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General Tabletop Discussion
*Dungeons & Dragons
5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="humble minion" data-source="post: 8683418" data-attributes="member: 5948"><p>For my sins, I ran a long d20 Star wars campaign using VP/WP.</p><p></p><p>It was a train wreck of a system, frankly. Among the problems (SWd20 had a LOT of problems and I still personally resent whoever it was at WotC who wrote, tested, and okayed that disastrous system to be sold to the unsuspecting public, but I'll try to stick to VP/WP issues here) were: </p><ul> <li data-xf-list-type="ul">players optimising their characters to fish for crits to hit the wounds of an enemy rather than bothering to chew through the VP.</li> <li data-xf-list-type="ul">pretty much no thought given to how things like area effect weapons or persistent effects like being on fire interacted with the new system</li> <li data-xf-list-type="ul">as damage inflated at higher level, it made crits into effective instakills on even very tough PCs</li> </ul><p></p><p>A lot of these problems were attributable to the whole VP/WP system being tacked on to standard d20 with profoundly insufficient thought and testing, and to the interaction of VP/WP with all sorts of other, equally broken and dysfunctional aspects of that game. But not all of them were.</p><p></p><p>As far as dysfunctional death spirals - I actually don't mind the Bloodied mechanic from 4e to be honest. Just having a nice simple single threshold that can be used to trigger positive or negative special effects or conditions or whatever - that's a nice extra design feature that spells/monsters/abilities can be designed to key off, without getting too deep into the weeds.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8683418, member: 5948"] For my sins, I ran a long d20 Star wars campaign using VP/WP. It was a train wreck of a system, frankly. Among the problems (SWd20 had a LOT of problems and I still personally resent whoever it was at WotC who wrote, tested, and okayed that disastrous system to be sold to the unsuspecting public, but I'll try to stick to VP/WP issues here) were: [LIST] [*]players optimising their characters to fish for crits to hit the wounds of an enemy rather than bothering to chew through the VP. [*]pretty much no thought given to how things like area effect weapons or persistent effects like being on fire interacted with the new system [*]as damage inflated at higher level, it made crits into effective instakills on even very tough PCs [/LIST] A lot of these problems were attributable to the whole VP/WP system being tacked on to standard d20 with profoundly insufficient thought and testing, and to the interaction of VP/WP with all sorts of other, equally broken and dysfunctional aspects of that game. But not all of them were. As far as dysfunctional death spirals - I actually don't mind the Bloodied mechanic from 4e to be honest. Just having a nice simple single threshold that can be used to trigger positive or negative special effects or conditions or whatever - that's a nice extra design feature that spells/monsters/abilities can be designed to key off, without getting too deep into the weeds. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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