Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5/6e - Is it time for Wounds/Vitality?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8683407" data-attributes="member: 7006"><p>[USER=6871653]@vincegetorix[/USER] [USER=6987520]@DND_Reborn[/USER] The current house rules I'm using for my Theros campaign changes up both the Rests system and the Dying system and what happens when you hit 0 HP (which includes the Exhaustion chart). For those that care, here are the rules which I'm currently using. The new Resting rules split up the regaining of long rest class features from full overnight healing (slightly making full healing more difficult). It also allows PCs to remain conscious and moving while at 0 HP in order to retreat, and removes the conscious to unconscious to conscious ping-ponging of healing at 0 HP by not removing the Dying condition even when given healing. (Note that these aren't extremely detailed for every little questionable bit because unless stated otherwise anything else is run with the standard death and dying rules. If there's a question about anything in particular I'd be happy to explain it.) </p><p></p><p><strong>Rests</strong></p><ul> <li data-xf-list-type="ul">A <strong>Short Rest </strong>is 10 minutes, during which you may spend hit dice to regain hit points and regain features that refresh on a Short Rest.</li> <li data-xf-list-type="ul">A <strong>Long Rest</strong> is 8 hours of light activity or sleep, after which you regain all of your spent hit dice, regain all features that refresh on a Long Rest, and you lose your level of exhaustion if currently at Level 1 (creatures at any higher exhaustion levels do not lose any.) You <em>do not</em> <em>automatically regain all hit points</em> following a Long Rest. However, the effects of a Short Rest are <em>included</em> at both the beginning and end of a Long Rest. (I.E. you may spend any remaining hit dice you have at the beginning of the Long Rest to regain hit points, and then may spend any new hit dice you just regained following the Long Rest to regain more hit points.)</li> <li data-xf-list-type="ul">An <strong>Extended Rest</strong> is 24 hours of uninterrupted bed rest in a safe location and counts as a Short and Long Rest. You regain all hit points, all hit dice, all class features, and may possibly reduce levels of Exhaustion you currently have. At the end of the Extended Rest another character may attempt a WIS (Medicine) check. If the check reaches DC 10 it reduces your Exhaustion level by 1, if it hits DC 20 it reduces it by 2 levels, and at DC 30 by 3 levels. This WIS (Medicine) check to remove Exhaustion levels may be tried after every Extended Rest the character takes.</li> </ul><p></p><p></p><p><strong>Dying and Exhaustion</strong></p><p></p><ul> <li data-xf-list-type="ul">When a creature reaches 0 hit points, they are <strong>Dying</strong>. They remain Dying until they are <strong>Stabilized</strong>.</li> <li data-xf-list-type="ul">A Dying creature has the <strong>Incapacitated</strong> condition (instead of Unconscious) and at the start of each of their turns make Death saving throws with a DC 10 to succeed. (An Incapacitated creature cannot take actions or reactions but may still move.)</li> <li data-xf-list-type="ul">Every level of Exhaustion a creature has raises the DC by 1.</li> <li data-xf-list-type="ul">Each failed Death saving throw causes one level of Exhaustion.</li> <li data-xf-list-type="ul">Death occurs at Exhaustion Level 6 as per the Exhaustion chart (and not 3 failed Death saving throws as normal.)</li> <li data-xf-list-type="ul">A creature may regain hit points while Dying (via abilities, spells and items as normal), but that <em>does not</em> remove the Incapacitated condition, <em>does not</em> stop the rolling of Death saving throws, and <em>does not</em> adjust or affect their Exhaustion level. <em>They are still considered Dying even though they are no longer at 0 HP.</em></li> <li data-xf-list-type="ul">To no longer be considered Dying (and thus remove the Incapacitated condition and stop the rolling of Death saving throws) requires the target to be Stabilized.</li> </ul><p></p><p></p><p><strong>Stabilizing a Dying Creature</strong></p><p></p><ul> <li data-xf-list-type="ul">A Dying creature that makes three successful Death saving throws or rolls a Natural 20 on a Death saving throw automatically Stabilizes.</li> <li data-xf-list-type="ul">Another character adjacent to an Incapacitated character can attempt to Stabilize them by using an Action to make a WIS (Medicine) check with a DC equal to the target’s current Death save DC.</li> <li data-xf-list-type="ul">Stabilizing a creature <em>does not</em> remove any levels of Exhaustion or gives them additional hit points.</li> <li data-xf-list-type="ul">A Stabilized creature has however many hit points they have received (if any) while Dying. A Stabilized creature who was not healed while Dying is still at 0 HP but can act normally.</li> </ul><p></p><p></p><p></p><p><strong>Combat While Dying or Stabilized</strong></p><p></p><ul> <li data-xf-list-type="ul">Any successful attack made on a Dying creature immediately results in one automatic failed Death saving throw.</li> <li data-xf-list-type="ul">Any attack on a Dying creature that has hit points does not cause hit point damage but rather still causes an immediate automatic failed Death saving throw.</li> <li data-xf-list-type="ul">An attack on a Stabilized creature causes hit point damage. If the creature is at 0 HP or the attack drops them back to 0 HP, it immediately ends the Stabilization and they are considered Dying again.</li> <li data-xf-list-type="ul">A creature that begins Dying again has their successful Death saving throws reset to 0. Their Exhaustion level is at wherever it was previously.