Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
(5.24 PBP) Vault Redux (RG) Greenpeak Basecamp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 9688339" data-attributes="member: 6787503"><p><strong>Terrin</strong></p><p>Human Life Cleric, level 4 (age 19 at level 1)</p><p>Neutral good</p><p></p><p>AC 15 (chainshirt, shield)</p><p>HP 27 (31)</p><p>Hit dice: 4/4(d8 +2)</p><p>Speed: 30 feet</p><p>Passive Perception: 14</p><p></p><p>STR 12 (+1)</p><p>DEX 10 (+0)</p><p>CON 14 (+2)</p><p>INT 12 (+1)</p><p>WIS 18 (+4)</p><p>CHA 12 (+1)</p><p></p><p>Array: 15/13/12/12/11/10</p><p></p><p></p><p>Saving Throws: Wisdom (+6), Charisma (+3)</p><p></p><p>Skills: Arcana (+7), History (+3), Medicine (+6), Persuasion (+3)</p><p></p><p>Tools: Calligrapher’s Supplies</p><p></p><p>Languages: Common, Halfling, Goblin (Bugbear)</p><p></p><p>Attacks:</p><p>Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.</p><p>Hit: 4 (1d6 + 1) bludgeoning damage.</p><p></p><p>Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target.</p><p>Hit: 4 (1d6 + 1) piercing damage.</p><p></p><p>Unarmed strike. Melee Weapon Attack: + 3 to hit, reach 5 ft., one target.</p><p>Hit: 2 (1 + 1) bludgeoning damage.</p><p></p><p>[SPOILER="Class Features"]</p><p><u>Spellcasting</u></p><p>Cantrips (4): <em>guidance, light, resistance, thaumaturgy </em></p><p>Spell slots: 4/3</p><p>Prepared spells (7):</p><p>Level 1: <em>healing word, purify food and drink, sanctuary</em></p><p>Level 2: <em>locate object, prayer of healing, protection from poison</em></p><p></p><p><u>Divine Order</u></p><p>Thaumaturge.</p><p>Extra cleric cantrip (1): <em>spare the dying</em></p><p>+4 bonus to Intelligence (Arcana (+7) or Religion (+5)) checks</p><p></p><p><u>Channel Divinity</u> (2/2)</p><p>Divine Spark.</p><p>As a Magic action, Terrin points his Holy Symbol at another creature he can see within 30 feet of himself and focuses divine energy at it. Roll 1d8 and add his Wisdom modifier. He either restores Hit Points to the creature equal to that total or forces the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (Terrin’s choice) equal to that total. On a successful save, the creature takes half as much damage (round down).</p><p></p><p>Turn Undead.</p><p>As a Magic action, Terrin presents his Holy Symbol and censures Undead creatures. Each Undead of his choice within 30 feet of him must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from Terrin as it can on its turns. This effect ends early on the creature if it takes any damage, if Terrin has the Incapacitated condition, or if he dies.</p><p></p><p><u>Cleric Subclass</u></p><p>Life Domain.</p><p><em>Soothe the Hurts of the World</em></p><p></p><p>Disciple of Life</p><p>When a spell Terrin casts with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn he casts the spell. The additional Hit Points equal 2 plus the spell slot’s level.</p><p></p><p>Life Domain Spells</p><p>Terrin always has the listed spells prepared, and those spells don’t count against the number of spells he can prepare with his Spellcasting feature.</p><p>Prepared spells:</p><p>Level 1: <em>bless, cure wounds</em></p><p>Level 2: <em>aid, lesser restoration</em></p><p></p><p>Preserve Life</p><p>As a Magic action, Terrin presents his Holy Symbol and expends a use of his Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times his Cleric level. Choose Bloodied creatures within 30 feet of Terrin (which can include him), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum.</p><p></p><p><u>General Feat: Ability Score Improvement </u></p><p>Increase Wisdom by 2.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Origin Features"]</p><p><u>Origin Feat: Magic Initiate (Wizard)</u></p><p>Cantrips: <em>dancing lights, mending</em></p><p>Prepared Level 1 Spell: <em>sleep</em></p><p>Wisdom is Terrin’s spellcasting ability for this feat’s spells.</p><p></p><p><u>Resourceful.</u> Terrin gains Heroic Inspiration whenever he finishes a Long Rest.</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Appearance"]</p><p>Height: 6’ 0”</p><p>Weight: 172 lbs</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Equipment"]</p><p><u>Worn/carried items:</u></p><p>Chain Shirt,</p><p>Shield,</p><p>Javelins (7)</p><p>Holy Symbol (emblem borne on shield),</p><p>Priest’s Pack</p><p>Quarterstaff,</p><p>Calligrapher’s Supplies,</p><p>Book (history),</p><p>Parchment (8 sheets),</p><p>Robe</p><p>Potions of Healing (2)</p><p>Component Pouch</p><p>Waterskin</p><p></p><p><u>Items in backpack:</u></p><p>Blanket</p><p>Holy Water</p><p>Lamp</p><p>Rations (7 days)</p><p>Robe</p><p>Tinderbox</p><p></p><p><u>Coins in belt pouch:</u></p><p>43 gp</p><p>3 sp</p><p>[/SPOILER]</p><p></p><p>[SPOILER="Backstory"]Terrin was apprenticed at an early age to the Wizard Imani who trained him to one day fulfil the quest the wizard and his adventuring group had been unable to complete, to claim the Fabled Diamond Staff of Chomylla. But, as he approached adulthood, Terrin found himself called into service with a monastic order dedicated to the goddess Pasithea, the healer of all hurts and weariness, and spent years as a missionary in the lands of the halflings and bugbears, administering to the needs of those peoples. Now that he has mastered the healing arts of his faith, Terrin is heeding the summons of his former master to offer his deity’s aid in finishing the quest and in remedying the many evils caused by the Cult of the Dragon.