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5.5 Fighter Best Eince 2E
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<blockquote data-quote="James Gasik" data-source="post: 9751922" data-attributes="member: 6877472"><p>Honestly, I think Paladins granting +5 to all saves is a bit more problematic. But the problem here is that "bounded accuracy" doesn't mean the system can't have large bonuses to things. Otherwise Bless would be a busted spell instead of being "ok". The game designers have gone on record saying they don't really worry about the individual bonuses to hit things have- it's really more about expected damage vs. expected hit points. The ability to trivialize or obviate things like saving throws is all over the place in the system- is Indomitable thrice a day worse than Heroes' Feast making the party immune to fear, poison, and granting advantage on all Wisdom saves for the day?</p><p></p><p>And is the War Priest just deciding to give themselves +10 to hit really a problem, when almost no enemy has an AC over 19 anyways?</p><p></p><p>Or what about the effects of Expertise on skill checks? A high level Rogue can have +17 to a check, with advantage if it uses a Tool and a Skill, and ignore low rolls, making DC 30 checks routinely.</p><p></p><p>Basically there was never any guarantee that super high bonuses wouldn't appear in 5e, and if there was, the 2014 PHB alone proves that it was a pack of lies. I'm sorry if you don't like that, but as long as your group is on board, at least you can change it.</p><p></p><p>Personally, being able to make three saves a day with 95% accuracy isn't going to make me want to play a Fighter. If I want good saves, I'll be a Paladin, lol. But I think it's nice that the ability feels impactful when it's used.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9751922, member: 6877472"] Honestly, I think Paladins granting +5 to all saves is a bit more problematic. But the problem here is that "bounded accuracy" doesn't mean the system can't have large bonuses to things. Otherwise Bless would be a busted spell instead of being "ok". The game designers have gone on record saying they don't really worry about the individual bonuses to hit things have- it's really more about expected damage vs. expected hit points. The ability to trivialize or obviate things like saving throws is all over the place in the system- is Indomitable thrice a day worse than Heroes' Feast making the party immune to fear, poison, and granting advantage on all Wisdom saves for the day? And is the War Priest just deciding to give themselves +10 to hit really a problem, when almost no enemy has an AC over 19 anyways? Or what about the effects of Expertise on skill checks? A high level Rogue can have +17 to a check, with advantage if it uses a Tool and a Skill, and ignore low rolls, making DC 30 checks routinely. Basically there was never any guarantee that super high bonuses wouldn't appear in 5e, and if there was, the 2014 PHB alone proves that it was a pack of lies. I'm sorry if you don't like that, but as long as your group is on board, at least you can change it. Personally, being able to make three saves a day with 95% accuracy isn't going to make me want to play a Fighter. If I want good saves, I'll be a Paladin, lol. But I think it's nice that the ability feels impactful when it's used. [/QUOTE]
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