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General Tabletop Discussion
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5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="DEFCON 1" data-source="post: 8696054" data-attributes="member: 7006"><p>To actually answer the question...</p><p></p><p>From what I can recall over these past 8 years... the section that has had not only the most threads made about the rules here on EN World, but also the most threads arguing about the rules... is Stealth. So I think that would be the one that could probably most use it.</p><p></p><p><em>HOWEVER</em>... I actually think what WotC would be better off doing first if this was the case... would be to poll as many people as possible and ask them flat-out "If we write up a tight-knit rules system for Stealth, would you actually use it? Or would you continue to run Stealth the way that YOU prefer and think it should be run?"</p><p></p><p>Because the thing is... I have always believed (and have gotten hints of confirmation from Jeremy et. al. over the years)... that the reason the Stealth rules were so wishy-washy and basic was because they knew in their heart-of-hearts that nobody would ever agree on how/where/why/when Stealth should work-- <em>especially</em> within combat. And you can go searching through all the threads here on the boards where you'll find people who won't let PCs hide in combat at all, along with people who make hiding during combat a piece of cake. And never the twain shall meet.</p><p></p><p>And thus coming up with one cohesive Stealth ruleset might very well get shat upon by 95% of the DMs reading it, because it won't work the way they think Stealth should work. So there ends up being no point in trying to even bother. DMs are all about getting rulesets squared away so that you can "play RAW"... just so long as that RAW is the way THEY want to play it. And thus one Stealth Ruleset To Rule Them All might not end up being what most people actually want, so better to double-check via a poll before they even try.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8696054, member: 7006"] To actually answer the question... From what I can recall over these past 8 years... the section that has had not only the most threads made about the rules here on EN World, but also the most threads arguing about the rules... is Stealth. So I think that would be the one that could probably most use it. [I]HOWEVER[/I]... I actually think what WotC would be better off doing first if this was the case... would be to poll as many people as possible and ask them flat-out "If we write up a tight-knit rules system for Stealth, would you actually use it? Or would you continue to run Stealth the way that YOU prefer and think it should be run?" Because the thing is... I have always believed (and have gotten hints of confirmation from Jeremy et. al. over the years)... that the reason the Stealth rules were so wishy-washy and basic was because they knew in their heart-of-hearts that nobody would ever agree on how/where/why/when Stealth should work-- [I]especially[/I] within combat. And you can go searching through all the threads here on the boards where you'll find people who won't let PCs hide in combat at all, along with people who make hiding during combat a piece of cake. And never the twain shall meet. And thus coming up with one cohesive Stealth ruleset might very well get shat upon by 95% of the DMs reading it, because it won't work the way they think Stealth should work. So there ends up being no point in trying to even bother. DMs are all about getting rulesets squared away so that you can "play RAW"... just so long as that RAW is the way THEY want to play it. And thus one Stealth Ruleset To Rule Them All might not end up being what most people actually want, so better to double-check via a poll before they even try. [/QUOTE]
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