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Hriston, post: 9688339, member: 6787503"] [B]Terrin[/B] Human Life Cleric, level 4 (age 19 at level 1) Neutral good AC 15 (chainshirt, shield) HP 27 (31) Hit dice: 4/4(d8 +2) Speed: 30 feet Passive Perception: 14 STR 12 (+1) DEX 10 (+0) CON 14 (+2) INT 12 (+1) WIS 18 (+4) CHA 12 (+1) Array: 15/13/12/12/11/10 Saving Throws: Wisdom (+6), Charisma (+3) Skills: Arcana (+7), History (+3), Medicine (+6), Persuasion (+3) Tools: Calligrapher’s Supplies Languages: Common, Halfling, Goblin (Bugbear) Attacks: Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. Unarmed strike. Melee Weapon Attack: + 3 to hit, reach 5 ft., one target. Hit: 2 (1 + 1) bludgeoning damage. [SPOILER="Class Features"] [U]Spellcasting[/U] Cantrips (4): [I]guidance, light, resistance, thaumaturgy [/I] Spell slots: 4/3 Prepared spells (7): Level 1: [I]healing word, purify food and drink, sanctuary[/I] Level 2: [I]locate object, prayer of healing, protection from poison[/I] [U]Divine Order[/U] Thaumaturge. Extra cleric cantrip (1): [I]spare the dying[/I] +4 bonus to Intelligence (Arcana (+7) or Religion (+5)) checks [U]Channel Divinity[/U] (2/2) Divine Spark. As a Magic action, Terrin points his Holy Symbol at another creature he can see within 30 feet of himself and focuses divine energy at it. Roll 1d8 and add his Wisdom modifier. He either restores Hit Points to the creature equal to that total or forces the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (Terrin’s choice) equal to that total. On a successful save, the creature takes half as much damage (round down). Turn Undead. As a Magic action, Terrin presents his Holy Symbol and censures Undead creatures. Each Undead of his choice within 30 feet of him must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from Terrin as it can on its turns. This effect ends early on the creature if it takes any damage, if Terrin has the Incapacitated condition, or if he dies. [U]Cleric Subclass[/U] Life Domain. [I]Soothe the Hurts of the World[/I] Disciple of Life When a spell Terrin casts with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn he casts the spell. The additional Hit Points equal 2 plus the spell slot’s level. Life Domain Spells Terrin always has the listed spells prepared, and those spells don’t count against the number of spells he can prepare with his Spellcasting feature. Prepared spells: Level 1: [I]bless, cure wounds[/I] Level 2: [I]aid, lesser restoration[/I] Preserve Life As a Magic action, Terrin presents his Holy Symbol and expends a use of his Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times his Cleric level. Choose Bloodied creatures within 30 feet of Terrin (which can include him), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. [U]General Feat: Ability Score Improvement [/U] Increase Wisdom by 2. [/SPOILER] [SPOILER="Origin Features"] [U]Origin Feat: Magic Initiate (Wizard)[/U] Cantrips: [I]dancing lights, mending[/I] Prepared Level 1 Spell: [I]sleep[/I] Wisdom is Terrin’s spellcasting ability for this feat’s spells. [U]Resourceful.[/U] Terrin gains Heroic Inspiration whenever he finishes a Long Rest. [/SPOILER] [SPOILER="Appearance"] Height: 6’ 0” Weight: 172 lbs [/SPOILER] [SPOILER="Equipment"] [U]Worn/carried items:[/U] Chain Shirt, Shield, Javelins (7) Holy Symbol (emblem borne on shield), Priest’s Pack Quarterstaff, Calligrapher’s Supplies, Book (history), Parchment (8 sheets), Robe Potions of Healing (2) Component Pouch Waterskin [U]Items in backpack:[/U] Blanket Holy Water Lamp Rations (7 days) Robe Tinderbox [U]Coins in belt pouch:[/U] 43 gp 3 sp [/SPOILER] [SPOILER="Backstory"]Terrin was apprenticed at an early age to the Wizard Imani who trained him to one day fulfil the quest the wizard and his adventuring group had been unable to complete, to claim the Fabled Diamond Staff of Chomylla. But, as he approached adulthood, Terrin found himself called into service with a monastic order dedicated to the goddess Pasithea, the healer of all hurts and weariness, and spent years as a missionary in the lands of the halflings and bugbears, administering to the needs of those peoples. Now that he has mastered the healing arts of his faith, Terrin is heeding the summons of his former master to offer his deity’s aid in finishing the quest and in remedying the many evils caused by the Cult of the Dragon.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(5.24 PBP) Vault Redux (RG) Greenpeak Basecamp
Top