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General Tabletop Discussion
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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="DND_Reborn" data-source="post: 8687385" data-attributes="member: 6987520"><p>No, that would be a complete miss, not a hit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The description of Vitality literally says rolling with the attack to turn it into a glancing blow.</p><p></p><p>Which goes to another issue in D&D and similar games. Don't call a successful attack roll a "hit", call it a "successful attack". It forces the target to react to avoid lethal injury, by expending energy (e.g. Vitality) to avoid the brunt of the physical damage.</p><p></p><p></p><p>I find more the opposite to be true, by experiences differ. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For example, falling in d20 SW makes sense with the WP/VP mechanic:</p><p>[ATTACH=full]253112[/ATTACH]</p><p></p><p>So, if we assume your typical PC is CON 14, they can take 23 Wound Points of damage before they <em>die</em>! At 1d6 per 4 meters, then an average of 7d6 damage (28 meters or just over 90 feet) would kill most PCs if they failed the DC 17 Reflex Save. (For simplicity, I am ignoring the Tumble check option.)</p><p></p><p>Of course, they make the save and that damage goes to Vitality Points instead, but there are plenty of cases of people in real life who fall great distances and not only survive, but escape serious injury in the process.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8687385, member: 6987520"] No, that would be a complete miss, not a hit. ;) The description of Vitality literally says rolling with the attack to turn it into a glancing blow. Which goes to another issue in D&D and similar games. Don't call a successful attack roll a "hit", call it a "successful attack". It forces the target to react to avoid lethal injury, by expending energy (e.g. Vitality) to avoid the brunt of the physical damage. I find more the opposite to be true, by experiences differ. :) For example, falling in d20 SW makes sense with the WP/VP mechanic: [ATTACH type="full" width="495px"]253112[/ATTACH] So, if we assume your typical PC is CON 14, they can take 23 Wound Points of damage before they [I]die[/I]! At 1d6 per 4 meters, then an average of 7d6 damage (28 meters or just over 90 feet) would kill most PCs if they failed the DC 17 Reflex Save. (For simplicity, I am ignoring the Tumble check option.) Of course, they make the save and that damage goes to Vitality Points instead, but there are plenty of cases of people in real life who fall great distances and not only survive, but escape serious injury in the process. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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