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5.5 Fighter Best Eince 2E
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<blockquote data-quote="ECMO3" data-source="post: 9750354" data-attributes="member: 7030563"><p>The 2024 Fighter is way more powerful, but I generally like the 2014 Fighter better than the 2024 Fighter.</p><p></p><p>There are some things that I like better on the 2024, for example I really like Tactical Shift. I like the concept of Tactical Mind, but I hate the mechanics. I do not like Weapon Mastery and the changes to Action Surge. I also hate the changes to Indomitable.</p><p></p><p>I like the Champion and Eldritch Knight subclasses more than their 2014 counterparts, but overall I prefer the 2014 Fighter class.</p><p></p><p>Odd Note: The Fighter and Barbarian have the worst weapon mastery changing mechanics in the game. All other classes can change all their masteries (usually 2) but the Fighter and barbarian can only change one per long rest. To me this makes no sense at all for the fighter, who is supposed to be the weapon expert and it really hurts play if you are not playing a specific archetype focused on one weapon and want to go with whatever the situation sdictates.</p><p></p><p>I am playing a low level fighter right now who started out with mastery in Heavy Crossbow, Morning Star and Daggers (and carried those weapons). She found 2 magic weapons (a flail and a staff) and needs to wait 2 days before she has mastery in both of them. To add insult to injury she also found a magic shield, making her crossbow mastery and dagger mastery useless and she wants to get mastery in a Pistol, but that will take a 3rd day.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9750354, member: 7030563"] The 2024 Fighter is way more powerful, but I generally like the 2014 Fighter better than the 2024 Fighter. There are some things that I like better on the 2024, for example I really like Tactical Shift. I like the concept of Tactical Mind, but I hate the mechanics. I do not like Weapon Mastery and the changes to Action Surge. I also hate the changes to Indomitable. I like the Champion and Eldritch Knight subclasses more than their 2014 counterparts, but overall I prefer the 2014 Fighter class. Odd Note: The Fighter and Barbarian have the worst weapon mastery changing mechanics in the game. All other classes can change all their masteries (usually 2) but the Fighter and barbarian can only change one per long rest. To me this makes no sense at all for the fighter, who is supposed to be the weapon expert and it really hurts play if you are not playing a specific archetype focused on one weapon and want to go with whatever the situation sdictates. I am playing a low level fighter right now who started out with mastery in Heavy Crossbow, Morning Star and Daggers (and carried those weapons). She found 2 magic weapons (a flail and a staff) and needs to wait 2 days before she has mastery in both of them. To add insult to injury she also found a magic shield, making her crossbow mastery and dagger mastery useless and she wants to get mastery in a Pistol, but that will take a 3rd day. [/QUOTE]
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5.5 Fighter Best Eince 2E
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