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5.5 Weapons Table (Create Your Own Weapon)
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<blockquote data-quote="Yaarel" data-source="post: 8771956" data-attributes="member: 58172"><p>This proposal for 5.5 weapons uses one standard for all weapons. In addition to the examples that use the standard here, you can create your own weapon. For best results, it helps to have a reallife historical weapon in mind to model the weapon statistics.</p><p></p><p>The proposal makes no distinction between simple and martial. All standard weapons are a viable choice, depending on style. Only the Fighter class is proficient with every possible weapon. Certain Fighter Fighting Styles can modify the traits of a weapon. All other classes choose two to five weapon proficiencies. Except, the Wizard class relies on cantrips, has no weapon proficiencies, but can swap a cantrip for one weapon proficiency.</p><p></p><p></p><p></p><p>WEAPON TRAITS</p><p></p><p>Each weapon uses the following formula.</p><p></p><p><strong>Standard Weapon Damage</strong> = 1d8 base die size</p><p></p><p><strong>Damage Die Sizes:</strong> 1 › 1d3 › 1d4 › 1d6 › 1d8 › 1d10 › 1d12 › 2d6</p><p></p><p>When you add a trait to a weapon make the comparable tradeoff in the die size of its damage. Note, here the Versatile trait is the same thing as the Twohanded trait except one can optionally use it onehanded. All weapons use Strength for their attack and damage, unless the Ammunition or Finesse trait uses Dexterity instead. Finesse means the weapon is precise and can benefit from subtle dexterous movements. You and your DM must agree if implementing a nonstandard Special trait.</p><p></p><p><strong>Ammunition (range, only Dex):</strong> decrease die size twice</p><p><strong>Finesse (Str or Dex):</strong> decrease die size once</p><p><strong>Light (offhand, can use in grapple):</strong> decrease die size once</p><p><strong>Loading</strong> <strong>(only once per round)</strong>: increase die size once</p><p><strong>Heavy (medium size only):</strong> increase die size once</p><p><strong>Hook (hit can pull, some deal pierce damage):</strong> decrease die size once</p><p><strong>Mount: </strong>when on charging mount and onehanded, increase die size twice</p><p><strong>Reach:</strong> decrease die size once</p><p><strong>Reach only (disadvantage within 5 feet):</strong> −</p><p><strong>Special:</strong> nonstandard modification of die size</p><p><strong>Throw (range):</strong> decrease die size once</p><p><strong>Twohanded/Versatile:</strong> when twohanded, increase die size twice</p><p></p><p>WEAPON EXAMPLES</p><p></p><p><em>Ammunitions</em></p><p><strong>Blowgun</strong> 1 pierce: ammunition, light, loading; special (can stay hidden)</p><p><strong>Handbow</strong> 1d4 pierce: ammunition, light, loading</p><p><strong>Heavy Crossbow</strong> 1d12 pierce: ammunition, heavy, loading, twohanded</p><p><strong>Light Crossbow</strong> 1d6 pierce: ammunition, loading</p><p><strong>Longbow</strong> 1d10 pierce: ammunition, heavy, twohanded</p><p><strong>Shortbow</strong> 1d8 pierce: ammunition, twohanded</p><p><strong>Sling</strong> 1d6 bludgeon: