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General Tabletop Discussion
*Dungeons & Dragons
5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="James Gasik" data-source="post: 8695883" data-attributes="member: 6877472"><p>See I look at it differently. Every character should be good at noticing things, because adventuring is a career that can quickly lead to death if you don't.</p><p></p><p>Having people with a reason to invest in Wisdom be slightly better at noticing things is fine, it's a reward for a Wisdom focus. And Wisdom is a good ability to have, since failed Wisdom saves tend to be very bad news, usually resulting in you losing the ability to actually play the game!</p><p></p><p>But when <strong>one class</strong> has an Intelligence focus, and the ability score does so little for other classes, it feels like you've just made a Wizard with Investigation proficiency vital to success in the game!</p><p></p><p>So either make Intelligence a better ability score for everyone, make more classes that want it, or ditch Investigation entirely, thanks.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8695883, member: 6877472"] See I look at it differently. Every character should be good at noticing things, because adventuring is a career that can quickly lead to death if you don't. Having people with a reason to invest in Wisdom be slightly better at noticing things is fine, it's a reward for a Wisdom focus. And Wisdom is a good ability to have, since failed Wisdom saves tend to be very bad news, usually resulting in you losing the ability to actually play the game! But when [B]one class[/B] has an Intelligence focus, and the ability score does so little for other classes, it feels like you've just made a Wizard with Investigation proficiency vital to success in the game! So either make Intelligence a better ability score for everyone, make more classes that want it, or ditch Investigation entirely, thanks. [/QUOTE]
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Community
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5.5e - What ONE section of the rules would you rewrite for clarity?
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