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General Tabletop Discussion
*Pathfinder & Starfinder
5 Feats for a campaign where magic is commonplace
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<blockquote data-quote="Li Shenron" data-source="post: 2021328" data-attributes="member: 1465"><p>I have mixed feelings about these feats.</p><p></p><p>First of all, the damage seems ok to me. OTOH I don't like how it interacts with damage reduction, which usually has nothing to do with spells (you know that, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I would simply give any target a save (Fort or Refl) for half, or even better I'd give no ST but require a ranged touch attack, essentially making the blast work like a Ray. This changes should ensure more uniformity, otherwise DR Magic is 1) non-existant at low levels, 2) near-ubiquitous at high levels, and 3) much more common for monsters than NPCs.</p><p></p><p>You should also clarify if the ability is Su or Sp, just in case it comes up in the game (for AoOs, concentration, etc.).</p><p></p><p>One other thing I don't like at all is how you refer to base class and prestige classes. IMHO it's much better and much more clear to just say "caster level" instead. It isn't a big deal to give Spell Blast improvement to PrCls which grant spellcasting levels, really, so no need for the feat Prestigious Spell Blast.</p><p></p><p>The last 3 feats are quite fine. However you should check out how much damage one can have if he takes both Empower and Enhanced. IMHO there's no need for both feats if what you get is anyway damage increase, so I'd like to drop the first one which also overlaps with Extend.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2021328, member: 1465"] I have mixed feelings about these feats. First of all, the damage seems ok to me. OTOH I don't like how it interacts with damage reduction, which usually has nothing to do with spells (you know that, right? :) ). I would simply give any target a save (Fort or Refl) for half, or even better I'd give no ST but require a ranged touch attack, essentially making the blast work like a Ray. This changes should ensure more uniformity, otherwise DR Magic is 1) non-existant at low levels, 2) near-ubiquitous at high levels, and 3) much more common for monsters than NPCs. You should also clarify if the ability is Su or Sp, just in case it comes up in the game (for AoOs, concentration, etc.). One other thing I don't like at all is how you refer to base class and prestige classes. IMHO it's much better and much more clear to just say "caster level" instead. It isn't a big deal to give Spell Blast improvement to PrCls which grant spellcasting levels, really, so no need for the feat Prestigious Spell Blast. The last 3 feats are quite fine. However you should check out how much damage one can have if he takes both Empower and Enhanced. IMHO there's no need for both feats if what you get is anyway damage increase, so I'd like to drop the first one which also overlaps with Extend. [/QUOTE]
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5 Feats for a campaign where magic is commonplace
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