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General Tabletop Discussion
*Dungeons & Dragons
5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Stalker0" data-source="post: 8684038" data-attributes="member: 5889"><p>These things:</p><ul> <li data-xf-list-type="ul">Creating a concrete definition between "Stamina/Luck" type HP and "Meat/Body" hp, which is common confusion and source of argument for people.</li> <li data-xf-list-type="ul">Provide both a measure of HP that are fast regenerating (maybe even faster than they are now), but also provide a means for a character to be injured in a way that takes actual time to heal (rather than a single night's rest).... and do it in a way that makes flavor sense.</li> <li data-xf-list-type="ul">Design it in a way where its easy for people to tailor to their games (as healing rates seems a common area for house rules). I could have more or less vitality in favor of wounds as a very easy example. I could have all wounds if I want a super gritty game, or all vitality if I want a superheroic.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8684038, member: 5889"] These things: [LIST] [*]Creating a concrete definition between "Stamina/Luck" type HP and "Meat/Body" hp, which is common confusion and source of argument for people. [*]Provide both a measure of HP that are fast regenerating (maybe even faster than they are now), but also provide a means for a character to be injured in a way that takes actual time to heal (rather than a single night's rest).... and do it in a way that makes flavor sense. [*]Design it in a way where its easy for people to tailor to their games (as healing rates seems a common area for house rules). I could have more or less vitality in favor of wounds as a very easy example. I could have all wounds if I want a super gritty game, or all vitality if I want a superheroic. [/LIST] [/QUOTE]
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Community
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5.5/6e - Is it time for Wounds/Vitality?
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