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General Tabletop Discussion
*Dungeons & Dragons
5 e sailing speeds
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<blockquote data-quote="Andor" data-source="post: 6369733" data-attributes="member: 1879"><p>The reality of sailing speeds is complex to say the least. For example which quarter the wind is coming out of drastically effects your forward speed. But which quarter is fastest depends on the details of the hull design and rigging. A modern ship is usually fastest when the wind is perpendicular to the direction of travel. However an ancient design like a cog was usually fastest before the wind (I.e. The wind is blowing in the direction of travel.) </p><p></p><p>Plus currents can play a massive role. </p><p></p><p>If it's an area of interest to you I'd suggest reading a few Patrick O'Brien books and doing some research.</p><p></p><p>If not, as Jadrax suggests, employ the speed of plot.</p></blockquote><p></p>
[QUOTE="Andor, post: 6369733, member: 1879"] The reality of sailing speeds is complex to say the least. For example which quarter the wind is coming out of drastically effects your forward speed. But which quarter is fastest depends on the details of the hull design and rigging. A modern ship is usually fastest when the wind is perpendicular to the direction of travel. However an ancient design like a cog was usually fastest before the wind (I.e. The wind is blowing in the direction of travel.) Plus currents can play a massive role. If it's an area of interest to you I'd suggest reading a few Patrick O'Brien books and doing some research. If not, as Jadrax suggests, employ the speed of plot. [/QUOTE]
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