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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Lanefan" data-source="post: 8684013" data-attributes="member: 29398"><p>You're making this far more complicated than it needs to be.</p><p></p><p>For combat purposes the PC here has 40 HP. When they reach 0 they start dying, or die outright depending on system.</p><p></p><p>The PC <strong>cannot recover FP</strong> (VP) <strong>in any way</strong> before it is back up to full BP (WP). So, no need to ever track two sets of numbers. For monsters, who almost never need to worry about recovering hit points because after the combat they are dead, it works just like normal.</p><p></p><p>The only added complexity comes in curing and resting, as a PC not at full BP (WP) a) takes longer to recover and b) cures are not as effective until-unless full BP (WP) is reached.</p><p></p><p>After that, FP (VP) recover as normal for the system in use.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8684013, member: 29398"] You're making this far more complicated than it needs to be. For combat purposes the PC here has 40 HP. When they reach 0 they start dying, or die outright depending on system. The PC [B]cannot recover FP[/B] (VP) [B]in any way[/B] before it is back up to full BP (WP). So, no need to ever track two sets of numbers. For monsters, who almost never need to worry about recovering hit points because after the combat they are dead, it works just like normal. The only added complexity comes in curing and resting, as a PC not at full BP (WP) a) takes longer to recover and b) cures are not as effective until-unless full BP (WP) is reached. After that, FP (VP) recover as normal for the system in use. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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