</li> </ul><p><strong> </strong></p><p><strong></strong></p><p><strong>Exhaustion Chart</strong></p><p></p><ul> <li data-xf-list-type="ul">Level 1: Speed halved.</li> <li data-xf-list-type="ul">Level 2: Max HP halved.</li> <li data-xf-list-type="ul">Level 3: Disadvantage on attack rolls and saving throws.</li> <li data-xf-list-type="ul">Level 4: Disadvantage on ability checks.</li> <li data-xf-list-type="ul">Level 5: Unconscious.</li> <li data-xf-list-type="ul">Level 6: Death.</li> </ul></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8683407, member: 7006"] [USER=6871653]@vincegetorix[/USER] [USER=6987520]@DND_Reborn[/USER] The current house rules I'm using for my Theros campaign changes up both the Rests system and the Dying system and what happens when you hit 0 HP (which includes the Exhaustion chart). For those that care, here are the rules which I'm currently using. The new Resting rules split up the regaining of long rest class features from full overnight healing (slightly making full healing more difficult). It also allows PCs to remain conscious and moving while at 0 HP in order to retreat, and removes the conscious to unconscious to conscious ping-ponging of healing at 0 HP by not removing the Dying condition even when given healing. (Note that these aren't extremely detailed for every little questionable bit because unless stated otherwise anything else is run with the standard death and dying rules. If there's a question about anything in particular I'd be happy to explain it.) [B]Rests[/B] [LIST] [*]A [B]Short Rest [/B]is 10 minutes, during which you may spend hit dice to regain hit points and regain features that refresh on a Short Rest. [*]A [B]Long Rest[/B] is 8 hours of light activity or sleep, after which you regain all of your spent hit dice, regain all features that refresh on a Long Rest, and you lose your level of exhaustion if currently at Level 1 (creatures at any higher exhaustion levels do not lose any.) You [I]do not[/I] [I]automatically regain all hit points[/I] following a Long Rest. However, the effects of a Short Rest are [I]included[/I] at both the beginning and end of a Long Rest. (I.E. you may spend any remaining hit dice you have at the beginning of the Long Rest to regain hit points, and then may spend any new hit dice you just regained following the Long Rest to regain more hit points.) [*]An [B]Extended Rest[/B] is 24 hours of uninterrupted bed rest in a safe location and counts as a Short and Long Rest. You regain all hit points, all hit dice, all class features, and may possibly reduce levels of Exhaustion you currently have. At the end of the Extended Rest another character may attempt a WIS (Medicine) check. If the check reaches DC 10 it reduces your Exhaustion level by 1, if it hits DC 20 it reduces it by 2 levels, and at DC 30 by 3 levels. This WIS (Medicine) check to remove Exhaustion levels may be tried after every Extended Rest the character takes. [/LIST] [B]Dying and Exhaustion[/B] [LIST] [*]When a creature reaches 0 hit points, they are [B]Dying[/B]. They remain Dying until they are [B]Stabilized[/B]. [*]A Dying creature has the [B]Incapacitated[/B] condition (instead of Unconscious) and at the start of each of their turns make Death saving throws with a DC 10 to succeed. (An Incapacitated creature cannot take actions or reactions but may still move.) [*]Every level of Exhaustion a creature has raises the DC by 1. [*]Each failed Death saving throw causes one level of Exhaustion. [*]Death occurs at Exhaustion Level 6 as per the Exhaustion chart (and not 3 failed Death saving throws as normal.) [*]A creature may regain hit points while Dying (via abilities, spells and items as normal), but that [I]does not[/I] remove the Incapacitated condition, [I]does not[/I] stop the rolling of Death saving throws, and [I]does not[/I] adjust or affect their Exhaustion level. [I]They are still considered Dying even though they are no longer at 0 HP.[/I] [*]To no longer be considered Dying (and thus remove the Incapacitated condition and stop the rolling of Death saving throws) requires the target to be Stabilized. [/LIST] [B]Stabilizing a Dying Creature[/B] [LIST] [*]A Dying creature that makes three successful Death saving throws or rolls a Natural 20 on a Death saving throw automatically Stabilizes. [*]Another character adjacent to an Incapacitated character can attempt to Stabilize them by using an Action to make a WIS (Medicine) check with a DC equal to the target’s current Death save DC. [*]Stabilizing a creature [I]does not[/I] remove any levels of Exhaustion or gives them additional hit points. [*]A Stabilized creature has however many hit points they have received (if any) while Dying. A Stabilized creature who was not healed while Dying is still at 0 HP but can act normally. [/LIST] [B]Combat While Dying or Stabilized[/B] [LIST] [*]Any successful attack made on a Dying creature immediately results in one automatic failed Death saving throw. [*]Any attack on a Dying creature that has hit points does not cause hit point damage but rather still causes an immediate automatic failed Death saving throw. [*]An attack on a Stabilized creature causes hit point damage. If the creature is at 0 HP or the attack drops them back to 0 HP, it immediately ends the Stabilization and they are considered Dying again. [*]A creature that begins Dying again has their successful Death saving throws reset to 0. Their Exhaustion level is at wherever it was previously. [/LIST] [B] Exhaustion Chart[/B] [LIST] [*]Level 1: Speed halved. [*]Level 2: Max HP halved. [*]Level 3: Disadvantage on attack rolls and saving throws. [*]Level 4: Disadvantage on ability checks. [*]Level 5: Unconscious. [*]Level 6: Death. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5/6e - Is it time for Wounds/Vitality?
Top