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General Tabletop Discussion
*Dungeons & Dragons
5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="Stalker0" data-source="post: 8695355" data-attributes="member: 5889"><p>Though 5e uses natural language....some language is more natural than others<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We all have sections of the rules that are reasonably clear, but then there are other sections so vague that you just want to toss the rules in a fireplace!</p><p></p><p>So if there was ONE (and just one so to make the choice interesting) section in the any of the core books you could rewrite for better clarity in the next edition, what would it be?</p><p></p><p>And a reminder, the goal here is not to rewrite the rules to really change them necessarily, to buff or nerf them....its really just about making the designer's intent clearer.</p><p></p><p></p><p><strong>For me the section would be the stealth rules</strong>. Stealth is such a core part of the standard dnd experience (both for rogues sneaking past guards, and parties being ambushed by sneaky monsters), and it is an INCREDIBLY powerful ability. But the rules are not great, there is lots of vague language, there are lots of very common stealth scenarios really not covered in the rules...its a bit of a mess. That would be my number 1 section to just rewrite with a lot more explicit language.</p><p></p><p>So what is yours?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8695355, member: 5889"] Though 5e uses natural language....some language is more natural than others:) We all have sections of the rules that are reasonably clear, but then there are other sections so vague that you just want to toss the rules in a fireplace! So if there was ONE (and just one so to make the choice interesting) section in the any of the core books you could rewrite for better clarity in the next edition, what would it be? And a reminder, the goal here is not to rewrite the rules to really change them necessarily, to buff or nerf them....its really just about making the designer's intent clearer. [B]For me the section would be the stealth rules[/B]. Stealth is such a core part of the standard dnd experience (both for rogues sneaking past guards, and parties being ambushed by sneaky monsters), and it is an INCREDIBLY powerful ability. But the rules are not great, there is lots of vague language, there are lots of very common stealth scenarios really not covered in the rules...its a bit of a mess. That would be my number 1 section to just rewrite with a lot more explicit language. So what is yours? [/QUOTE]
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5.5e - What ONE section of the rules would you rewrite for clarity?
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