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5 Adventures, 25 Rooms
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<blockquote data-quote="Endzeitgeist" data-source="post: 5374584" data-attributes="member: 82318"><p>5 adventures, 25 rooms</p><p></p><p>This pdf is 19 pages long, 1 page front cover, 1 page editorial/table of contents, 1 page SRD. This leaves 16 pages for 5 adventures – a tight space, so let’s give it a look. </p><p></p><p>First of all, if you haven’t figured it out yet: This is pure adventure-fluff, id est, no maps, almost no stats, DCs and the like. The adventures are free-form ideas. They are adventures, but you’ll have to do the mechanics yourself. I think adventures in 5 steps would have been a better moniker, especially due to the distinct lack of 5-room dungeons within this file.</p><p></p><p>Adventure 1: “Guard Duty” is a rather straight bodyguard adventure with a twist. Nothing too special.</p><p></p><p>Adventure 2: “Shelter from the Storm” is a nice sidetrek for the final of one of your murder-mysteries. The PCs screwed up and lost a killer? They want to hunt him on his escape? Awesome, set this one up. Simple, but nice.</p><p></p><p>Adventure 3: “Bird-flu of the Damned” is the goofy over-the-top adventure of the bunch. Your PCs can fight …*dundundunhhhhh* UNDEAD EMUS in this adventure. Do I have to say more?</p><p></p><p>Adventure 4: “Lost Love” is a nod to one of my favorite poets, W.B. Yeats and thus has some plus points. Of all the adventures, this one would need the most DM-work to successfully pull off. I’d recommend some ideas on fey and their courts, e.g. from Open Design for this one.</p><p></p><p>Adventure 5:”I’m so cold” is a rather tragic murder mystery for low-level characters and is best set in an urban environment in the winter after some harsh, cold nights. Of all the adventures, this one is probably the one with the most potential for a gothic-horror-style investigation.</p><p></p><p>The pdf closes with 3 pages of stats, the only stats you’ll get, by the way. The first is an NPC, the second is the emu and the second is the undead Emu. If you’re not intrigued now…I just don’t know.</p><p>The quality of the pdf is okay, editing and formatting are very good, it’s easy to read, art is public domain, as usual.</p><p></p><p>Conclusion:</p><p>Is this worth your bucks? Well, if you’ve hit a little creative flat-line as a DM, then yes. If you are an experienced DM that improvises complex investigation scenarios on the spot, this compilation might bore you a little. If you buy adventures due to mechanics and because that has been taken of your chest or to scavenge them, you probably won’t enjoy this pdf. For the price, it’s a good buy.</p><p></p><p>If you’re stuck for ideas and want some quick and dirty scenarios, add a star, for you, this is a 5-star file.</p><p>If you’re an experienced investigation/detective-DM, subtract a star.</p><p>If you want to scavenge mechanics, subtract a star.</p><p></p><p>If UNDEAD EMUS got you, buy this now. ^^</p><p>On average, though, I’ll give it 3 stars. Mainly, because there is another book on DM-ideas that has spoiled me beyond belief…and I’ll review it soon.</p><p></p><p>P.S.: My mighty Dire Beavers could kick any undead Emu’s behind. ;D</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5374584, member: 82318"] 5 adventures, 25 rooms This pdf is 19 pages long, 1 page front cover, 1 page editorial/table of contents, 1 page SRD. This leaves 16 pages for 5 adventures – a tight space, so let’s give it a look. First of all, if you haven’t figured it out yet: This is pure adventure-fluff, id est, no maps, almost no stats, DCs and the like. The adventures are free-form ideas. They are adventures, but you’ll have to do the mechanics yourself. I think adventures in 5 steps would have been a better moniker, especially due to the distinct lack of 5-room dungeons within this file. Adventure 1: “Guard Duty” is a rather straight bodyguard adventure with a twist. Nothing too special. Adventure 2: “Shelter from the Storm” is a nice sidetrek for the final of one of your murder-mysteries. The PCs screwed up and lost a killer? They want to hunt him on his escape? Awesome, set this one up. Simple, but nice. Adventure 3: “Bird-flu of the Damned” is the goofy over-the-top adventure of the bunch. Your PCs can fight …*dundundunhhhhh* UNDEAD EMUS in this adventure. Do I have to say more? Adventure 4: “Lost Love” is a nod to one of my favorite poets, W.B. Yeats and thus has some plus points. Of all the adventures, this one would need the most DM-work to successfully pull off. I’d recommend some ideas on fey and their courts, e.g. from Open Design for this one. Adventure 5:”I’m so cold” is a rather tragic murder mystery for low-level characters and is best set in an urban environment in the winter after some harsh, cold nights. Of all the adventures, this one is probably the one with the most potential for a gothic-horror-style investigation. The pdf closes with 3 pages of stats, the only stats you’ll get, by the way. The first is an NPC, the second is the emu and the second is the undead Emu. If you’re not intrigued now…I just don’t know. The quality of the pdf is okay, editing and formatting are very good, it’s easy to read, art is public domain, as usual. Conclusion: Is this worth your bucks? Well, if you’ve hit a little creative flat-line as a DM, then yes. If you are an experienced DM that improvises complex investigation scenarios on the spot, this compilation might bore you a little. If you buy adventures due to mechanics and because that has been taken of your chest or to scavenge them, you probably won’t enjoy this pdf. For the price, it’s a good buy. If you’re stuck for ideas and want some quick and dirty scenarios, add a star, for you, this is a 5-star file. If you’re an experienced investigation/detective-DM, subtract a star. If you want to scavenge mechanics, subtract a star. If UNDEAD EMUS got you, buy this now. ^^ On average, though, I’ll give it 3 stars. Mainly, because there is another book on DM-ideas that has spoiled me beyond belief…and I’ll review it soon. P.S.: My mighty Dire Beavers could kick any undead Emu’s behind. ;D [/QUOTE]
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