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General Tabletop Discussion
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5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="Shardstone" data-source="post: 8696000" data-attributes="member: 6807784"><p>EXPLORATION!!</p><p></p><p>So, I just got purchased the Wilderness DM Screen + kit by a friend as a gift. IT IS AMAZING. So, first off, I've DM'd this edition since 2015. I've published for it multiple times. Considered myself having mastered it.</p><p></p><p>Then why hadn't I heard about the JOURNEY CYCLE? The fact there's an 8-step, simple, streamlined procedure for exploration built into D&D? How come I didn't know about wilderness and dungeon turns except from OSR or one off mentions in the books? The reason being: exploration is not well described in D&D! But the system they have for it is actually pretty good and fun!!</p><p></p><p>The wilderness kit even had food and supply trackers, easy ways to handle food/supply, etc etc, that was pretty low paperwork. If I had known about the Journey Cycle before, I would have used it a lot more in my games! And also the dungeon exploraiton stuff on the dungeon DM screen! </p><p></p><p>There's not even subclasses etc that deals with this stuff outside of ranger, which is really weird. Its like they were too lazy to collect it all in one place in the book, then too lazy to actually go and support it in their later books and character options. Rewrite exploration, put it all in one place, and 5.5E instantly becomes a very good game again to me.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8696000, member: 6807784"] EXPLORATION!! So, I just got purchased the Wilderness DM Screen + kit by a friend as a gift. IT IS AMAZING. So, first off, I've DM'd this edition since 2015. I've published for it multiple times. Considered myself having mastered it. Then why hadn't I heard about the JOURNEY CYCLE? The fact there's an 8-step, simple, streamlined procedure for exploration built into D&D? How come I didn't know about wilderness and dungeon turns except from OSR or one off mentions in the books? The reason being: exploration is not well described in D&D! But the system they have for it is actually pretty good and fun!! The wilderness kit even had food and supply trackers, easy ways to handle food/supply, etc etc, that was pretty low paperwork. If I had known about the Journey Cycle before, I would have used it a lot more in my games! And also the dungeon exploraiton stuff on the dungeon DM screen! There's not even subclasses etc that deals with this stuff outside of ranger, which is really weird. Its like they were too lazy to collect it all in one place in the book, then too lazy to actually go and support it in their later books and character options. Rewrite exploration, put it all in one place, and 5.5E instantly becomes a very good game again to me. [/QUOTE]
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5.5e - What ONE section of the rules would you rewrite for clarity?
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