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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="DND_Reborn" data-source="post: 8687412" data-attributes="member: 6987520"><p>Fair enough.</p><p></p><p></p><p>Oh, I don't know. There are many large creatures in real life which (while normally slow), can be quite quick/agile when threatened or attacking.</p><p></p><p>Also, one thing you do not know on the attack roll is even if it <em>is</em> a "hit", how much did it "hit" by? How much effort was really required to turn mortal injury into glancing blow?</p><p></p><p>(FWIW, in my opinion this is where the damage roll is <em>actually</em> the important roll- and why we developed the concept of <em>critical damage</em> for our 5E game instead of critical "hits".)</p><p></p><p></p><p>Very much agree here! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Actually, I have never had an issue with the abstract qualities of hit points in D&D. I've always been able to accept the idea that hit points are, along with "meat body", luck, skill, divine favor, reflexes, etc.</p><p></p><p>The issue more (which most people have) is that you can fall hundreds of feet, taking 70 damage, get up, and walk away without issue if you have <em>any</em> hp left. Now, the same is true of vitality, but if you are taking 70 damage, you made one heck of a Reflex save to keep that damage in Vitality instead of Wounds!!! Because as wounds... well, the fall killed you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyway, I don't see any issue with the bantha (other than the aforementioned AC being too high and needing DR instead...) in regards to avoiding lethal "hits" in the VP/WP dynamic. At least, no more so than such a creature getting "hit" and taking hp damage in D&D...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8687412, member: 6987520"] Fair enough. Oh, I don't know. There are many large creatures in real life which (while normally slow), can be quite quick/agile when threatened or attacking. Also, one thing you do not know on the attack roll is even if it [I]is[/I] a "hit", how much did it "hit" by? How much effort was really required to turn mortal injury into glancing blow? (FWIW, in my opinion this is where the damage roll is [I]actually[/I] the important roll- and why we developed the concept of [I]critical damage[/I] for our 5E game instead of critical "hits".) Very much agree here! :) Actually, I have never had an issue with the abstract qualities of hit points in D&D. I've always been able to accept the idea that hit points are, along with "meat body", luck, skill, divine favor, reflexes, etc. The issue more (which most people have) is that you can fall hundreds of feet, taking 70 damage, get up, and walk away without issue if you have [I]any[/I] hp left. Now, the same is true of vitality, but if you are taking 70 damage, you made one heck of a Reflex save to keep that damage in Vitality instead of Wounds!!! Because as wounds... well, the fall killed you. ;) Anyway, I don't see any issue with the bantha (other than the aforementioned AC being too high and needing DR instead...) in regards to avoiding lethal "hits" in the VP/WP dynamic. At least, no more so than such a creature getting "hit" and taking hp damage in D&D... [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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