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<blockquote data-quote="GreyLord" data-source="post: 6091146" data-attributes="member: 4348"><p>I'll give it a shot. Just remember this is me doing it off the cuff late at night just for the heck of it and no real plan in regards to the layout or what it really is meant to do.</p><p></p><p>Killer Dungeon</p><p></p><p>The only way to win is to lose.</p><p></p><p>1st-3rd level</p><p></p><p>Linear Dungeon...Goal...simple...steal the Ancient Red Dragon's Treasure.</p><p></p><p>Room 1 - A simple room with a door at the far side. It's made of stone. A small moat runs through the middle of it, from one side to the other and is about 5 feet wide. There is a 50% chance of both Orcs sleeping, 75% chance that one is sleeping. Two pillars on the entrance side of the moat stand from floor to ceiling and are about 10 feet wide. The room itself is a 30x30 room. The Orcs are armed with Spears and Bows and Arrows. The Arrows are dipped in poison and if they hit the require a save or die effect. The spears are also dipped in this poison...however if the Orcs use the spears due to their ineptitude...they stand a 10% chance of poisoning themselves per round of melee.</p><p></p><p>The door exits to room 2.</p><p></p><p>2 - this room is a 30x15 room. It has an exit at the opposite side of the entrance. It has three tables. On one table is a ten foot wooden pole. On the next table is a mirror. On the third table is a torch. Each of the tables are relatively small and made of stone. They are about 3 feet in radius. They have straps on them holding the items in place. As soon as someone touches one of the items on top of one of the tables, the other items on the other tables start to disappear, but remain until the item is completely removed from the straps and taken. At that point unless the other items have somehow also been taken simultaneously, they disappear leaving only the item taken in the characters hands. the straps are connected to the tables and stay on the tables unless cut off or somehow forcibly removed from the tables. The tables weigh about 20 lbs and are not connected to the floor. They can be lifted as desired. If they are removed and the items stay on the table, the disappearing actions do not occur until they actually try to take the items off the tables OR, they leave the room with the tables in which case the items disappear off the table as soon as they leave the room.</p><p></p><p>A successful Dispel Magic spell can prevent the items from disappearing...if somehow the characters have access to that spell.</p><p></p><p>3 - Room 3 is a 20X20 room with one entrance and an exit at the far side. It is completely empty except for a basilisk that is staring directly at the entrance and whatever shows up at the entrance.</p><p></p><p>4 - Room 4 is a 50 x75 room. Green slime covers the ceiling and is raining down like...well rain. Expect anything exposed under the ceiling of this room will be hit by green slime. There is no way around it...no save, you WILL be hit. The entire room is made of stone if you can see under the green slime on the ceiling. The Green slime appears to disappear when it hits the floor, but in truth there is a spell which makes it return to the ceiling in an endless loop if it hits the floor. This effect can be dispelled by a dispel magic spell...in which case the Green slime that falls from the area affected starts collecting on the floor.</p><p></p><p>the entire floor will radiate as if magic if a Detect magic spell is cast. On the far side is another stone door leading to the next room.</p><p></p><p>5 - In this room is a large pile of silver coins (100,000 silver coins). Behind it in a deep pit rests an Ancient Red Dragon. The minimum damage the breath weapon of this dragon can do is 88 HP worth of damage. it can do more than this if the DM or edition decides...but no less. It also has a ring of dragon breath which allows it to use it's breath weapon 9 times a day at least, OR if the Dm wishes, to use it every round for up to 9 rounds and then to recharge every 5 round after that.</p><p></p><p>Upon entering the room the dragon will be 90% chance of being hidden from view. It will wait till the entire party has entered then pick the most ideal way to expend it's breath weapon to kill as many of them as possible. It can telekinetically close the door behind them and have the door locked. </p><p></p><p>There is a trigger 10 feet in front of the door. It is a magic lock that can only be triggered by contact with wood. Any other item touching it will not trigger this trap.</p><p></p><p>When it is triggered the entire floor collapses and the ceiling caves in killing anything within 5 feet of the door and beyond instantly and burying anything in the room under thousands of pounds of rubble and dirt.