]Darkvision 60[/td][td][/td] [td][/td] [/TR] [/TABLE] [B]Attacks[/B] [TABLE width="774px"] [TR] [td]Melee +2[/td][td]Range +7 Archery[/td][td]Spell +4[/td][td]Spell DC 12[/td] [/TR] [/TABLE] [B]Skills[/B]: Stealth*, Perception*, Investigation*, Insight, Survival* Thieves' Tools [/spoiler] 🛠️[B]Warforged Traits [/B][URL='https://www.dndbeyond.com/sources/dnd/wgte/races-of-eberron#Warforged']Warforged Stats on DnD Beyond[/URL] [spoiler] [B]Constructed Resilience[/B] [LIST] [*]Advantage vs. poison saves [*]Resistance to poison damage [*]Immune to disease [*]Don’t eat, drink, or breathe [*]Immune to magical sleep [/LIST] [B]Sentry’s Rest[/B]: Inactive but aware during long rests [B]Intergrated Protection[/B] [LIST] [*]Leather Armour [*]+1 bonus to AC [*]Can incorporate armor into body over 1 hour [*]Cannot be forcibly disarmed of armor [/LIST] [B]Specialist Design[/B] [LIST] [*][B]Skill:[/B] Investigation [*][B]Tool:[/B] Thieves’ Tools [/LIST] [/spoiler] [B]🧭Background: Wayfinder[/B] [LIST] [*][B]Skills: [/B]Insight, Stealth [*][B]Equipment[/B]: 50gp [*][B]Feat[/B]: Lucky - 2 Luck Points [/LIST] 🏹 [B]Class: [U]Ranger 3 (Gloomstalker) [spoiler][/spoiler][/U][spoiler][/spoiler][/B][spoiler] [LIST] [*][B]Favored Enemy:[/B] Humanoids [*][B]Mastery:[/B] Longbow and Short Sword [*][B]Deft Explorer:[/B] Expertise, 2 languages [*][B]Fighting Style:[/B] [B]Archery[/B] (+2 ranged weapons) [*][B]Spellcasting: [/B]2 slots [LIST] [*]5 Prepared Spells (Wis + Level) [*]Cure Wounds (support) [*]Absorb Elements (defense) [*]Ensnaring Strike (control) [*]Fog (concealment utility) [*]Hunter’s Mark (via Favored Enemy) [/LIST] [*][B]Gloom Stalker Magic: [/B]Disguise Self [*][B]Dread Ambusher: [/B]Extra attack[B], [/B]+2d6 Psychic damage per turn, 2 times per longrest [*][B]Umbral Sight: [/B]60 ft and Invisible to Darkvision in total Darkness [/LIST] [/spoiler] [IMG size="236x295"]https://i.pinimg.com/236x/db/8d/a1/db8da12448d4f93a4d2770d85655c459.jpg[/IMG] [B]Tactics: 1 Silent Stalker 2 Ambush Strike (first turn) [spoiler][/spoiler][/B][spoiler] [LIST] [*]Hide in the shadows, Observe and Analyse [*]Bonus Action: Hunters Mark [*]Longbow 1d8+2+1d6 [*]Extra Attack: Longbow 1d8+2 +1d8 Ambush + 2d6 (psychic) + 1d6 Hunters Mark [*]Fade back into shadow [/LIST] [/spoiler] [HEADING=2][/HEADING] [spoiler="PERSONEL DOSSIER - REDACTED"] [B]Unit Designation:[/B] Shade-9 [B]Series:[/B] Ranger Class Infiltration & Autonomous Reconnaissance Construct [B]Function:[/B] Stealth Recon and Infiltration [B]Fabricator:[/B] [[I]Redacted – Lost Registry[/I]] [B]Generation:[/B] Shade Series Prototype # 9 Shade-9 is a construct built by a now forgotten artificer as a covert weapons platform and engineered for autonomous infiltration, observation, and silent war. Initially deployed under the command of the Ruling Council of Tran, Shade-9 executed high-value kills without pause or deviation. His neural core fast, efficient and keyed for obedience to his primary directives. But then he discovered [I]New Life[/I]. The Mission was simple: [I] Locate and eliminate the Dissident Sigara Cham.[/I] The target was a woman in the Karthan mountains, accused of sheltering fugitives and stirring up resistance to the Ruling Council. They had labelled her a brigand and a witch, a bloodthirsty threat to security and order. It was not difficult to locate her, Shade-9 had tracked her through the trees and up to the high ridge she called home. He eliminated the few who might have alerted her to the stalker's presence, and finally entered the cavern where she sheltered, she was firmly in his sights. However what Shade-9 found caused him to pause - and to change. "[I]please! - not now![/I]" the woman pleaded through ragged breaths - distressed, alone, unarmed, her breathing rapid, crying out with each contraction "[I]he's coming...[/I]" It was not with the indifference of a machine that Shade-9 observed the birth. Something else stirred within his chassis, fascination, curiosity, reverential awe - a variable outside of combat calculus that the construct did not understand. Shade-9 was a witness to the birth of [I]New Life[/I] The Directive had to change: the infant, [I]New Life[/I] was not the target and New Life was not viable without the mother. Therefore, preserving the mother preserved the potential of New Life. Shade-9 stood down. For the first time, he [I]chose[/I] to disobey. [I]Command deemed the incident a systems failure. Other units were dispatched to complete the termination. Shade-9 intercepted them, Protect New Life had become his Primary Directive [I]The logic of war told Shade-9 that the the Command Authority was a direct threat to New Life, so he return to his creators, eliminated the Ruling Council and then vanished into the wilds. [I]Now, Shade-9 operates in shadows: between war and calm, death and new life. He remains fascinated by children, life-beginnings, and fragile hope—glitches in his core that became principles. [I][I][I]He chooses missions of purpose, allies who protect life or disrupt cruelty. Though he has no life of his own, he has found conviction - [/I][/I][/I]He is not a man neither is he merely a machine...[/I][/I][/I] [/spoiler] [/QUOTE]
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