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5.5 Fighter Best Eince 2E
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<blockquote data-quote="W'rkncacnter" data-source="post: 9755368" data-attributes="member: 7033455"><p>i'd say just skip the question entirely and have it start as an auto save (or change it to be slowly collecting save proficiencies). the bonus starts and ends high enough that that's clearly the intent anyway. why bother with the math?</p><p></p><p>okay, let me clarify - i understand the math. i don't understand the <em>perspective.</em></p><p></p><p>like, sure, we can throw around percentages and go "See, your later uses are less effective because of percentages!" but like...i'm still taking 4 attacks each action surge. i'm still getting the same bonus on each indomitable. it's just such a...white roomy way of looking at things, to the point where it feels alien to me.</p><p></p><p>based off stories i've seen i think the only fights that really matter at level 20 are likely to be endgame bosses. there's exceptions, but from what i've seen most games that hit level 20 tend to end pretty soon after.</p><p></p><p>a lot of that will be dependent on what magic items your dm let you has, though. like without magic items you can pick up resilient wisdom and maybe boost your wisdom at higher levels and...that's about it.</p><p></p><p>i mean...is that actually true? and if it is true, does it actually make those uses LESS effective?</p><p></p><p>like, what is actually stopping the DM from throwing multiple debilitating effects at your fighter? especially at the levels where you have more then one use of indomitable. there could easily be multiple enemies with hard control, or an enemy with multiple hard control effects.</p><p></p><p>but even if they don't - okay, the first one goes to avoiding paralysis. if the next one goes to stopping a fire storm from knocking me to 0, is that actually less effective then the one that got me out of paralysis? how would you determine that? even if it wouldn't have knocked me to 0, what if the next attack would have? there's too much going on in an actual fight for this to be a meaningful assumption, which is part of why i just don't get the perspective. how effective an extra use of something actually is will be entirely dependent on what's happening. using an action surge to dash at higher levels, for example, feels really bad and reads statistically suboptimal, until it gets you within range of the bbeg to lay into him with a full action of attacks.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9755368, member: 7033455"] i'd say just skip the question entirely and have it start as an auto save (or change it to be slowly collecting save proficiencies). the bonus starts and ends high enough that that's clearly the intent anyway. why bother with the math? okay, let me clarify - i understand the math. i don't understand the [I]perspective.[/I] like, sure, we can throw around percentages and go "See, your later uses are less effective because of percentages!" but like...i'm still taking 4 attacks each action surge. i'm still getting the same bonus on each indomitable. it's just such a...white roomy way of looking at things, to the point where it feels alien to me. based off stories i've seen i think the only fights that really matter at level 20 are likely to be endgame bosses. there's exceptions, but from what i've seen most games that hit level 20 tend to end pretty soon after. a lot of that will be dependent on what magic items your dm let you has, though. like without magic items you can pick up resilient wisdom and maybe boost your wisdom at higher levels and...that's about it. i mean...is that actually true? and if it is true, does it actually make those uses LESS effective? like, what is actually stopping the DM from throwing multiple debilitating effects at your fighter? especially at the levels where you have more then one use of indomitable. there could easily be multiple enemies with hard control, or an enemy with multiple hard control effects. but even if they don't - okay, the first one goes to avoiding paralysis. if the next one goes to stopping a fire storm from knocking me to 0, is that actually less effective then the one that got me out of paralysis? how would you determine that? even if it wouldn't have knocked me to 0, what if the next attack would have? there's too much going on in an actual fight for this to be a meaningful assumption, which is part of why i just don't get the perspective. how effective an extra use of something actually is will be entirely dependent on what's happening. using an action surge to dash at higher levels, for example, feels really bad and reads statistically suboptimal, until it gets you within range of the bbeg to lay into him with a full action of attacks. [/QUOTE]
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