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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Celebrim" data-source="post: 8682758" data-attributes="member: 4937"><p>I disagree but it's not worth fighting over since I suspect it's going to come down to "in my experience". Sort of like "damage per round peaked in 1e" is a defensible proposition for a very narrow and specific way of playing 1e, but when you make that proposition it often shocks and angers people who did not in the slightest play that way.</p><p></p><p>Suffice to say that I believe it's possible to chart a very steady trend of number inflation across the board (PC hp, monster hp) as to how the game is expected to work (as opposed to how it could be made to work), and this gets really clear when you start comparing the hit points of the same monster across editions. The "plethora of CON boosting items" assumption assumes the existence of the Christmas Tree, which was an artifact of a very specific sort of 3e ("optimized") play and was by no means universal and baked into the rules. And even then, in both cases it's going to be an artifact of relatively high level of play to overcome the starting advantages in hit points that 4e and 5e characters will inherently have under the rules from having more and larger HD.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8682758, member: 4937"] I disagree but it's not worth fighting over since I suspect it's going to come down to "in my experience". Sort of like "damage per round peaked in 1e" is a defensible proposition for a very narrow and specific way of playing 1e, but when you make that proposition it often shocks and angers people who did not in the slightest play that way. Suffice to say that I believe it's possible to chart a very steady trend of number inflation across the board (PC hp, monster hp) as to how the game is expected to work (as opposed to how it could be made to work), and this gets really clear when you start comparing the hit points of the same monster across editions. The "plethora of CON boosting items" assumption assumes the existence of the Christmas Tree, which was an artifact of a very specific sort of 3e ("optimized") play and was by no means universal and baked into the rules. And even then, in both cases it's going to be an artifact of relatively high level of play to overcome the starting advantages in hit points that 4e and 5e characters will inherently have under the rules from having more and larger HD. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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