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<blockquote data-quote="spinozajack" data-source="post: 6622805" data-attributes="member: 6794198"><p>My only comment is that I don't see why someone who's unfettered would have shield proficiency. Shields are awkward, bulky, and allows the fighter to top off his AC at 22 instead of 20 for plate armor + shield. On top of having no penalties to stealth, checks, movement rate, costs, weight, having better AC in no armor than a guy fully decked out doesn't sit right with me. For barbarians and monks it works, but fighters are already plenty good in 5th edition, and you could always multiclass to get those. Imagine how much wizards and Int casters are going to want to take a 1 level dip in fighter for this. It's no doubt that virtually every caster should have this. Good sign it's overpowered.</p><p></p><p>For balance sake, if you allow AC = dec + int, which allows max 20 AC and very easily achieved given the number of feats fighters get, I would simply remove shield proficiency, not just armor proficiency. Or make the shield proficiency not work at the same time as Uncanny Defense. I just don't picture that many warriors running around in silks or pirate outfits and slugging around a big bulky shield. It goes against the "unfettered" aspect. He should have his sword, or whatever weapons, and that's it. Maybe a belt pouch. </p><p></p><p>Monks don't get shield proficiency either. Barbarians do, but they have three stats to worry about and nowhere near the amount of proficiency boosts that fighters do. Barbarians should have shield proficiency, unfettered should not. </p><p></p><p>An unfettered would start off the game with probably a minimum of 16 AC without a shield (15+1, 15+1), then go up from there, with 0 gp spent on armor which costs 50gp for chainmail (16 AC). 750 for splint, AC 17, and 6000 for plate, which a fighter could have for free by level 6. Since they're likely going Dex, I see them more likely to have light weapons in each hand, so Dual Wielder might be a good choice at level 4, or level 1 for a variant human. </p><p></p><p>I just don't think it's balanced with the base fighter to give them shield proficiency, in game terms. But in flavor it's also out of place too.</p><p></p><p>Homebrew stuff I tend to stay away from for this reason, but I do like the flavor and yes I agree there should be a light armored fighter variant introduced sometime. It just needs to be balanced. Dex is already a god stat in D&D. For once, with Great Weapon Master and Polearm Master, str-based characters with heavy armor are actually powerful and not second rate in any way. Possibly too good (polearm is fairly overpowered compared to other feats).</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6622805, member: 6794198"] My only comment is that I don't see why someone who's unfettered would have shield proficiency. Shields are awkward, bulky, and allows the fighter to top off his AC at 22 instead of 20 for plate armor + shield. On top of having no penalties to stealth, checks, movement rate, costs, weight, having better AC in no armor than a guy fully decked out doesn't sit right with me. For barbarians and monks it works, but fighters are already plenty good in 5th edition, and you could always multiclass to get those. Imagine how much wizards and Int casters are going to want to take a 1 level dip in fighter for this. It's no doubt that virtually every caster should have this. Good sign it's overpowered. For balance sake, if you allow AC = dec + int, which allows max 20 AC and very easily achieved given the number of feats fighters get, I would simply remove shield proficiency, not just armor proficiency. Or make the shield proficiency not work at the same time as Uncanny Defense. I just don't picture that many warriors running around in silks or pirate outfits and slugging around a big bulky shield. It goes against the "unfettered" aspect. He should have his sword, or whatever weapons, and that's it. Maybe a belt pouch. Monks don't get shield proficiency either. Barbarians do, but they have three stats to worry about and nowhere near the amount of proficiency boosts that fighters do. Barbarians should have shield proficiency, unfettered should not. An unfettered would start off the game with probably a minimum of 16 AC without a shield (15+1, 15+1), then go up from there, with 0 gp spent on armor which costs 50gp for chainmail (16 AC). 750 for splint, AC 17, and 6000 for plate, which a fighter could have for free by level 6. Since they're likely going Dex, I see them more likely to have light weapons in each hand, so Dual Wielder might be a good choice at level 4, or level 1 for a variant human. I just don't think it's balanced with the base fighter to give them shield proficiency, in game terms. But in flavor it's also out of place too. Homebrew stuff I tend to stay away from for this reason, but I do like the flavor and yes I agree there should be a light armored fighter variant introduced sometime. It just needs to be balanced. Dex is already a god stat in D&D. For once, with Great Weapon Master and Polearm Master, str-based characters with heavy armor are actually powerful and not second rate in any way. Possibly too good (polearm is fairly overpowered compared to other feats). [/QUOTE]
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