Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5/30 Q&A: Charm, Chases, and Combat Free
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6140475" data-attributes="member: 6674889"><p>Thing is, though, if your spells fizzle when an enemy hits you, then placing spells higher in initiative order makes them more powerful. Of course, in the 1-6 system, with magic at the end, that's relative to your own actions, so presumably you're only doing melee or magic in one round. Re-rolling each round was a terrific way to add some terror / excitement to "when will the mage's spells go off?" If I'd rolled initiative before declaring what I was doing, and I rolled low, I wouldn't risk losing my big gun spells that round. If the initiative order stays the same throughout combat, you're more likely to see hoarding of powerful spells in one combat, vs another. I like the idea of round-by-round initiative, and declaring which spells will be cast at the beginning of combat also helped make casters' power much more limited compared to 3e (4e's solution was just to make magic weak-sauce, i.e. you were much better off with a second ranger than any controller in your party, b/c killing stuff faster was taken away from wizards, and given to rangers, and controlling enemies' position is also weaker than chopping them to pieces). </p><p></p><p>I'm all for a new initiative system, but now that I recall how challenging it was to play my evoker in 2e, I can't help but think they made it too simple. I didn't like declaring my actions at the start of the round, because how do you react to what's happening around you? All you could do is say "I'm no longer doing that, or just targetting a different foe. Anything more complex than that, you'd have to wait till next round). Fighters never had that problem.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6140475, member: 6674889"] Thing is, though, if your spells fizzle when an enemy hits you, then placing spells higher in initiative order makes them more powerful. Of course, in the 1-6 system, with magic at the end, that's relative to your own actions, so presumably you're only doing melee or magic in one round. Re-rolling each round was a terrific way to add some terror / excitement to "when will the mage's spells go off?" If I'd rolled initiative before declaring what I was doing, and I rolled low, I wouldn't risk losing my big gun spells that round. If the initiative order stays the same throughout combat, you're more likely to see hoarding of powerful spells in one combat, vs another. I like the idea of round-by-round initiative, and declaring which spells will be cast at the beginning of combat also helped make casters' power much more limited compared to 3e (4e's solution was just to make magic weak-sauce, i.e. you were much better off with a second ranger than any controller in your party, b/c killing stuff faster was taken away from wizards, and given to rangers, and controlling enemies' position is also weaker than chopping them to pieces). I'm all for a new initiative system, but now that I recall how challenging it was to play my evoker in 2e, I can't help but think they made it too simple. I didn't like declaring my actions at the start of the round, because how do you react to what's happening around you? All you could do is say "I'm no longer doing that, or just targetting a different foe. Anything more complex than that, you'd have to wait till next round). Fighters never had that problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5/30 Q&A: Charm, Chases, and Combat Free
Top