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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Jer" data-source="post: 8682650" data-attributes="member: 19857"><p>No, actually. As an alternate system in the DMG that can be ignored a Wound/Vitality system is fine, but I don't want to see it in the core of the game. One of the benefits of the D&D abstract hit point system is that it's easy to use at the table and easy for new players to understand - you also don't need to worry about any death spirals or other knock-on effects that come from wound systems that generally require some level of mastery to figure out what's going on with them (or explicit call-out by the designers in the text if you're really lucky).</p><p></p><p>I'd really like to see them make a simple, easy to use core of the game and then publish more optional add-ons that can be added to it though. Back when 5e was being developed they were talking about having a "tactical combat" module that could be added for groups that want that kind of thing - that's the kind of thing I'd rather see them do rather than making the core game more complex.</p></blockquote><p></p>
[QUOTE="Jer, post: 8682650, member: 19857"] No, actually. As an alternate system in the DMG that can be ignored a Wound/Vitality system is fine, but I don't want to see it in the core of the game. One of the benefits of the D&D abstract hit point system is that it's easy to use at the table and easy for new players to understand - you also don't need to worry about any death spirals or other knock-on effects that come from wound systems that generally require some level of mastery to figure out what's going on with them (or explicit call-out by the designers in the text if you're really lucky). I'd really like to see them make a simple, easy to use core of the game and then publish more optional add-ons that can be added to it though. Back when 5e was being developed they were talking about having a "tactical combat" module that could be added for groups that want that kind of thing - that's the kind of thing I'd rather see them do rather than making the core game more complex. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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