Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 Darkvision and the Unseen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8762236" data-attributes="member: 58172"><p>The rules of illumination and obscurement, Blinded and hidden, unseen and guessing location, and Perception checks to notice or find, are somewhat complex.</p><p></p><p>5.5 needs to move all of these technicalities into one place in the Players Handbook.</p><p></p><p>Ways to simplify these rules are welcome. In principle, what should matter is something is either "Seen" or "Unseen": if Unseen, any roll that requires sight should be at a disadvantage or grant advantage against oneself, and some things are obviously impossible such as seeing the color of an unseen object. The rules for guessing a location work well and simply: whether one knows the location (such as from the sound of footsteps) or is wildly guessing, either way, an attack against an Unseen target at the correct location is at a disadvantage.</p><p></p><p>To track the radiuses of brightness and dimness for multiple light sources as well as for multiple creatures with darkvision ranges, burdens the DM. Such tracking especially interferes with theater of the mind. Many campaigns treat everything in an encounter as if having the same brightness, dimmness, or darkness. Relatedly, many campaigns forget or ignore the penalties of dim light of being a Lightly Obscured area.</p><p></p><p>A version of the slot 2 <em>Darkvision</em> spell is instead a cantrip, to make it more accessible without needing almost every race to have darkvision as a trait. It eschews ranges for darkvision and complications for dim light. Tentatively, it maintains the need for the DM to track areas of bright light. Perhaps if the DM only needs to track brightness, it is doable, and helps with narrative tropes. Tangible obscurement, such as an opaque smoke, can block any darkvision.</p><p></p><p></p><p></p><p><strong>DARKVISION</strong></p><p><em>Elemental, transmutation cantrip</em></p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> 10 feet</p><p><strong>Components:</strong> S, M (nonluminous part of a flame)</p><p><strong>Duration:</strong> 1 hour or until using an action to dispel it</p><p></p><p>You can see in the dark. While in darkness or dim light, you see as if in bright light but only shades of gray.</p><p></p><p>Actual bright light becomes blinding. An area of brightness is Heavily Obscured as if by a shining opaque fog that blocks line of sight.</p><p></p><p>When casting, it takes 10 minutes for your eyes to adjust to the darkness. Afterward your eyes glow a dim light from within, and you see in darkness. You can choose a color, such as your eyes glow red, then your sight becomes shades of this one hue instead of gray. If your eyes are seen within the darkness, you remain Unseen but your location is known.</p><p></p><p>You can grant <em>Darkvision</em> to a number of willing creatures upto your proficiency bonus. Each target can use an action to dispel ones own <em>Darkvision</em> effect. If you cast it again, any earlier casting is dispelled.</p><p></p><p><strong>At Higher Levels.</strong> At level 5, you can cast <em>Darkvision</em> without glowing eyes. At level 11, you can see normally in full color regardless of any lighting conditions, whether bright or dark, magical or nonmagical. At level 17, you also see Invisible things normally.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8762236, member: 58172"] The rules of illumination and obscurement, Blinded and hidden, unseen and guessing location, and Perception checks to notice or find, are somewhat complex. 5.5 needs to move all of these technicalities into one place in the Players Handbook. Ways to simplify these rules are welcome. In principle, what should matter is something is either "Seen" or "Unseen": if Unseen, any roll that requires sight should be at a disadvantage or grant advantage against oneself, and some things are obviously impossible such as seeing the color of an unseen object. The rules for guessing a location work well and simply: whether one knows the location (such as from the sound of footsteps) or is wildly guessing, either way, an attack against an Unseen target at the correct location is at a disadvantage. To track the radiuses of brightness and dimness for multiple light sources as well as for multiple creatures with darkvision ranges, burdens the DM. Such tracking especially interferes with theater of the mind. Many campaigns treat everything in an encounter as if having the same brightness, dimmness, or darkness. Relatedly, many campaigns forget or ignore the penalties of dim light of being a Lightly Obscured area. A version of the slot 2 [I]Darkvision[/I] spell is instead a cantrip, to make it more accessible without needing almost every race to have darkvision as a trait. It eschews ranges for darkvision and complications for dim light. Tentatively, it maintains the need for the DM to track areas of bright light. Perhaps if the DM only needs to track brightness, it is doable, and helps with narrative tropes. Tangible obscurement, such as an opaque smoke, can block any darkvision. [B]DARKVISION[/B] [I]Elemental, transmutation cantrip[/I] [B]Casting Time:[/B] 10 minutes [B]Range:[/B] 10 feet [B]Components:[/B] S, M (nonluminous part of a flame) [B]Duration:[/B] 1 hour or until using an action to dispel it You can see in the dark. While in darkness or dim light, you see as if in bright light but only shades of gray. Actual bright light becomes blinding. An area of brightness is Heavily Obscured as if by a shining opaque fog that blocks line of sight. When casting, it takes 10 minutes for your eyes to adjust to the darkness. Afterward your eyes glow a dim light from within, and you see in darkness. You can choose a color, such as your eyes glow red, then your sight becomes shades of this one hue instead of gray. If your eyes are seen within the darkness, you remain Unseen but your location is known. You can grant [I]Darkvision[/I] to a number of willing creatures upto your proficiency bonus. Each target can use an action to dispel ones own [I]Darkvision[/I] effect. If you cast it again, any earlier casting is dispelled. [B]At Higher Levels.[/B] At level 5, you can cast [I]Darkvision[/I] without glowing eyes. At level 11, you can see normally in full color regardless of any lighting conditions, whether bright or dark, magical or nonmagical. At level 17, you also see Invisible things normally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5.5 Darkvision and the Unseen
Top