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5.5 Weapons Table (Create Your Own Weapon)
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<blockquote data-quote="Yaarel" data-source="post: 8773111" data-attributes="member: 58172"><p>In the original post, all weapons use the same standard, and are equally good options depending on fighting style. This post, uses the same weapons but organizes them between simple weapons and martial weapons, strictly depending on their damage dice. The simple weapon is any weapon that deals 1d6 or smaller. The martial weapon is any weapon that deals more. But both categories are good options. All are standard, none are inferior. For now I am leaving the flexible weapons as a separate category.</p><p></p><p></p><p><em>Simple Ammunition Weapons</em></p><p><strong>Blowgun</strong> 1 pierce: ammunition, light, loading; special (can stay hidden)</p><p><strong>Handbow</strong> 1d4 pierce: ammunition, light, loading</p><p><strong>Light Crossbow</strong> 1d6 pierce: ammunition, loading</p><p><strong>Sling</strong> (shepherds sling) 1d6 bludgeon: ammunition, loading</p><p></p><p><em>Martial Ammunition Weapons</em></p><p><strong>Heavy Crossbow</strong> 1d12 pierce: ammunition, heavy, loading, twohanded</p><p><strong>Longbow</strong> 1d10 pierce: ammunition, heavy, twohanded</p><p><strong>Shortbow</strong> (composite bow) 1d8 pierce: ammunition, twohanded</p><p></p><p><em>Simple Melee Weapons</em></p><p><strong>Cane</strong> (shaft about 3 feet, 2 to 4) 1d4 bludgeon: finesse, light</p><p><strong>Club</strong> (baseball bat, studded tetsuba) 1d6 bludgeon: light, versatile (1d10)</p><p><strong>Dagger</strong> 1d4 pierce: finesse, light</p><p><strong>Dart</strong> (thrown weighted arrow) 1d4 pierce: finesse, throw</p><p><strong>Hammer</strong> (woodwork tool) 1d4 bludgeon: light, thrown</p><p><strong>Hatchet</strong> 1d6 slash: light</p><p><strong>Javelin</strong> (shaft 6 to 8 feet) 1d6 pierce: throw, versatile (1d10)</p><p><strong>Katana</strong> 1d6 slash: finesse, versatile (1d10)</p><p><strong>Knife</strong> (blade 1 foot or less) 1d6 slash/pierce: light</p><p><strong>Khukuri</strong> (Kukri) (blade 1 to 2 feet) 1d6 slash: light</p><p><strong>Longknife</strong> (blade 1 to 2 feet) 1d4 pierce: finesse, light</p><p><strong>Rapier</strong> (blade 3 to 4 feet) 1d6 pierce: finesse</p><p><strong>Scimitar</strong> (blade 2 to 3 feet) 1d6 slash: light, mount (1d10)</p><p><strong>Shortsword</strong> (blade 1 to 2 feet) 1d6 slash/pierce: finesse</p><p><strong>Shuriken</strong> 1d3 pierce: finesse, light, throw</p><p><strong>Staff</strong> (shaft 4 to 10 feet) 1d6 bludgeon: finesse, versatile (1d10)</p><p><strong>Throwing Axe</strong> 1d4 slash: light, throw</p><p><strong>Throwing Knife</strong> (blade 1 foot or less) 1d4 pierce: finesse, throw</p><p><strong>Throwstick</strong> 1d6 bludgeon: throw</p><p><strong>Trident</strong> 1d6 pierce: throw, versatile (1d10)</p><p><strong>Warhammer</strong> (rod or staff with hammerhead with spike) 1d6 bludgeon: hook (1d6 pierce, pull), versatile/mount (1d10)</p><p></p><p><em>Martial Melee Weapons</em></p><p><strong>Battleaxe</strong> 1d8 slash: versatile (1d12)</p><p><strong>Glaive</strong> (shaft 6 to 8 feet, blade 1 to 2 