ammunition, loading</p><p></p><p><em>Axes</em></p><p><strong>Battleaxe</strong> 1d8 slash: versatile (1d12)</p><p><strong>Greataxe</strong> 2d6 slash: heavy, twohanded</p><p><strong>Halberd</strong> 1d10 slash: heavy, hook (pull), reach, twohanded</p><p><strong>Hatchet</strong> 1d6 slash: light</p><p><strong>Throwing Axe</strong> 1d4 slash: light, throw</p><p></p><p><em>Blades (1 foot or less)</em></p><p><strong>Dagger</strong> 1d4 pierce: finesse, light</p><p><strong>Knife</strong> 1d6 slash/pierce: light</p><p><strong>Shuriken</strong> 1d3 pierce: finesse, light, throw</p><p><strong>Throwing Knife</strong> 1d4 pierce: finesse, throw</p><p></p><p><em>Blades (1 foot to 2 feet)</em></p><p><strong>Glaive</strong> 1d12 slash: heavy, reach, twohanded</p><p><strong>Khukuri</strong> (Kukri) 1d6 slash: light</p><p><strong>Longknife</strong> 1d4 pierce: finesse, light</p><p><strong>Seax</strong> 1d8 slash: −</p><p><strong>Shortsword</strong> 1d6 slash/pierce: finesse</p><p></p><p><em>Blades (2 feet to 3 feet)</em></p><p><strong>Katana</strong> 1d6 slash: finesse, versatile (1d10)</p><p><strong>Scimitar</strong> 1d6 slash: light, mount (1d10)</p><p><strong>Spatha</strong> 1d8 slash/pierce: −</p><p><strong>Sword</strong> 1d8 slash/pierce: finesse, heavy</p><p></p><p><em>Blades (3 feet to 4 feet)</em></p><p><strong>Longsword</strong> 1d8 slash: versatile (1d12)</p><p><strong>Rapier</strong> 1d6 pierce: finesse</p><p></p><p><em>Blades (4 feet or more)</em></p><p><strong>Greatsword</strong> 2d6 slash: heavy, twohanded</p><p><strong>Twohander</strong> (zweihänder) 2d6 slash: heavy, reach only, twohanded; special (instead within 5 feet, halfsword 1d6 pierce)</p><p></p><p><em>Flexibles</em></p><p><strong>Bolas</strong> 1d4 bludgeon: loading, throw; special (prone, Athletics versus DC 10 to free)</p><p><strong>Flail</strong> (staff with hinged rod, threshing tool) 1d10 bludgeon: reach, twohanded</p><p><strong>Meteor</strong> (chain with spiked ball) 1d8 pierce/bludgeon: finesse, reach, twohanded</p><p><strong>Military Flail</strong> (rod with chain with spiked ball) 1d8 pierce/bludgeon: −</p><p><strong>Net </strong>−: loading, throw; special (restrained, Athletics versus DC 10 to free)</p><p><strong>Nunchaku</strong> 1d4 bludgeon: finesse, light, versatile (1d8)</p><p><strong>Scourge</strong> (rod with cords each with metal weight) 1d8 slash: −</p><p><strong>Whip</strong> 1 slash: finesse, light, reach</p><p></p><p><em>Hammers</em></p><p><strong>Hammer</strong> (woodwork tool) 1d4 bludgeon: light, thrown</p><p><strong>Maul</strong> (sledgehammer) 2d6 bludgeon: heavy, twohanded</p><p><strong>Pickaxe</strong> (mining tool) 1d8 pierce: versatile (1d12)</p><p><strong>Warhammer</strong> (rod or staff with hammerhead with spike) 1d6 bludgeon: hook (1d6 pierce, pull), versatile/mount (1d10)</p><p></p><p><em>Rods</em></p><p><strong>Cane</strong> (shaft about 3 feet, 2 to 4) 1d4 bludgeon: finesse, light</p><p><strong>Club</strong> (baseball bat, studded tetsuba) 1d6 bludgeon: light, versatile (1d10)</p><p><strong>Greatclub</strong> 1d12 bludgeon: twohanded</p><p><strong>Greatmace</strong> 2d6 bludgeon: heavy, twohanded</p><p><strong>Mace</strong> 1d8 bludgeon: −</p><p><strong>Morningstar</strong> (spiked