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General Tabletop Discussion
*Pathfinder & Starfinder
5 Feats for a campaign where magic is commonplace
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<blockquote data-quote="Fieari" data-source="post: 2029810" data-attributes="member: 16221"><p>The Warlock isn't technically a core class, and I wouldn't balance anything against it (Personally, I think the Warlock is broken and I disallow it from my games... YMMV, but it still isn't really something you must keep in mind when comparing balance, as it comes from a supplement, not the core rules).</p><p></p><p>As for the ArchMage's Arcane Fire, that's 1d6 per Archmage levels plus 1d6 per spell level. Spellblast here does 1d6 per spell level (same as ArchMage) and then +1 per Singleclass level. If you went straight wizard 20, which no one I know does, that's a plus 20, compared with a +5d6 (Ave: 17.5) for ArchMage's Arcane Fire. <em>Slightly</em> more powerful, and that's for singleclassing all the way to 20. If that wizard takes just three levels of a PrC, any PrC, he'll be dealing less than the ArchMage.</p><p></p><p>That is, unless that multiclassing character takes YET ANOTHER feat, either the Prestidious or Empowered Spell Blast, or both.</p><p></p><p>Additionally, Arcane Fire has more than double, often more than quadruple the range of Spell Blast here.... unless yet ANOTHER feat is expended...</p><p></p><p>The ArchMage's Arcane Fire is still sounding much better than these feats.</p><p></p><p>I say the feats are balanced. They grant access to a weaker version of one of the ArchMage's abilities. If all you wanted from the ArchMage was Arcane Fire, you can now multiclass elsewhere instead, and take these feats... instead of taking some other metamagic feat, like quicken, still, empower, maximize, etc. Definitely a choice to be made, and certainly not a no-brainer.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2029810, member: 16221"] The Warlock isn't technically a core class, and I wouldn't balance anything against it (Personally, I think the Warlock is broken and I disallow it from my games... YMMV, but it still isn't really something you must keep in mind when comparing balance, as it comes from a supplement, not the core rules). As for the ArchMage's Arcane Fire, that's 1d6 per Archmage levels plus 1d6 per spell level. Spellblast here does 1d6 per spell level (same as ArchMage) and then +1 per Singleclass level. If you went straight wizard 20, which no one I know does, that's a plus 20, compared with a +5d6 (Ave: 17.5) for ArchMage's Arcane Fire. [i]Slightly[/i] more powerful, and that's for singleclassing all the way to 20. If that wizard takes just three levels of a PrC, any PrC, he'll be dealing less than the ArchMage. That is, unless that multiclassing character takes YET ANOTHER feat, either the Prestidious or Empowered Spell Blast, or both. Additionally, Arcane Fire has more than double, often more than quadruple the range of Spell Blast here.... unless yet ANOTHER feat is expended... The ArchMage's Arcane Fire is still sounding much better than these feats. I say the feats are balanced. They grant access to a weaker version of one of the ArchMage's abilities. If all you wanted from the ArchMage was Arcane Fire, you can now multiclass elsewhere instead, and take these feats... instead of taking some other metamagic feat, like quicken, still, empower, maximize, etc. Definitely a choice to be made, and certainly not a no-brainer. [/QUOTE]
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5 Feats for a campaign where magic is commonplace
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