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 6091146, member: 4348"] I'll give it a shot. Just remember this is me doing it off the cuff late at night just for the heck of it and no real plan in regards to the layout or what it really is meant to do. Killer Dungeon The only way to win is to lose. 1st-3rd level Linear Dungeon...Goal...simple...steal the Ancient Red Dragon's Treasure. Room 1 - A simple room with a door at the far side. It's made of stone. A small moat runs through the middle of it, from one side to the other and is about 5 feet wide. There is a 50% chance of both Orcs sleeping, 75% chance that one is sleeping. Two pillars on the entrance side of the moat stand from floor to ceiling and are about 10 feet wide. The room itself is a 30x30 room. The Orcs are armed with Spears and Bows and Arrows. The Arrows are dipped in poison and if they hit the require a save or die effect. The spears are also dipped in this poison...however if the Orcs use the spears due to their ineptitude...they stand a 10% chance of poisoning themselves per round of melee. The door exits to room 2. 2 - this room is a 30x15 room. It has an exit at the opposite side of the entrance. It has three tables. On one table is a ten foot wooden pole. On the next table is a mirror. On the third table is a torch. Each of the tables are relatively small and made of stone. They are about 3 feet in radius. They have straps on them holding the items in place. As soon as someone touches one of the items on top of one of the tables, the other items on the other tables start to disappear, but remain until the item is completely removed from the straps and taken. At that point unless the other items have somehow also been taken simultaneously, they disappear leaving only the item taken in the characters hands. the straps are connected to the tables and stay on the tables unless cut off or somehow forcibly removed from the tables. The tables weigh about 20 lbs and are not connected to the floor. They can be lifted as desired. If they are removed and the items stay on the table, the disappearing actions do not occur until they actually try to take the items off the tables OR, they leave the room with the tables in which case the items disappear off the table as soon as they leave the room. A successful Dispel Magic spell can prevent the items from disappearing...if somehow the characters have access to that spell. 3 - Room 3 is a 20X20 room with one entrance and an exit at the far side. It is completely empty except for a basilisk that is staring directly at the entrance and whatever shows up at the entrance. 4 - Room 4 is a 50 x75 room. Green slime covers the ceiling and is raining down like...well rain. Expect anything exposed under the ceiling of this room will be hit by green slime. There is no way around it...no save, you WILL be hit. The entire room is made of stone if you can see under the green slime on the ceiling. The Green slime appears to disappear when it hits the floor, but in truth there is a spell which makes it return to the ceiling in an endless loop if it hits the floor. This effect can be dispelled by a dispel magic spell...in which case the Green slime that falls from the area affected starts collecting on the floor. the entire floor will radiate as if magic if a Detect magic spell is cast. On the far side is another stone door leading to the next room. 5 - In this room is a large pile of silver coins (100,000 silver coins). Behind it in a deep pit rests an Ancient Red Dragon. The minimum damage the breath weapon of this dragon can do is 88 HP worth of damage. it can do more than this if the DM or edition decides...but no less. It also has a ring of dragon breath which allows it to use it's breath weapon 9 times a day at least, OR if the Dm wishes, to use it every round for up to 9 rounds and then to recharge every 5 round after that. Upon entering the room the dragon will be 90% chance of being hidden from view. It will wait till the entire party has entered then pick the most ideal way to expend it's breath weapon to kill as many of them as possible. It can telekinetically close the door behind them and have the door locked. There is a trigger 10 feet in front of the door. It is a magic lock that can only be triggered by contact with wood. Any other item touching it will not trigger this trap. When it is triggered the entire floor collapses and the ceiling caves in killing anything within 5 feet of the door and beyond instantly and burying anything in the room under thousands of pounds of rubble and dirt. [/QUOTE]
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