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General Tabletop Discussion
*Dungeons & Dragons
5 Color Alignment
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<blockquote data-quote="cbwjm" data-source="post: 8014571" data-attributes="member: 6788732"><p>I love reading those articles and have copied some of them into a google doc for easy access. There is an article that I need to find again that had the values of one colour vs their opposites, I don't think it was the pie fights article, I think it used terms similar to what you find on the colour wheel and had things like logic vs. impulse, (blue vs. red) and order vs. chaos (white vs. red) which I think could form a good basis for creating colour alignment. I think it was similar to the image in the opening post but with more detail. Could be an interesting way to describe a character for a MtG game by saying choose 2 or 3 things that you strongly identify with, you might choose emotion and working with a group which means your character is red/white which might make a difference if you decide to include magical effects and colour abilities in your game. </p><p></p><p>I actually think this is better than the standard alignment, rather than saying you are lawful good you describe what values your character has, similar to the background bonds and flaws.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8014571, member: 6788732"] I love reading those articles and have copied some of them into a google doc for easy access. There is an article that I need to find again that had the values of one colour vs their opposites, I don't think it was the pie fights article, I think it used terms similar to what you find on the colour wheel and had things like logic vs. impulse, (blue vs. red) and order vs. chaos (white vs. red) which I think could form a good basis for creating colour alignment. I think it was similar to the image in the opening post but with more detail. Could be an interesting way to describe a character for a MtG game by saying choose 2 or 3 things that you strongly identify with, you might choose emotion and working with a group which means your character is red/white which might make a difference if you decide to include magical effects and colour abilities in your game. I actually think this is better than the standard alignment, rather than saying you are lawful good you describe what values your character has, similar to the background bonds and flaws. [/QUOTE]
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