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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Voranzovin" data-source="post: 8687406" data-attributes="member: 7020495"><p>I suppose it's a semantic difference--I'd use the term "dodge" to describe avoiding something by moving one's body, even if the avoidance was not 100% successfull. But regardless of the word used the issue is that it presupposes a bantha--a lumbering creature that moves at a snails pace--reacting nimbly to a fast-moving attack. Whether the attack is avoided entirely or not isn't really germain to the point.</p><p></p><p>Yes this would help a lot. I wish the terminogy surrounding damage, in whatever way is tracked, didn't immediately suggest that everything is meat points. "Hit." "Take damage." "Healing." "Cure Wounds." Etc. It's been an issue for the entire existence of the game.</p><p></p><p>I'll certainly agree that WP/VP make more sense in this instance. Hit points do not do falling well. But I'd say that attacking a monster is a more frequent occurrence, so the issue comes up more often and is more glaring.</p><p></p><p>That's exactly how you'd describe it with hit points too--you just have insane heroic luck, so you somehow always make that save. It's awkward but it's also fairly genre-appropriate to a game of heroic fantasy--something or other broke your fall. I don't think it's nearly as difficult to explain as the bantha example.</p></blockquote><p></p>
[QUOTE="Voranzovin, post: 8687406, member: 7020495"] I suppose it's a semantic difference--I'd use the term "dodge" to describe avoiding something by moving one's body, even if the avoidance was not 100% successfull. But regardless of the word used the issue is that it presupposes a bantha--a lumbering creature that moves at a snails pace--reacting nimbly to a fast-moving attack. Whether the attack is avoided entirely or not isn't really germain to the point. Yes this would help a lot. I wish the terminogy surrounding damage, in whatever way is tracked, didn't immediately suggest that everything is meat points. "Hit." "Take damage." "Healing." "Cure Wounds." Etc. It's been an issue for the entire existence of the game. I'll certainly agree that WP/VP make more sense in this instance. Hit points do not do falling well. But I'd say that attacking a monster is a more frequent occurrence, so the issue comes up more often and is more glaring. That's exactly how you'd describe it with hit points too--you just have insane heroic luck, so you somehow always make that save. It's awkward but it's also fairly genre-appropriate to a game of heroic fantasy--something or other broke your fall. I don't think it's nearly as difficult to explain as the bantha example. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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