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General Tabletop Discussion
*Dungeons & Dragons
5.5e - What ONE section of the rules would you rewrite for clarity?
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<blockquote data-quote="DEFCON 1" data-source="post: 8697373" data-attributes="member: 7006"><p>Sure. Could they be clearer? Of course. I don't think anyone would try and argue that otherwise-- many different parts of the whole package that may or may not come up are found in different section of the book, there's no doubt about that. And you could absolutely edit the book so that the whole process of DEX (Stealth) checks and WIS (Perception) checks and Passive Perception and Cover and Concealment and Lightly/Heavily Obscured and acting against Unseen creatures, and the Hide action are all in one place. The positive of this is that all the rules for Stealth and Hiding are much easier and quicker to reference. The negative though is that you're probably going to end up just duplicating all this info elsewhere because you're still going to want to put Stealth and Perception in the Ability Score section, you're still going to want to indicate in the Environment section what all the different environments do in terms of Cover and Concealment and Obscurity, and so forth.</p><p></p><p>So the question then becomes does WotC think the benefit of having a "Hiding Ruleset" in one small package outweigh having to duplicate the same information in different sections of the book? That I can't really say. All I can do is speculate... and my impression would be they'd rather save the space and wordcount by not duplicating info, and just put it on all the players (new and old) to actually go through the effort to read the entirety of the book. Cause if you do that you <em>will</em> get all the information you need to run Hiding in a general way... you just won't get hyperspecific rules that close every potential loophole that comes out of the narrative, nor the information in one easy reference section.</p><p></p><p>Whether that's good or bad overall, who's to say?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8697373, member: 7006"] Sure. Could they be clearer? Of course. I don't think anyone would try and argue that otherwise-- many different parts of the whole package that may or may not come up are found in different section of the book, there's no doubt about that. And you could absolutely edit the book so that the whole process of DEX (Stealth) checks and WIS (Perception) checks and Passive Perception and Cover and Concealment and Lightly/Heavily Obscured and acting against Unseen creatures, and the Hide action are all in one place. The positive of this is that all the rules for Stealth and Hiding are much easier and quicker to reference. The negative though is that you're probably going to end up just duplicating all this info elsewhere because you're still going to want to put Stealth and Perception in the Ability Score section, you're still going to want to indicate in the Environment section what all the different environments do in terms of Cover and Concealment and Obscurity, and so forth. So the question then becomes does WotC think the benefit of having a "Hiding Ruleset" in one small package outweigh having to duplicate the same information in different sections of the book? That I can't really say. All I can do is speculate... and my impression would be they'd rather save the space and wordcount by not duplicating info, and just put it on all the players (new and old) to actually go through the effort to read the entirety of the book. Cause if you do that you [I]will[/I] get all the information you need to run Hiding in a general way... you just won't get hyperspecific rules that close every potential loophole that comes out of the narrative, nor the information in one easy reference section. Whether that's good or bad overall, who's to say? [/QUOTE]
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General Tabletop Discussion
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5.5e - What ONE section of the rules would you rewrite for clarity?
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