feet) 1d12 slash: heavy, reach, twohanded</p><p><strong>Greataxe</strong> 2d6 slash: heavy, twohanded</p><p><strong>Greatclub</strong> 1d12 bludgeon: twohanded</p><p><strong>Greatmace</strong> 2d6 bludgeon: heavy, twohanded</p><p><strong>Greatsword</strong> (blade 4 feet or more) 2d6 slash: heavy, twohanded</p><p><strong>Mace</strong> 1d8 bludgeon: −</p><p><strong>Morningstar</strong> (spiked mace) 1d8 pierce/bludgeon: −</p><p><strong>Halberd</strong> (shaft 8 to 10 feet) 1d10 slash: heavy, hook (pull), reach, twohanded</p><p><strong>Lance</strong> (shaft 8 to 10 feet) 1d8 pierce: reach only, versatile/mount (1d12)</p><p><strong>Longspear</strong> (shaft 8 to 10 feet) 1d8 pierce: heavy, reach, versatile (1d12)</p><p><strong>Longsword</strong> (blade 3 to 4 feet) 1d8 slash: versatile (1d12)</p><p><strong>Maul</strong> 2d6 bludgeon: heavy, twohanded</p><p><strong>Pickaxe</strong> (mining tool) 1d8 pierce: versatile (1d12)</p><p><strong>Seax</strong> (blade 1 to 2 feet) 1d8 slash: −</p><p><strong>Spatha</strong> (blade 2 to 3 feet) 1d8 slash/pierce: −</p><p><strong>Spear</strong> (shaft 6 to 8 feet) 1d8 pierce: heavy, throw, versatile (1d12) </p><p><strong>Sword</strong> (blade 2 to 3 feet) 1d8 slash/pierce: finesse, heavy</p><p><strong>Twohander</strong> (zweihänder) (blade 4 feet or more) 2d6 slash: heavy, reach only, twohanded; special (instead within 5 feet, halfsword 1d6 pierce)</p><p></p><p><em>Flexible Melee Weapons</em></p><p><strong>Bolas</strong> 1d4 bludgeon: loading, throw; special (prone, Athletics versus DC 10 to free)</p><p><strong>Flail</strong> (staff with hinged rod) 1d10 bludgeon: reach, twohanded</p><p><strong>Meteor</strong> (chain with spiked ball) 1d8 pierce/bludgeon: finesse, reach, twohanded</p><p><strong>Military Flail</strong> (rod with chain with spiked ball) 1d8 pierce/bludgeon: −</p><p><strong>Net </strong>−: loading, throw; special (restrained, Athletics versus DC 10 to free)</p><p><strong>Nunchaku</strong> 1d4 bludgeon: finesse, light, versatile (1d8)</p><p><strong>Scourge</strong> (rod with cords each with metal weight) 1d8 slash: −</p><p><strong>Whip</strong> 1 slash: finesse, light, reach</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8773111, member: 58172"] In the original post, all weapons use the same standard, and are equally good options depending on fighting style. This post, uses the same weapons but organizes them between simple weapons and martial weapons, strictly depending on their damage dice. The simple weapon is any weapon that deals 1d6 or smaller. The martial weapon is any weapon that deals more. But both categories are good options. All are standard, none are inferior. For now I am leaving the flexible weapons as a separate category. [I]Simple Ammunition Weapons[/I] [B]Blowgun[/B] 1 pierce: ammunition, light, loading; special (can stay hidden) [B]Handbow[/B] 1d4 pierce: ammunition, light, loading [B]Light Crossbow[/B] 1d6 pierce: ammunition, loading [B]Sling[/B] (shepherds sling) 1d6 bludgeon: ammunition, loading [I]Martial Ammunition Weapons[/I] [B]Heavy Crossbow[/B] 1d12 pierce: ammunition, heavy, loading, twohanded [B]Longbow[/B] 1d10 pierce: ammunition, heavy, twohanded [B]Shortbow[/B] (composite bow) 1d8 pierce: ammunition, twohanded [I]Simple Melee Weapons[/I] [B]Cane[/B] (shaft about 3 feet, 2 to 4) 1d4 bludgeon: finesse, light [B]Club[/B] (baseball bat, studded tetsuba) 1d6 bludgeon: light, versatile (1d10) [B]Dagger[/B] 1d4 pierce: finesse, light [B]Dart[/B] (thrown weighted arrow) 1d4 pierce: finesse, throw [B]Hammer[/B] (woodwork tool) 1d4 bludgeon: light, thrown [B]Hatchet[/B] 1d6 slash: light [B]Javelin[/B] (shaft 6 to 8 feet) 1d6 pierce: throw, versatile (1d10) [B]Katana[/B] 1d6 slash: finesse, versatile (1d10) [B]Knife[/B] (blade 1 foot or less) 1d6 slash/pierce: light [B]Khukuri[/B] (Kukri) (blade 1 to 2 feet) 1d6 slash: light [B]Longknife[/B] (blade 1 to 2 feet) 1d4 pierce: finesse, light [B]Rapier[/B] (blade 3 to 4 feet) 1d6 pierce: finesse [B]Scimitar[/B] (blade 2 to 3 feet) 1d6 slash: light, mount (1d10) [B]Shortsword[/B] (blade 1 to 2 feet) 1d6 slash/pierce: finesse [B]Shuriken[/B] 1d3 pierce: finesse, light, throw [B]Staff[/B] (shaft 4 to 10 feet) 1d6 bludgeon: finesse, versatile (1d10) [B]Throwing Axe[/B] 1d4 slash: light, throw [B]Throwing Knife[/B] (blade 1 foot or less) 1d4 pierce: finesse, throw [B]Throwstick[/B] 1d6 bludgeon: throw [B]Trident[/B] 1d6 pierce: throw, versatile (1d10) [B]Warhammer[/B] (rod or staff with hammerhead with spike) 1d6 bludgeon: hook (1d6 pierce, pull), versatile/mount (1d10) [I]Martial Melee Weapons[/I] [B]Battleaxe[/B] 1d8 slash: versatile (1d12) [B]Glaive[/B] (shaft 6 to 8 feet, blade 1 to 2 feet) 1d12 slash: heavy, reach, twohanded [B]Greataxe[/B] 2d6 slash: heavy, twohanded [B]Greatclub[/B] 1d12 bludgeon: twohanded [B]Greatmace[/B] 2d6 bludgeon: heavy, twohanded [B]Greatsword[/B] (blade 4 feet or more) 2d6 slash: heavy, twohanded [B]Mace[/B] 1d8 bludgeon: − [B]Morningstar[/B] (spiked mace) 1d8 pierce/bludgeon: − [B]Halberd[/B] (shaft 8 to 10 feet) 1d10 slash: heavy, hook (pull), reach, twohanded [B]Lance[/B] (shaft 8 to 10 feet) 1d8 pierce: reach only, versatile/mount (1d12) [B]Longspear[/B] (shaft 8 to 10 feet) 1d8 pierce: heavy, reach, versatile (1d12) [B]Longsword[/B] (blade 3 to 4 feet) 1d8 slash: versatile (1d12) [B]Maul[/B] 2d6 bludgeon: heavy, twohanded [B]Pickaxe[/B] (mining tool) 1d8 pierce: versatile (1d12) [B]Seax[/B] (blade 1 to 2 feet) 1d8 slash: − [B]Spatha[/B] (blade 2 to 3 feet) 1d8 slash/pierce: − [B]Spear[/B] (shaft 6 to 8 feet) 1d8 pierce: heavy, throw, versatile (1d12) [B]Sword[/B] (blade 2 to 3 feet) 1d8 slash/pierce: finesse, heavy [B]Twohander[/B] (zweihänder) (blade 4 feet or more) 2d6 slash: heavy, reach only, twohanded; special (instead within 5 feet, halfsword 1d6 pierce) [I]Flexible Melee Weapons[/I] [B]Bolas[/B] 1d4 bludgeon: loading, throw; special (prone, Athletics versus DC 10 to free) [B]Flail[/B] (staff with hinged rod) 1d10 bludgeon: reach, twohanded [B]Meteor[/B] (chain with spiked ball) 1d8 pierce/bludgeon: finesse, reach, twohanded [B]Military Flail[/B] (rod with chain with spiked ball) 1d8 pierce/bludgeon: − [B]Net [/B]−: loading, throw; special (restrained, Athletics versus DC 10 to free) [B]Nunchaku[/B] 1d4 bludgeon: finesse, light, versatile (1d8) [B]Scourge[/B] (rod with cords each with metal weight) 1d8 slash: − [B]Whip[/B] 1 slash: finesse, light, reach [/QUOTE]
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