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5.5 Fighter Best Eince 2E
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<blockquote data-quote="W'rkncacnter" data-source="post: 9751067" data-attributes="member: 7033455"><p>i hate it because it might as well be an auto-success to the point where when you fail despite it, it feels like it's mocking you. i don't want my class features to mock me.</p><p></p><p>i feel like it'd be better if either it was basically an auto-success, or if it was replaced by slowly getting proficiency in other saving throws.</p><p></p><p>hot take: if bows have to be either strength or dexterity (and not some combination of both), they should be strength based. proficiency already determines aim, if you don't have the right muscles built up you're gonna have a bad time trying to use a war bow.</p><p></p><p>it'd probably be best to keep them dex based but give them either a minimum strength or con requirement to not have disadvantage with them, but i think you could totally get away with making bows all strength based and then having finesse throwing weapons, crossbows, and firearms be your ranged dex choices.</p><p></p><p>my idea was to just give martials the ability to use their extra attack to take actions other then attacking, like dashing or using an object or disengaging.</p><p></p><p>that way a level 11 fighter could disengage from an enemy, dash to an enemy near the wizard, and attack that enemy once in the same turn, for example. or the fighter could move 30 feet and dash 3 times for a total of 120 feet of movement. stuff like that.</p><p></p><p>seems like the simplest solution to me.</p><p></p><p>i honestly don't really care that it breaks bounded accuracy because it's clearly meant to eventually just be an effective auto success. my problem is that it...isn't. so it mocks you.</p><p></p><p>like i said to chaltab, i do think it'd be better if fighters slowly accumulated saving throws as they leveled up until they eventually became proficient in all saving throws. it'd be less abusable while still getting across that fighters are the kings of combat.</p><p></p><p>...i just realized i responded to 4 people in one message.</p><p>[MEDIA=youtube]BCmFPeQouec[/MEDIA]</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9751067, member: 7033455"] i hate it because it might as well be an auto-success to the point where when you fail despite it, it feels like it's mocking you. i don't want my class features to mock me. i feel like it'd be better if either it was basically an auto-success, or if it was replaced by slowly getting proficiency in other saving throws. hot take: if bows have to be either strength or dexterity (and not some combination of both), they should be strength based. proficiency already determines aim, if you don't have the right muscles built up you're gonna have a bad time trying to use a war bow. it'd probably be best to keep them dex based but give them either a minimum strength or con requirement to not have disadvantage with them, but i think you could totally get away with making bows all strength based and then having finesse throwing weapons, crossbows, and firearms be your ranged dex choices. my idea was to just give martials the ability to use their extra attack to take actions other then attacking, like dashing or using an object or disengaging. that way a level 11 fighter could disengage from an enemy, dash to an enemy near the wizard, and attack that enemy once in the same turn, for example. or the fighter could move 30 feet and dash 3 times for a total of 120 feet of movement. stuff like that. seems like the simplest solution to me. i honestly don't really care that it breaks bounded accuracy because it's clearly meant to eventually just be an effective auto success. my problem is that it...isn't. so it mocks you. like i said to chaltab, i do think it'd be better if fighters slowly accumulated saving throws as they leveled up until they eventually became proficient in all saving throws. it'd be less abusable while still getting across that fighters are the kings of combat. ...i just realized i responded to 4 people in one message. [MEDIA=youtube]BCmFPeQouec[/MEDIA] [/QUOTE]
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