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General Tabletop Discussion
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5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8696168" data-attributes="member: 59057"><p>No. Surprising is ok, but I don´t like the rules.</p><p>We were asked, what should be different. I´d like the first round of combat to play differently.</p><p></p><p>Maybe I´d like the first turn of combat start with a surprise round, which only allows for a single action or move. A won initiative with surprise on top seems a bit too much for my tastes.</p><p></p><p>The playtest had a simple +20 to initiative on surprise, which was also ok.</p><p></p><p>My favourite however would be using all different kinds of modifiers for the first round of combat:</p><p></p><p>Surprised might be disadvantage on initiative. Using a ranged weapon might give advantage. And so on. Maybe +/- x modifiers.</p><p>I was tempted to use the modifiers in the DMG for round by round initative, but only for the first round and then cyclical initiative as normal.</p><p></p><p>I also don´t like the alert feat, and how you can´t be surprised, but maybe don´t even notice a threat.</p><p></p><p>But then, in most cases it works and my solutions are also wonky, so I stick to the normal rule and since we don´t have a character with alert anymore, most of my problems went away. I just like someone who gets paid for it to provide me rules I like more.</p><p></p><p>I generally think, stealth however has exactly as much rules as I need for theater of the mind. I think any rules that take the battlefield into account by default are a no go and usually cause more discussion than leaving it open to the DM. I would not mind some more defined stealth rules in the optional grid combat in the DMG.</p><p>But when we are at it, I´d think passive perception or passive checks as hey are used should go the way of the dodo. For all reactive actions, I´d like saving throws to be used. For passive perception, I´d probably stick to a class based value that might be modified by wisdom, but does not have to.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8696168, member: 59057"] No. Surprising is ok, but I don´t like the rules. We were asked, what should be different. I´d like the first round of combat to play differently. Maybe I´d like the first turn of combat start with a surprise round, which only allows for a single action or move. A won initiative with surprise on top seems a bit too much for my tastes. The playtest had a simple +20 to initiative on surprise, which was also ok. My favourite however would be using all different kinds of modifiers for the first round of combat: Surprised might be disadvantage on initiative. Using a ranged weapon might give advantage. And so on. Maybe +/- x modifiers. I was tempted to use the modifiers in the DMG for round by round initative, but only for the first round and then cyclical initiative as normal. I also don´t like the alert feat, and how you can´t be surprised, but maybe don´t even notice a threat. But then, in most cases it works and my solutions are also wonky, so I stick to the normal rule and since we don´t have a character with alert anymore, most of my problems went away. I just like someone who gets paid for it to provide me rules I like more. I generally think, stealth however has exactly as much rules as I need for theater of the mind. I think any rules that take the battlefield into account by default are a no go and usually cause more discussion than leaving it open to the DM. I would not mind some more defined stealth rules in the optional grid combat in the DMG. But when we are at it, I´d think passive perception or passive checks as hey are used should go the way of the dodo. For all reactive actions, I´d like saving throws to be used. For passive perception, I´d probably stick to a class based value that might be modified by wisdom, but does not have to. [/QUOTE]
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5.5e - What ONE section of the rules would you rewrite for clarity?
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