mace) 1d8 pierce/bludgeon: −</p><p><strong>Staff</strong> (shaft 4 to 10 feet) 1d6 bludgeon: finesse, versatile (1d10)</p><p><strong>Throwstick</strong> 1d6 bludgeon: throw</p><p></p><p><em>Spears</em></p><p><strong>Dart</strong> (thrown weighted arrow) 1d4 pierce: finesse, throw</p><p><strong>Javelin</strong> (shaft 6 to 8 feet) 1d6 pierce: throw, versatile (1d10)</p><p><strong>Lance</strong> (shaft 8 to 10 feet) 1d8 pierce: reach only, versatile/mount (1d12)</p><p><strong>Longspear</strong> (shaft 8 to 10 feet) 1d8 pierce: heavy, reach, versatile (1d12)</p><p><strong>Spear</strong> (shaft 6 to 8 feet) 1d8 pierce: heavy, throw, versatile (1d12)</p><p><strong>Trident</strong> 1d6 pierce: throw, versatile (1d10)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8771956, member: 58172"] This proposal for 5.5 weapons uses one standard for all weapons. In addition to the examples that use the standard here, you can create your own weapon. For best results, it helps to have a reallife historical weapon in mind to model the weapon statistics. The proposal makes no distinction between simple and martial. All standard weapons are a viable choice, depending on style. Only the Fighter class is proficient with every possible weapon. Certain Fighter Fighting Styles can modify the traits of a weapon. All other classes choose two to five weapon proficiencies. Except, the Wizard class relies on cantrips, has no weapon proficiencies, but can swap a cantrip for one weapon proficiency. WEAPON TRAITS Each weapon uses the following formula. [B]Standard Weapon Damage[/B] = 1d8 base die size [B]Damage Die Sizes:[/B] 1 › 1d3 › 1d4 › 1d6 › 1d8 › 1d10 › 1d12 › 2d6 When you add a trait to a weapon make the comparable tradeoff in the die size of its damage. Note, here the Versatile trait is the same thing as the Twohanded trait except one can optionally use it onehanded. All weapons use Strength for their attack and damage, unless the Ammunition or Finesse trait uses Dexterity instead. Finesse means the weapon is precise and can benefit from subtle dexterous movements. You and your DM must agree if implementing a nonstandard Special trait. [B]Ammunition (range, only Dex):[/B] decrease die size twice [B]Finesse (Str or Dex):[/B] decrease die size once [B]Light (offhand, can use in grapple):[/B] decrease die size once [B]Loading[/B] [B](only once per round)[/B]: increase die size once [B]Heavy (medium size only):[/B] increase die size once [B]Hook (hit can pull, some deal pierce damage):[/B] decrease die size once [B]Mount: [/B]when on charging mount and onehanded, increase die size twice [B]Reach:[/B] decrease die size once [B]Reach only (disadvantage within 5 feet):[/B] − [B]Special:[/B] nonstandard modification of die size [B]Throw (range):[/B] decrease die size once [B]Twohanded/Versatile:[/B] when twohanded, increase die size twice WEAPON EXAMPLES [I]Ammunitions[/I] [B]Blowgun[/B] 1 pierce: ammunition, light, loading; special (can stay hidden) [B]Handbow[/B] 1d4 pierce: ammunition, light, loading [B]Heavy Crossbow[/B] 1d12 pierce: ammunition, heavy, loading, twohanded [B]Light Crossbow[/B] 1d6 pierce: ammunition, loading [B]Longbow[/B] 1d10 pierce: