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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Voranzovin" data-source="post: 8685435" data-attributes="member: 7020495"><p>In theory, I love the idea of WP/VP. Hit points and their inconsistency bug the he'll out of me.</p><p></p><p>In practice, though, I think they're actually even worse for verisimilitude then HP are. HP are essentially fictionless. Their saving grace is that they don't actually mean any particular thing, which papers over a lot of bizarre inconsistencies inherent in trying to make meaningful fiction out of the system of DnD. Once you try to make some kind of concrete sense out of HP by turning them into WP/VP, you immediately have to grapple with these issues too. What does it mean to take poison damage, when you know you haven't actually been hit? Why is a cleric using the awesome and miraculous power of a god to make you slightly less winded? How come they have to use extra powerful healing to make more skilled people less winded? How was that monster able to grapple you when we know you couldn't have actually made contact with its acidic tentacles because you haven't actually been burned? How did you get stunned when a monk's fist didn't hit you? Etc etc.</p><p></p><p>I wish there was a better alternative to HP, but for me, at least, WP/VP isn't it.</p></blockquote><p></p>
[QUOTE="Voranzovin, post: 8685435, member: 7020495"] In theory, I love the idea of WP/VP. Hit points and their inconsistency bug the he'll out of me. In practice, though, I think they're actually even worse for verisimilitude then HP are. HP are essentially fictionless. Their saving grace is that they don't actually mean any particular thing, which papers over a lot of bizarre inconsistencies inherent in trying to make meaningful fiction out of the system of DnD. Once you try to make some kind of concrete sense out of HP by turning them into WP/VP, you immediately have to grapple with these issues too. What does it mean to take poison damage, when you know you haven't actually been hit? Why is a cleric using the awesome and miraculous power of a god to make you slightly less winded? How come they have to use extra powerful healing to make more skilled people less winded? How was that monster able to grapple you when we know you couldn't have actually made contact with its acidic tentacles because you haven't actually been burned? How did you get stunned when a monk's fist didn't hit you? Etc etc. I wish there was a better alternative to HP, but for me, at least, WP/VP isn't it. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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