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5.5 Fighter Best Eince 2E
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<blockquote data-quote="ECMO3" data-source="post: 9751942" data-attributes="member: 7030563"><p>+5 from a Paladin and +2.5 from bless is not in the same universe as up to +20 from Indomitable.</p><p></p><p></p><p></p><p>Yes it is. This uses a high level spell slot that maxes out at twice a day at 19th level and makes the party immune to two things. The advantage on the saves at the level you can get the spell (11th level) is far weaker than Indomitable already is at that level.</p><p></p><p>I've played with all of these things (Bless, Paladins, Heroes Feast and Indomitable) and at high level they are not comparable, Indomitable is far worse.</p><p></p><p>There are other problem spells that are bigger issues than this one, but those too are not as big a problem as Indomitable is.</p><p></p><p></p><p></p><p></p><p>There are lots of enemies over 19AC and I don't think this is a problem for a couple reasons. A bonus to hit is not nearly as impactful as a bonus to a save and +10 is not as impactful as +20.</p><p></p><p>I don't think the Epic boons, including boon of Combat Prowess which makes your attacks automatically hit, are as broken as Indomitable.</p><p></p><p></p><p></p><p>A 20th level Rogue with a 20 in the stat AND expertise AND a tool proficiency has a +17 and advantage on a skill check in tier 4 and will succeed on a DC 30 check 64% of the time, failing the other 36% of the time (reliable talent does not help with this at all and is not relevant to it). A 20th level Fighter using Indomitable, a 20 stat and proficiency in the save has a +31 and makes a DC 32 or lower save automatically. </p><p></p><p>The DC would need to be 39 before the Fighter would have a 36% chance of failing it. A 39 DC skill check for the Rogue is impossible, even with a +17 and advantage.</p><p></p><p></p><p></p><p>They didn't appear until Indomitable.</p><p></p><p></p><p></p><p>Exactly, people wanted to play fighters already so this was not needed and should not have been added IMO.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9751942, member: 7030563"] +5 from a Paladin and +2.5 from bless is not in the same universe as up to +20 from Indomitable. Yes it is. This uses a high level spell slot that maxes out at twice a day at 19th level and makes the party immune to two things. The advantage on the saves at the level you can get the spell (11th level) is far weaker than Indomitable already is at that level. I've played with all of these things (Bless, Paladins, Heroes Feast and Indomitable) and at high level they are not comparable, Indomitable is far worse. There are other problem spells that are bigger issues than this one, but those too are not as big a problem as Indomitable is. There are lots of enemies over 19AC and I don't think this is a problem for a couple reasons. A bonus to hit is not nearly as impactful as a bonus to a save and +10 is not as impactful as +20. I don't think the Epic boons, including boon of Combat Prowess which makes your attacks automatically hit, are as broken as Indomitable. A 20th level Rogue with a 20 in the stat AND expertise AND a tool proficiency has a +17 and advantage on a skill check in tier 4 and will succeed on a DC 30 check 64% of the time, failing the other 36% of the time (reliable talent does not help with this at all and is not relevant to it). A 20th level Fighter using Indomitable, a 20 stat and proficiency in the save has a +31 and makes a DC 32 or lower save automatically. The DC would need to be 39 before the Fighter would have a 36% chance of failing it. A 39 DC skill check for the Rogue is impossible, even with a +17 and advantage. They didn't appear until Indomitable. Exactly, people wanted to play fighters already so this was not needed and should not have been added IMO. [/QUOTE]
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