ammunition, heavy, twohanded [B]Shortbow[/B] 1d8 pierce: ammunition, twohanded [B]Sling[/B] 1d6 bludgeon: ammunition, loading [I]Axes[/I] [B]Battleaxe[/B] 1d8 slash: versatile (1d12) [B]Greataxe[/B] 2d6 slash: heavy, twohanded [B]Halberd[/B] 1d10 slash: heavy, hook (pull), reach, twohanded [B]Hatchet[/B] 1d6 slash: light [B]Throwing Axe[/B] 1d4 slash: light, throw [I]Blades (1 foot or less)[/I] [B]Dagger[/B] 1d4 pierce: finesse, light [B]Knife[/B] 1d6 slash/pierce: light [B]Shuriken[/B] 1d3 pierce: finesse, light, throw [B]Throwing Knife[/B] 1d4 pierce: finesse, throw [I]Blades (1 foot to 2 feet)[/I] [B]Glaive[/B] 1d12 slash: heavy, reach, twohanded [B]Khukuri[/B] (Kukri) 1d6 slash: light [B]Longknife[/B] 1d4 pierce: finesse, light [B]Seax[/B] 1d8 slash: − [B]Shortsword[/B] 1d6 slash/pierce: finesse [I]Blades (2 feet to 3 feet)[/I] [B]Katana[/B] 1d6 slash: finesse, versatile (1d10) [B]Scimitar[/B] 1d6 slash: light, mount (1d10) [B]Spatha[/B] 1d8 slash/pierce: − [B]Sword[/B] 1d8 slash/pierce: finesse, heavy [I]Blades (3 feet to 4 feet)[/I] [B]Longsword[/B] 1d8 slash: versatile (1d12) [B]Rapier[/B] 1d6 pierce: finesse [I]Blades (4 feet or more)[/I] [B]Greatsword[/B] 2d6 slash: heavy, twohanded [B]Twohander[/B] (zweihänder) 2d6 slash: heavy, reach only, twohanded; special (instead within 5 feet, halfsword 1d6 pierce) [I]Flexibles[/I] [B]Bolas[/B] 1d4 bludgeon: loading, throw; special (prone, Athletics versus DC 10 to free) [B]Flail[/B] (staff with hinged rod, threshing tool) 1d10 bludgeon: reach, twohanded [B]Meteor[/B] (chain with spiked ball) 1d8 pierce/bludgeon: finesse, reach, twohanded [B]Military Flail[/B] (rod with chain with spiked ball) 1d8 pierce/bludgeon: − [B]Net [/B]−: loading, throw; special (restrained, Athletics versus DC 10 to free) [B]Nunchaku[/B] 1d4 bludgeon: finesse, light, versatile (1d8) [B]Scourge[/B] (rod with cords each with metal weight) 1d8 slash: − [B]Whip[/B] 1 slash: finesse, light, reach [I]Hammers[/I] [B]Hammer[/B] (woodwork tool) 1d4 bludgeon: light, thrown [B]Maul[/B] (sledgehammer) 2d6 bludgeon: heavy, twohanded [B]Pickaxe[/B] (mining tool) 1d8 pierce: versatile (1d12) [B]Warhammer[/B] (rod or staff with hammerhead with spike) 1d6 bludgeon: hook (1d6 pierce, pull), versatile/mount (1d10) [I]Rods[/I] [B]Cane[/B] (shaft about 3 feet, 2 to 4) 1d4 bludgeon: finesse, light [B]Club[/B] (baseball bat, studded tetsuba) 1d6 bludgeon: light, versatile (1d10) [B]Greatclub[/B] 1d12 bludgeon: twohanded [B]Greatmace[/B] 2d6 bludgeon: heavy, twohanded [B]Mace[/B] 1d8 bludgeon: − [B]Morningstar[/B] (spiked mace) 1d8 pierce/bludgeon: − [B]Staff[/B] (shaft 4 to 10 feet) 1d6 bludgeon: finesse, versatile (1d10) [B]Throwstick[/B] 1d6 bludgeon: throw [I]Spears[/I] [B]Dart[/B] (thrown weighted arrow) 1d4 pierce: finesse, throw [B]Javelin[/B] (shaft 6 to 8 feet) 1d6 pierce: throw, versatile (1d10) [B]Lance[/B] (shaft 8 to 10 feet) 1d8 pierce: reach only, versatile/mount (1d12) [B]Longspear[/B] (shaft 8 to 10 feet) 1d8 pierce: heavy, reach, versatile (1d12) [B]Spear[/B] (shaft 6 to 8 feet) 1d8 pierce: heavy, throw, versatile (1d12) [B]Trident[/B] 1d6 pierce: throw, versatile (1d10) [/QUOTE]
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