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5.5/6e - Is it time for Wounds/Vitality?
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<blockquote data-quote="Voranzovin" data-source="post: 8687730" data-attributes="member: 7020495"><p>Sure, a charging elephant would be terrifying, but they only move quickly in straight lines. If you ran up and slashed at an elephant with a sword, I don't think it could dodge, even incompletely. Gore you on the way in, yes probably. But that's a different kind of defense.</p><p></p><p>Now for some genres a dodging elephant could work! There's no obligation that RPGs adhere to any kind of "realism," and there are certainly "cartoony" genres where that could fit. But it's not consistent with the genre conventions of Star Wars, or of most DnD games.</p><p></p><p>What it comes down to, I guess, is that I really do envision what happens during combat as if it were a movie I was watching and describing to my players--in the case of Star Wars, literally a Star Wars movie. I'm in the animation industry, so this comes naturally to me--I can't really stop doing it. Hit points are agnostic to this approach, since you can describe more or less whatever you want, and retcon it later if you need to (oh, you got healed? Well you did take a nasty scratch across the shoulder in that last combat, forgot to mention it. Oh, you spent hit dice? No scratch, you were just winded). I would like a system that helped me with that description and didn't require the retcons, but for me at least, WP/VP produces results that are instead frequently inconsistent with any kind of genre-appropriate cinematic visualization you might try to apply.</p></blockquote><p></p>
[QUOTE="Voranzovin, post: 8687730, member: 7020495"] Sure, a charging elephant would be terrifying, but they only move quickly in straight lines. If you ran up and slashed at an elephant with a sword, I don't think it could dodge, even incompletely. Gore you on the way in, yes probably. But that's a different kind of defense. Now for some genres a dodging elephant could work! There's no obligation that RPGs adhere to any kind of "realism," and there are certainly "cartoony" genres where that could fit. But it's not consistent with the genre conventions of Star Wars, or of most DnD games. What it comes down to, I guess, is that I really do envision what happens during combat as if it were a movie I was watching and describing to my players--in the case of Star Wars, literally a Star Wars movie. I'm in the animation industry, so this comes naturally to me--I can't really stop doing it. Hit points are agnostic to this approach, since you can describe more or less whatever you want, and retcon it later if you need to (oh, you got healed? Well you did take a nasty scratch across the shoulder in that last combat, forgot to mention it. Oh, you spent hit dice? No scratch, you were just winded). I would like a system that helped me with that description and didn't require the retcons, but for me at least, WP/VP produces results that are instead frequently inconsistent with any kind of genre-appropriate cinematic visualization you might try to apply. [/QUOTE]
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5.5/6e - Is it time for Wounds/Vitality?
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