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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Vaalingrade" data-source="post: 8684012" data-attributes="member: 82524"><p>What <em>is </em>the intention?</p><p></p><p>I see people saying it's superior, that it's better than HP... but how?</p><p></p><p>Even having played in systems with W/V or the equivalent that aren't SW like HERO, which has STUN and Body... nothing being described here seems to have little connection to those.</p><p></p><p>In most such systems, Wounds/Body is something that rarely comes up or it the special ability of things that are hyper-dangerous and those things have a commiserate lower damage because they're going to wounds, not lobbing 2d6 wounds at you on every single crit.</p><p></p><p>You don't go into Body every fight in HERO for example, and you don't go into wounds from a fist fight in other systems, but the proposed systems here seem to expect everyone to go into wounds every fight.</p><p></p><p>Plus, most of these systems provide pretty robust Defense abilities to mitigate both wound and vitality damage, something D&D is terrified of.</p><p></p><p>I'm not sure what's actually being conceived of here.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8684012, member: 82524"] What [I]is [/I]the intention? I see people saying it's superior, that it's better than HP... but how? Even having played in systems with W/V or the equivalent that aren't SW like HERO, which has STUN and Body... nothing being described here seems to have little connection to those. In most such systems, Wounds/Body is something that rarely comes up or it the special ability of things that are hyper-dangerous and those things have a commiserate lower damage because they're going to wounds, not lobbing 2d6 wounds at you on every single crit. You don't go into Body every fight in HERO for example, and you don't go into wounds from a fist fight in other systems, but the proposed systems here seem to expect everyone to go into wounds every fight. Plus, most of these systems provide pretty robust Defense abilities to mitigate both wound and vitality damage, something D&D is terrified of. I'm not sure what's actually being conceived of here. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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